BattleCorps Anthology 4: Fire For Effect

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Aug 072013
 

BattleCorpscover art not availableBattleCorps Anthology 4: Fire For Effect

$14.95 SRP

SDI

 

As the Word of Blake Jihad tears into the Inner Sphere, every interstellar nation reels from attacks. Longstanding contingency plans fail, fearsome new weapons are unleashed, and unstoppable armies appear out of nowhere to march toward holy purity!

 

This collection, drawn from the fiction published on BattleCorps.com in 2007, presents the edgy and violent fiction BattleCorps readers are used to, and brings the horror of the Jihad into startling clarity with an all-new tale of the Black Widow Company and the nine-part Case White serial story.

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Pokemon Tins

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Aug 072013
 

PKM: 2013 Ex Power Fall Tin

$17.99 SRP

 Pokemon tins

Harness the ruthless power of Team Plasma, confound your foes, and bring a new devastating dimension to your battles with the Pokémon TCG: Team Plasma Tin!

 

Each of these awesome tins contains 1 of 3 powerful Team Plasma Pokémon-EX as a special foil card, 4 Black & White Series booster packs, and a BONUS code card for the Pokémon Trading Card Game Online.

 Posted by at 12:54 PM

Dead Panic

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Aug 072013
 

image005.jpgimage005.jpgimage005Dead Panic

$39.95 SRP

The zombie apocalypse has begun, and you and your friends take on the roles of various characters who are all working to survive.

In Dead Panic, players start inside a remote cabin, located in the center of the board, and zombies work their way toward the cabin from the edges of the board. Players search the cabin for items and weapons, fight off waves of zombies, and repair damage to the cabin walls.

Over time, other survivors attempt to reach the cabin, bringing with them pieces of a radio that the players need to contact the rescue team. Once the rescuers arrive and take up a position on the board, it’s up to each player to make a break for it, leaving the safety of the cabin to get to the rescuers before the zombies overtake the players. If a player takes too much damage during the fight and dies, they return to the game as one of the undead, chasing down their former allies. Can you survive Dead Panic?

1-6 players

Ages 13+

Shafausa

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Aug 072013
 

ShafausaShafausa

$59.99 SRP

The Dwarves of Shafausa have discovered a vast underground cache of wealth and resources deep under the slopes of Mount Ego. This has created a commodities market in Helvetia.

Each player manages one of the native tribes of the land. Your tribe will begin with a starting building and a few coins. Over the course of each round you will collect resources, purchase new buildings, and improve your village. You will also need to ensure that all the resources are stored properly. Concluding the turn is the Speculation Phase where you can price fix, block purchases and to position yourself for the next round.

Can you negotiate, trade, and sell your goods to become the most profitable tribe in the land?

2-6 players

Ages 14+

60-180 minute play time

Contains:

8 player boards

280 resource cubes

80 mines (double-sided)

Coins

Score cards

C&C Adventure: A12: The Blasted Heath

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Aug 072013
 

C&C Adventure A12 The Blasted HeathC&C Adventure: A12: The Blasted Heath

$6.99 SRP

In ages past the gates of Aufstrag stood strong; for over a mile the swamp was pushed back by a great stone dike and the ground sunk to 60 feet beneath the gate creating a deep pit. Called the Ebudeth Glich, the Horned One set loose horrors unimaginable in the pit, allowing them to feed upon all who fell or were thrown from above. To cross the feeding pit a ramp rose from the causeway, reaching the Portico at the Gate House that stood as home to the Mogrl Lords. Beyond that the broad porch, a quarter mile wide played home to the many supplicants who came to Aufstrag for want of service, waiting for the Captain of the Gates to grant them entry. Over all stood the Tower of the Guard, the home to the Undying Lord himself. Beyond stood the massive doors of the fortress itself, the Arghon Den, the Maw of Darkness.

But all that has changed, the dikes failed and the Ebudeth Glich filled with the stink of the swamps. Worse a beast of foul design broke the bondage of Aufstrag and haunts the Fetid Morass that laps surrounds the ramp. The Ramp itself is scrawled with a graffiti of the mad and the gate house, though dread Mogrl are long gone, houses a nameless shadow that hungers for a taste of the world’s past. The Tower of the Guard stands still, linked to Aufstrag, by a thin span but watching over the Portico as a living thing. And the portico itself is covered in a slime that clings to those who would pass. All this leads to the great gates, and entry to Aufstrag. 

The Blasted Heath comprises a series of adventures in and around the Portico; from what lies in the Fetid Morass, to haunting of the Ramp that leads to the tall gates to the mystery of the blood stained arch. 

 

For 3-5 characters, levels 13 and higher.

 

The adventure can be used without reference to the previous adventures should the Castle Keeper desire.

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Fractured Kingdom

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Aug 062013
 

Fractured KingdomFractured Kingdom

$34.99 SRP

Set in the dystopian future of 2202 players take on the role of the Lucid. Individuals gifted with supernatural powers trapped between the mystic world, conspiracies, and the fragments of their former lives. Hunted by powerful organizations known as Baronies the characters must struggle to survive in this strange landscape where every shadow holds the possibility of nightmares, and not even one’s dreams are safe.

 Posted by at 5:23 PM

The Duke: Robert E. Howard Expansion

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Aug 062013
 

The Duke Robert E. Howard ExpansionThe Duke: Robert E. Howard Expansion

$9.95 SRP

 

 

In The Duke, players move their troop tiles around the board and flip them over after each move. Each tile’s side shows a different movement pattern. If you end your movement in a square occupied by an opponent’s tile, you capture it. Capture your opponent’s Duke to win!

 

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Adventure Maximus!

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Aug 062013
 

Adventure Maximus!Adventure Maximus!

$25.00 SRP

A card-based RPG for new gamers aged 8 and up. Kids can easily create characters, plan and run adventures, find treasures and be heroes! Adventure Maximus! inspires creativity, problem solving and fosters cooperation and teamwork with fellow players. Fun for any player, no matter your age, Adventure Maximus! takes you as far as your imagination can lead!

(Cover art not available)

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