Ethics in RPG’s, part 3: Palladium/Rifts

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Sep 212011
 

Introduction: The System

Compared to D&D’s alignment system, the one employed in all Palladium products is seemingly simpler.  It is a single-axis, or linear, alignment system.  So it intertwines both legality and morality into a single spectrum.  From “Good” to “Evil” it reads as follows:

The Good: Principled & Scrupulous;

The Selfish: Unprincipled & Anarchist;

The Evil: Aberrant, Miscreant, & Diabolic.

The Alignments

For those unfamiliar with the system I will try to offer some analogies for each alignment.

Principled: Correlates quite closely to “Lawful-Good” or at least “Neutral-Good” in D&D.  This is the alignment for the goody-two-shoes type.  Honesty, integrity, fairness and justice are held high, as well as respect for authority and a desire to work within the system – be it legal, civil, religious, etc.  Examples include: a Paladin (D&D), Superman (comics), and Obi-Wan Kenobi (prequel trilogy).

Scrupulous: Is your “Neutral-Good” to “Chaotic-Good” alignment.  This character puts “life and freedom above all else.”  Very often a Scrupulous character will live by a moral code, but not as rigidly as the Principled character.  The biggest distinction is in the Scrupulous character’s willingness to work outside the law.  Examples include: Knight (D&D), Spider-Man (comics), Luke Skywalker.

The Palladium systems defines the Selfish category by stating, “Selfish characters (Unprincipled and Anarchist) are not necessarily evil, but they have their own best interests at heart and their opinions in mind above all others.  These are the mercenaries, rogues, vigilantes and anti-heroes of the world.”

Unprincipled: Politically, an Unprincipled character would likely be a Libertarian (which makes the label “Unprincipled” a misnomer).  They are sometimes schemers, but good at heart.  This is closest to “Chaotic-Good” to “Chaotic-Neutral”.  The first distinction being that while a Principled character will work within the law (only going around it when necessary), the Unprincipled character has an inherent distrust and disdain for all forms of authority and institutions, seeing them as intrinsically corrupt.  They can be a team player, but it will always be on their own terms.  Examples include: Rogue or Bard (D&D), Wolverine (comics), Han Solo.

Anarchist: Very self-centered, indulgent and impulsive.  His motivations are entirely personal.  Again, to quote Palladium, “The Anarchist is continually teetering between good and evil, rebelling against and bending the law to fit his needs.”  Clearly “Chaotic” in regards to law, and “Neutral” in morality.  Examples include: Rogue or Bard, The Punisher (on a good day), Lando Calrisian.

Aberrant: The first of the “Evil” alignments.  Here the motivation is power.  Aberrant has a lot in common with Anarchist, the difference is in the cruelty towards one’s enemies.  Honor is important, though this is often corrupted in some way.  The other value is loyalty – at least loyalty from his underlings.  Perhaps “True Neutral” to “Lawful Evil” is the closest correlation to D&D.  But if you’d prefer examples: a Devil (D&D), Magneto (comics), Darth Vader.

Miscreant: Here, we take another step up on the selfishness and megalomania scale.  Personal pleasure, power, and wealth are the motives.  “This character is a savage misanthrope out for himself” (Palladium).  This character would fall somewhere in the “Neutral-Evil” to “Chaotic-Evil” range.  My examples would be: King Kaius I (D&D Eberron), Lex Luthor (comics), Jabba the Hutt.

Diabolic: Finally, the lowest-of-the-low.  This is as bad as it gets.  Not necessarily random and crazy (but don’t exclude that either); they are just twisted.  Any of the “Evil” alignments in D&D will work, so long as you put a “Very” in front of “Evil.”  Examples: Orcus (D&D), Dr. Doom, Darkseid (comics), Emperor Palpatine.

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Innistrad Picks Part 3

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Sep 212011
 

While looking at green I have concluded that green is just kind of blah.  Now, I don’t mean that in a negative way.  Green in Innistrad is just so similar from card to card that only a few cards stand out.  We will get to those in a moment.  Green has a couple of recurring themes that happen too frequently.  They are +X/+X where X is number of creatures in your graveyard and werewolves.   They both happen so much that it waters them down.  I do not  really like the fact that Green is full of transforming cards, and I even dislike the trigger for them more.

