C&C Adventure: To Kill A King

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Aug 062013
 

C&C Adventure To Kill A KingC&C Adventure: To Kill A King

$6.99 SRP

 

Queen Adyna is unhappy. Her King is not her lover and her lover is not the King and such accidents of fate often need a guiding hand. The goodly King Gwgon ap Gwron has ruled the realm for many years but he has not ruled his wife and it is her design to bring him low and the character’s task to do it.

 

In this complex adventure of court espionage and skullduggery, the adventurers must slay a king. To do so is no mean feat, for they must track him, watch him, weaver their way through the forest of court intrigue to unseat him and even then it is best to be wary. For hired assassins are often loose ends that themselves need tied.

 

To Kill a King is an adventure of betrayal and backstabbing; a story steeped in intrigue and regicide!   Set in a semi-historical mythical Post-Roman Britain, in the North of Wales in the little kingdom of Penllyn (‘Pen-thlin’) and has the strong element of the faery-folk and druidic magic about it.

 

This module can be easily placed in the Airhde world setting or any other with a change of names and places and taken out of its historical and geographical settings and refitted for one of pure fantasy. 

 

To Kill a King is an adventure for 2-5 characters of around 4th level.

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Shadowrun 5th ed Review

 Catalyst Game Labs, Featured, RPG System Review  Comments Off on Shadowrun 5th ed Review
Aug 052013
 

 

Shadowrun

Shadowrun (Photo credit: Wikipedia)

So the gang at Catalyst has redesigned Shadowrun and released 5th edition. We managed to get our hands on a PDF copy to look at. But before we get into this review I have to let you know that this is a re-visitation for me of the Shadowrun world. I haven’t played SR since about 1986. I have dabbled with a little bit of the fiction here and there, and I even picked up an almanac or two for reference material. With that being said I asked the powers that be (Jason Hardy) a lot of questions about the changes. I even purchased the 4th ed book as reference material. So you’re going to get the impression of an individual who took a crash course on the two game systems. It’s my hope that you can see how simple the system is.

 

With all of the above taken into consideration let’s dive right in. The very first thing I noticed was that the table of contents is huge – five pages. Before going any further I jumped right to the back of the book to see if there was an index; my favorite tool in most gaming books. Along the way I discovered an intricate bookmark system built into the PDF. Needless to say I found the layout of the book to be impeccable. The book is riddled with tables that make it easier to use. Did I mention this book is huge!

 

The art is not quite what I expected. Don’t get me wrong it tells the visual story of Shadowrun very well. I was just expecting something a little darker. I will admit I want prints of every night city scape they have in the book. There is something very alluring about the light pollution.

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Savage Worlds: Steamscapes: North America

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Aug 052013
 

Savage WorldsSavage Worlds: Steamscapes: North America

$19.99 SRP

North America in 1871 is a land of adventure, opportunity, and conflict. Inventors from the American Consolidated Union supply automatons and steam-powered machinery to the oil fields of Texas and the mines of the Rocky Mountain Republic. Wells Fargo airships and steam carts compete with the Southern Pacific’s monopoly on transcontinental rail travel. Native saboteurs raid across the borders from their home in the Plains Tribal Federation to destroy the technology that threatens their land.

Steamscapes: North America is the first setting book for Steamscapes. It includes extensive alternative historical backgrounds for the four most prominent nations of North America and offers six new professions with associated skills and edge trees, as well as the automaton racial template. It provides several introductory scenarios and a variety of character templates so GMs and players can jump right in and start playing.

Steamscapes: North America requires the Savage Worlds core rulebook to play.

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Operation Barbarossa: The German invasion of Soviet Russia

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Aug 052013
 

operation barbOperation Barbarossa: The German invasion of Soviet Russia

$40.00 SRP

In the first 6 months of Hitler’s World War II Nazi invasion, over 5 million of Stalin’s Russian troops were killed, wounded, or captured defending their Motherland. Germany’s surprise assault on the Soviet Union in June 1941, Operation Barbarossa, aimed at nothing less than the destruction of the Soviet Union. Adolf Hitler saw this as the last vital step in the establishing of ‘Lebensraum’ for the German people in the East. Three German Army Groups, supported by numerous European allies, poured across the Soviet border crushing all before them in a lightning campaign that threatened to eliminate all Soviet resistance and secure an easy victory. However, the vast resources and size of Soviet Russia caused the German armored spearheads to slow and the advance finally ground to a halt within sight of Moscow itself, and with it Hitler’s dreams of a quick victory.

Author: Robert Kirchubel

 Posted by at 3:43 PM

Iron Kingdoms: Full Metal Fantasy Roleplaying Game: Kings, Nations, and Gods (Hardcover)

 Privateer Press  Comments Off on Iron Kingdoms: Full Metal Fantasy Roleplaying Game: Kings, Nations, and Gods (Hardcover)
Aug 052013
 

Kings, Nations, and Gods (Hardcover)Iron Kingdoms: Full Metal Fantasy Roleplaying Game: Kings, Nations, and Gods (Hardcover)

$59.99 SRP

Take your adventures to new heights with this exhaustive guide to the people and nations that form the heart of the Iron Kingdoms; Cygnar, Khador, Llael, Ord, and the Protectorate of Menoth. Explore the steam-driven core of a world of conflict and epic adventure with a wealth of information that brings these nations to life in stunningly vivid detail.

