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MTG: Duel Decks: Heroes vs Monsters

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Sep 012013
 

Heroes vs MonstersMTG: Duel Decks: Heroes vs Monsters

$19.99 SRP

Duel Decks are a great way for two players to experience the thrill of Magic: The Gathering by facing off against each other with decks that contain some of the best cards in Magic history. Heroes vs. Monsters let’s players experience the eternal conflict between mighty heroes and terrifying monstrosities.

Heroes vs. Monsters offers players the very first chance to play with brand new cards from the upcoming Magic expansion: Theros. Six new cards from Theros are inside, including the jaw-dropping legendary hydra; Polukranos, World Eater.

These two ready-to-play 60-card decks include ten rare cards and two mythic rare cards: foil alternate art versions of Sun Titan and Polukranos, World Eater. In addition, there are seven other cards carefully selected from past Magic sets that appear with never-before-printed artwork.

Contains:

2 ready-to-play 60-card decks

2 deck boxes

2 creature tokens

1 strategy insert

1 learn-to-play guide

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Revolver 1.4: The Tarnished Star

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Aug 142013
 

The Tarnished StarRevolver 1.4: The Tarnished Star

$14.95 SRP

Bad things are going down at Rattlesnake Creek. Decisions taken in the heat of the moment may scar some desperate men for the rest of their wicked lives. When the dust settles, only one side can claim victory. Will it be yours?

Revolver: The Tarnished Star; the fourth in a series of expansions for Revolver 1, adds an optional “duel” scene at Rattlesnake Creek and an extra decision for the McReady player that may equip the imprisoned Santiago with a hidden weapon. The expansion also adds new cards to the Frontier Deck that was introduced in Revolver: Vengeance on the Frontier.

Components:

•1 Duel outside the Black Dog Saloon card
•1 Armed Train guard card
•1 Santiago special garrote card
•9 new Jack Colty deck cards
•9 new Colonel McReady deck cards
•9 new Frontier cards
•6 new tokens

Note: These cards feature an eagle icon so players can distinguish them from the cards in base game.

Players: 2
Ages: 12+
Time: 45 minutes

Requires the Revolver 1 main game to play.

Spyrium

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Aug 142013
 

SpyriumSpyrium

$34.99 SRP

Based in an imaginary world where England has been transformed into a Steampunk atmosphere. Your goal? Build factories, using workers who produce a substance known as Spyrium. Producing Spyrium in one factory, then processing it in the next results in victory Points.

An alternative to producing Spyrium is buying it, however, players will need to work very hard to purchase the rare and expensive commodity. Only those who succeed from the beginning of the game to increase their income or workers will manage to offer the most lucrative factories will win!

2-5 players

Ages 13+

60 minute play time

Werewolves of Miller’s Hollow Characters Expansion

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Aug 132013
 

Werewolves of Miller’s Hollow Characters ExpansionWerewolves of Miller’s Hollow Characters Expansion

$12.99 SRP

Many months have passed. The crops are tended, the livestock is healthy, new villagers have moved into town, everything is back to the way it was before. Until last night, under the pale light of the full moon, a howl in the distance pierced the crisp cool air. Players are assigned roles secretly to begin the game. some are werewolves that work together during the night phase to eliminate villagers but try to keep their identity unknown to avoid public execution during the day phase. the other players are Villagers, some with no special function, but others have special abilities to help the group track down the player Werewolves.

This is an expansion that will add greater variety and increased intrigue to your games of Werewolves of Miller’s Hollow. Requires base game.

2-8 players

Ages 10+

45 minute play time

Hide the Kids

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Aug 122013
 

Hide the KidsHide the Kids

$24.99 SRP

Hide the Kids! is based on the Grimm Brothers tale of The Wolf and the Seven Young Kids. The game has been adapted for young children and is an on-table version of the all-time children’s favorite game “Hide & Seek”.

Within the game one of the players is chosen to take on the role of the wolf (finger-puppet) and the others players take on the role of the kids. The wolf will turn around and slowly count to ten, during which time the “kids” quickly hide under or behind the furniture. At each turn, the wolf is permitted to uncover two pieces of furniture, if a Kid is discovered, the wolf wins a Kid token. The kids win Pebble tokens if they are not found and will win more tokens if there are hidden and remain undiscovered while in the clock or in the tub. The first player, wolf or kid, to collect 7 tokens wins.