On to the cards.

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Innistrad Picks Part 2 Blue

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Sep 202011
 

Yesterday  I discussed the cards from Black cards from Innistrad that I thought might have some merit.  Today we will waste no time moving to blue.   As a whole I am not overly impressed with Blue.  It just does not seem to have the punch that some of the other colors are bringing to the environment.

 

My First pick is

Back from the Brink 4uu
Enchantment     Rare
Exile a creature card from your graveyard and pay its mana cost: Put a token onto the battlefield that’s a copy of that card. Activate this ability only any time you could cast a sorcery.
Illus. Anthony Palumbo #44/264

 

While I don’t think this will see a lot of play in constructed I think it will be a great card in limited.  I like all creatures having flashback.

 

Second

Ludevic’s Test Subject // Ludevic’s Abominatio  1u
Creature – Lizard // Creature – Lizard Horror     Rare
Defender
1{U}: Put a hatchling counter on Ludevic’s Test Subject. Then if there are five or more hatchling counters on it, remove all of them and transform it.
////////////
Trample
////////////
After several failed experiments, the visionary Ludevic realised he needed to create a monster that fed on torch-wielding mobs.
Illus. Nils Hamm #64/264    0/3 // 13/13

 

Ludevic will most likely not turn up in constructed.  In limited he is far to similar to  Figure of destiny to pass up.

 

Third

Curse of the Bloody Tome 2u
Enchantment – Aura Curse     Common
Enchant player
At the beginning of enchanted player’s upkeep, that player puts the top two cards of his or her library into his or her graveyard.
After seeing his life’s work drip away, the mage decided it was a good time to go crazy.
Illus. Jaime Jones #50/264

 

I like this card not because of it potential, but because of its casual feel.  I think that balancing the set with both casual cards and competitve cards.   Besides I miss Millstone, and I want to build a deck with it.

 

like i said before I think blue is weak in this set.  Those are my three favorite cards.  tomorrow we will pick on Green.

Sep 202011
 

Halloween is so close I can almost feel the eerie excitement.   Every year around this time I wish I had a goood gaming costume.   I mean every year I go to these conventions and think how cool some of these costumes are.  Every year I say next year I will have one.  The problem is to just buy a costume you might spend over a thousand dollars.  Well, next year I won’t  have a cool one but I sure will be off to a good start.

While there is no limit to what you can do with your imagination when it comes to costuming you have to start somewhere.  I have always wanted to make a ranger type of costume.  This is something that I will have to do in baby steps, actually my wife will be doing all the work.  For the start of the project, which will take a year or two to budget all the time for, I have decided on a shirt and a cape.  These items should prove fairly easy to make.  The materiel’s needed should also prove to be inexpensive. Continue reading »

Innistrad Picks Part 1

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Sep 192011
 

With Magic the Gathering’s  Innistrad right around the corner, I have decided to do something I have never done.  I am am going to review a hand full cards from each color.  This will most likely take me 5 days and I will make mistakes.   The only thing left for me to do is select which color is first.  I think I will go Black, Blue, Green, Red, White and anything else.

 

In black I do see some potential for card quality.  My favorite cards in Black are, Blood Gift Demon, Liliana of the Veil, Endless Ranks, Morkhurt Banshee, and Skirsdag Piest.

 

Bloodgift Demon 3bb
Creature – Demon Rare
Flying
At the beginning of your upkeep, target player draws a card and loses 1 life.
He relishes the devotion of his Skirsdag puppets and their belief that it will earn them immortality.
Illus. Peter Mohrbacher #89/264 5/4

All I have to say is a 5/4 flyer for 5 is good.  In the current environment he is not that good, but keep in mind we will be changing things very soon.  But I doubt he will replace any of the current staples in Standard.

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Building 16k the Beginning

 Building 16000  Comments Off on Building 16k the Beginning
Sep 192011
 

This is my tale of building 16k.  It will include everything from lists, to painting, and maybe more.