This essential full-color guide to the nations of the Iron Kingdoms equips you with:

-An extensive account of the history, culture, and society of Cygnar, Khador, Llael, Ord, and the Protectorate of Menoth.

-New careers, skills, and spells to empower your character to take on the perils of the Iron Kingdoms.

-New equipment, including new mechanika and magic weapons from the Iron Kingdoms’ military armories.

-New steamjacks, including an arsenal of warjacks from the battlefields of western Immoren.

-New regional and military adventuring companies, each with its own theme and benefits.

-A comprehensive overview of life in the Iron Kingdoms and the history of western Immoren.

 

384 pages, full color

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C&C Adventure: Bluffside: City on the Edge Setting

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Aug 052013
 

C&C Adventure Bluffside City on the Edge SettingC&C Adventure: Bluffside: City on the Edge Setting

$19.99 SRP

 

Welcome to Bluffside City on the Edge, the original Sandbox adventure setting. The highly portable Bluffside fits into any fantasy setting, or stands alone. It includes over 100 POIs, places of interest, each of which comes with adventure hooks for the Castle Keeper and player. With a dozen city districts and maps Bluffside is the place to bring adventure. Bluffside offers a harvest of new magic items, class adaptations, new races and new spells. There is enough here to reap and whirlwind of expansions to your C&C game. 

 

Bluffside is a boom town boasting the most precious metal in the known world – adamantine. From the ancient ruins of Sem La Vah, to the vast Undercity, to the floating port of Sordadon, Bluffside: City on the Edge promises to become the home port for thousands of adventurers.

 

Used as a stand-alone city, or combined with other sourcebooks, thereby creating a modular world one great area at a time.

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Aug 042013
 

In this Figure Forge Matt assembles the Limited Edition Black Mamba from Dream Pod 9 for Heavy Gear.  The Black Mamba was the Limited edition figure at Gen Con 2012.  It can also be purchased online with the South super bundle

 


Music Black Black Hole
Performed by Three Minute Pop Songs
Thank You Music Alley
Terms for use of music at Music Alley.
http://www.musicalley.com/music/producerTerms.php

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Box Breaking 78: FLUXX the Board Game from Looney Labs

 Board Games, Box Breaking, Featured, Looney Labs  Comments Off on Box Breaking 78: FLUXX the Board Game from Looney Labs
Aug 042013
 

In this Box Breaking Matt tears open the Fluxx Board Game from Looney Labs.  Fluxx the Board Game is a tabletop representation of their hit card game – where everything is in a state of Constant Change.

Thank you for watching, We will have a how to video for you in a couple of days.

Rotted Capes

 Gaming News  Comments Off on Rotted Capes
Aug 042013
 

Rotted CapesRotted Capes

$39.99 SRP

The Golden Age of Superheroes has ended, not with a bang but with a bite! The dead have overrun the world and humanity’s protectors are either missing, dead or worse yet, Z’ed! Dismissed as the Poor Man’s Super Hero, you are mankind’s only hope for survival in this horror-filled world where the greatest threat is not the Living Dead, but the Super Zombies that sit at the top of the food chain looking hungrily down upon you!

Rotted Capes is a cross genre role-playing game where the gleaming world of Superheroes crashes headlong into the gritty and horror-filled world of Zombies! Using a streamlined version of the Arcanis RPG system, Rotted Capes is a fast paced game which can be played in which ever style best suits your group, Campy or Horrific seriousness!

It’s the near future and Z-Day has come and gone. No one knows how or where it started, but when the dead started attacking the living, the populace turned, as usual, to its Super Heroes! But this was a threat unlike any other and the unthinkable happened: their Heroes failed! As one of the B-listers, men, women (and aliens) who were sidekicks or low powered superheroes or villains, you’re all that stands between the ravening hordes of the unliving and humanity’s total extinction. But as if mindless zombies weren’t enough to deal with, many of those Heroes everyone looked up to have been Z’ed! Now they too hunger for flesh and with their super powers and inhuman cunning and intelligence, they may be unstoppable! No one ever said being a Hero was easy!

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Savage Worlds: Nemezis

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Aug 032013
 

NemezisSavage Worlds: Nemezis

$24.99 SRP

The ancients foresaw the coming of vile beasts. Monstrosities born at the dawn of the universe that would awaken from their millennia-long slumber to destroy the Earth and humankind. These monsters were dubbed the Dark Gods by the forgotten prophets of days past; according to their grim vision, nothing could stop these beings from destroying the human race. The prophecies were all true. Deities have awakened and destroyed the Earth. And humanity responded with firepower. The prophets did not realize just how much power the human race would have in the Time of Judgment. They did not understand the destructive power of plasma weapons. They could not imagine an armada of starships able to launch hundreds of thousands of missiles at once. The monsters may have almost godly powers, but the majority of them still vaporize when hit by a megaton warhead!

You are one of the people who do not fear inhuman beasts, servants of the dark deities, or other unspeakable forces. You have discovered the secrets of the corrupt, debased nobles of Bariz. You have tracked down cultists of the Dark Gods trying to take over Ash even as it freezes. And as for the monstrous spawn, well, hunting trips on Cor have challenging game at last!

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