2-8 players

Ages 4+

20 minute play time

Contains:

1 Rule book                                        1 Wolf puppet

7 Pieces of cardboard furniture            7 Wood Kid figures

49 Cardboard pebble/kid tokens

Revolver 1.3: Vengeance On The Frontier

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Aug 112013
 

image015.jpgimage015Revolver 1.3: Vengeance On The Frontier

$14.95 SRP

Revolver: Vengeance on the Frontier;  the third in a series of expansions for Revolver 1, gives both players the option of buying cards from a separate, neutral Frontier deck with dollar coin tokens earned during the main game. Many of these cards feature a choice of useful options. Others are threats which can be played by either player, such as “Old Three Toes”, a monstrous grizzly bear that is particularly difficult to kill.

The expansion further elaborates on the new winning condition added for McReady in Revolver: Hunt the Man Down, and many of the cards are also useful to both players at the San Manzanillo prison location.

Components:
•22 Frontier cards featuring a bear’s head icon, usable by either player
•4 Ned McReady deck expansion cards
•4 Jack Colty deck expansion cards
•6 Dollar coin tokens

Players: 2
Ages: 12+
Time: 45 minutes

Requires the Revolver 1 main game to play.

Zombie Kidz

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Aug 112013
 

Zombie KidzZombie Kidz

$14.99 SRP

Zombies are moving into the cemetery close to your home, unfortunately, none of the parents believe you, so you decide to take matters into your own hands. In this cooperative children’s game, players work to stop the zombies from taking over the cemetery by either locking the gates or eliminating the zombies.

2-4 players

Ages 7+

15 minute play time

Mascarade

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Aug 102013
 

MascaradeMascarade

$29.99 SRP

Attend a Mascarade of the renaissance and try to discover the identity of your opponents. Who is telling the truth? Who is bluffing? Reveal the truth all while hiding your own true identity!

The goal of the game is for players to gain the most gold pieces that they will amass either by telling the truth, or alternatively, bluffing. Players each receive a Character card, that they will switch, or not, with their opponents throughout the game play. At each turn, players have the option to either announce who there are, and therefore are able to activate the power of that Character, as long as none of the other players challenge them; to secretly look at their card; or to swap their card with another player.

2-13 players

Ages 10+

Contains:

13 Character cards

1 blank Character card

1 courthouse board

coins

14 Characters markers including a blank character marker

player aid and rule book

Dungeon Twister: The Card Game

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Aug 092013
 

The Card GameDungeon Twister: The Card Game

$24.99 SRP

You awaken to find yourself in a torch lit room. Moments ago you were on duty for the princess at the royal banquet. What or who has brought you to this place? A quick check reveals your paladin armor and sword still intact. You notice the obviously dwarven crafted stone room and hear the faint clicking of mechanized contraptions.

Can it be true, are the legends of the Arch-Mage transporting unwilling participants to compete for survival in his maniacal clockwork dungeon possible? In the next room you see some rope and a key…but as you move toward them the room rotates, taking the items away. This is not going to be easy!

Players race to navigate the hazards of Dungeon Twister by using their action points each turn to move, rotate rooms, collect items, and combat opponents. This is a race to victory by surviving and escaping the dungeon first.

2 players

Ages 14+

Contains:

Full-color rulebook

120 illustrated game cards

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Helvetia Cup

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Aug 082013
 

Helvetia CupHelvetia Cup

$59.99 SRP

I’m your announcer, Chris Tontin, reporting live today for a glorious Helvetia Cup Final Match. Will this be the year that the Madmen finally win it all? I can assure you that the opposing team, the Dragons, have their focus on victory today. One thing is certain this is going to be a fantastic match of aerial football skill and coaching. Which team will be led to Helvetia Cup glory?

In Helvetia Cup you will take the roles of coach and players. On offense you will maneuver, dribble, pass and shoot around the defense in effort to score goals. The defense can tackle, put pressure, and steal the ball from the offense. These game play elements are a combination of planning and dice rolling, making even the most unlikely pass a success, or the open shot miss just wide.

2 players

Ages 10+

Contains:

Full-color rules and quick-start guide

2 team kits (The Madmen and The Dragons)

18 miniatures (9 per team)

1 game board