 

Yes, I know you are thinking this is crazy. Who would build a 16,000 point fantasy army. Well, most of think it is, but most of us around here like to play with all of our toys and we do not fall into your standard category of just playing one list. Which we actually believe to be a great gaming crime. So, it actually makes sense for us to play a large game.

I have to thank my buddy for this idea though. About 4 years ago he purchased 16k plus worth of vampire counts. Ever since I have been trying to catch up.

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Ethics in RPG’s: Part 2: The Ethical Theories in D&D

 Articles about better playing, D&D, Games and Education, Pathfinder, RPG's  Comments Off on Ethics in RPG’s: Part 2: The Ethical Theories in D&D
Sep 132011
 

Introduction: The System

In this second part on Ethics in RPG’s I am attempting to apply the major Ethical Theories to the alignment system of Dungeons & Dragons.  I’m using D&D 3.5 as my “base,” but this easily applies to 4th Edition, Paizo’s Pathfinder and any other similar “two axis” alignment system.

What is a “Two-Axis Alignment System”?  That’s my label for how D&D 3.5 models their alignment chart.  There are two axes: 1) Good-Evil, 2) Law-Chaos to create their well-known alignment chart.

The Purpose however, is to help the reader in creating a fuller, deeper character.  To better understand your character’s motivations creates a better role-playing experience for all.

Direct Correlations

I begin with the most natural intersections between the Ethical Theories and particular alignments.

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Sep 132011
 

My daughter brought this cook book home from school last year.  One of the recipes in this book was Naan bread.  This bread is so cool.  It is fast and easy to make.  It is easy to pack in lunches.  It is versatile (I will come back to that) and it tastes good.

 

When I first saw the recipe I was intrigued because you broil the bread.   Then I was like we can do this on the fire sweet.

The bread is unique, kind of a cross between fry bread and a pita.  More towards fry bread since the dough rises at different rates.

 

Here is the recipe Makes four individual loaves

3 tablespoons of lukewarm milk

2 teaspoons fresh yeast

1 and 2/3 cup white bread flour

1/2 teaspoon of salt

1 egg beaten

3 tablespoons of plain yogurt

2 tablespoons melted butter

cumin seeds

oil for greasing pans

 

  1. Using your finger mix the milk and the fresh yeast together.  Set it aside until it get a little bubbly (about 10 minutes)
  2. Sift the flour and salt together.
  3. Using a wooden spoon gradually stir the yeast mixture, egg, and yogurt together.  Once blended,gradually stir the flour into the mix.  Stir until you have a soft dough.
  4. Knead for 5 minutes on a lightly floured surface or until it is a smooth elastic dough.  If you have hot hands you will need to flour your hands.
  5. Lightly grease a bowl with oil.  Put the dough in the bowl cover and let rise until it has doubled in size.
  6. Punch down the dough.  Place dough on a lightly floured surface.  Cut the dough into 4 pieces.  Knead the seeds into each quarter (optional).
  7. Using a rolling pin, roll each quarter into a tear drop shape.  Stretch the dough if needed.
  8. Preheat the baking tray/pan under the broiler.
  9. Brush the butter on both sides of the naans. Place on the tray and broil both sides 2 to 3 minutes, or until golden brown.

 

This bread is great for the kids lunches – which I already mentioned.  It is quick (prep and cook time for a double was 20 minutes).  It is versatile.  Here are some of the ways this bread can be used

  1. for dips and salsa
  2. it is great for salad sandwiches
  3. my kids idea was tacos  – haven’t tried it yet
  4. roll the dough thinner add pastrami and cheese, fold it over and you have a makeshift calizone
  5. You can make cheap desserts with it.  Just add some  pie filling and fold the dough over
  6. You can turn it into a sweet bread just by adding some honey

 

 

 

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Innistrad Mechanic Review

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Sep 132011
 

So the next Magic the Gathering expansion is on the horizon.  It will bring with it 5 mechanics.  Some of these mechanics are making a return, like Flashback and Fight (which is a new keyword).  While others are just knew.  But before you go any further I suggest you read Wizards of The Coast article on Innitsrad mechanics here.  Because this article is going to talk about rules in significant detail.

 

Transform

Of the the mechanics being introduced in Innistrad this has to be the most complicated one.

  • It will have a tournament legal proxy.
  • There is no Magic back on the card.
  • The face up side is marked with a sun.
  • The transformations are triggers.
  • Both faces are the same card.  That means counters, tokens etc stay on the card if it transforms.
  • Transforming is different from flipping.
  • Always enters the battlefield face up.
  • Copy effects only copy the current “face” of the card.

What does all of that mean for a player and for the judge?

 

Judge Perspective

While double faced cards are going to bring to the game a potential for new levels of card quality it is going to be a messy mechanic at first.  I suspect that early on players are going to miss the transform triggers left and right.  I can just see it know some random player draft 10 double faced cards and put 7 in his deck.  Can you imagine having 4 of them in play at the same time?  You might have different faces face up.  In other words the players might have four different triggers to remember on top of normal game play.  The good news is that this is most likely to happen at the casual level of play for some time – practice.   In the end I think it will force both players and judges to improve their game.

 

Player Perspective

As a player I am looking forward to the card quality that thes might bring us.  And I do believe there will be enough good double faced cards that a handful of them will see play.  Otherwise, WotC is waisting their time with this mechanic.

 

Morbid

Judge Perspective

There is not a thing that is so unique about this mechanic that we have anything to worry about.

 

Player Perspective

The trigger is going to be easy enough to pull off that you will definitely see it played.   I kind of like Skirsdag High Priest.  I used this  spoiler for information.  I kind of like putting 5/5 flying demons in play.

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Why Every Gamer Should Eat Healthy

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Sep 102011
 

I judge a lot of Magic the Gathering tournaments, and I mean a lot.  As a result I get to observe people.  One of the things I notice is players and judges ignore their bodies, especially when it comes to hydration.  It is important for you and for the players around you that you take care of yourself.  Yeah right, why should I care.  Well, there are only a handful of reasons, but they can be summed up like this; good health makes for a better game. It is really that simple.   Dehydration can have some serious effects on your game, and your body.   While not eating foods that supply nourishment can effect you body in many ways (anything from headaches to poor digestion).  the rest of this article will talk about recognizing the symptoms of things like dehydration and lack of nourishment.

 

Dehydration happens when you don’t consume enough liquid (water is the best).  Symptoms of dehydration are

  • head rushes
  • fatigue
  • loss of appetite
  • headaches
  • nausea

 

While I realize at a tournament there are a lot of other factors that can come into play dehydration is always a first in my mind because it is easy to ignore.  So here are some rules of thumb to prevent dehydration.   if your game is a light game that does not involve a lot of standing or though consume a cup of water for every hour.  If it is more intense consume closer to twenty ounces of water every hour.  That might sound like too much, but it’s not.  When you game you actually do burn a lot of energy thinking.

 

Eating improperly can cause all kinds of problems for you.  In fact, there are so many I won’t even attempt to cover them.  We should all know the common symptoms of not eating right (headaches, fatigue, light headed,).  Instead I will share what I have had great success with at events of this nature.

  • Protein shakes
  • nuts
  • protein bars
  • granola bars
  • trail mix
  • mixed fruit
  • Have even taken various canned goods

 

You might say that is a bit much, but the one thing I have learned as a judge is you just never know what is in store for you.  I have worked events where where the closest food was a twenty minute walk, and if you are understaffed it just doesn’t work.  It is about the same for you as a player.  It is better to be prepared.   I also go heavy on the grains to combat the potential irratablity from various digestive problems, besides they are a good snack.

 

If you are wondering why this article is here.  This is why.  Not too long ago I worked an event where a player did not eat foo.  His reasoning was it was too far away to get to it.  He was also alone, and had no one to go get the food for him.  As a result of not eating, he got a headache.  He made this publicly known, and that he believed it was from a lack of food.  The player eventually blacked out from fatigue and ended up not finishing the event.  I realize that the example above is extreme, but who wants to play with a headache or worse. It really doesn’t take much effort to plan for this, and in the end you will be happier.

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