Mistborn Review

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Jul 212012
 
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Mistborn is an RPG set in the fantasy steampunk setting created by Brandon Sanderson. Before getting too in depth with the review I must give Brandon two thumbs up on his involvement in the process of creating the game. He not only authors the introduction story, he makes comments throughout the book.

 

The book itself is large, 500 pages. It is really three books in one. It is well organized and follows a sensible direction for teaching you how to play the game. I did find myself wishing there was more art. The book opens with a short story. The short story does an excellent job of immersing you into this game world. Sharing with you some of the basic concepts, like how this world is different, and allomancy. Allomancy is “metal magic” or one’s ability to weave, control or manipulate the powers and effects a metal obtains.

The world of Mistborn is a world trapped in an industrial revolution. The government is a fascist one that basically makes you conform or die. A few people (your character maybe) take on roles of thieves and bandits. By skirting the law they are easily seen as rebels, and heroes.

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The Price of Infamy from Paizo for Pathfinder

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Jul 012012
 

The Price of Infamy

$ 19.99 SRP

Slated for August

The adventurers now have their own island and port, but they’ll need more than one ship to defend it. They must scour the harbors and docks of the Shackles to recruit more ships and more crews to their flag. But when a rival from their past sends a fleet to attack them, they must defend their island home. And when they sail to his island to get their revenge, the adventurers discover a traitor whose betrayal threatens all of the islands of the Shackles. “The Price of Infamy” is a Pathfinder Roleplaying Game adventure for 11th-level characters. This volume continues the Skull & Shackles Adventure Path, delving into the secrets of the deadly cult of Norgorber, god of thieves and assassins, along with presenting new rules for battles between whole pirate fleets. New monsters from the depths of the sea and exotic islands fill the Pathfinder Bestiary, while Robin D. Laws (author of the Pathfinder Tales novel The Worldwound Gambit) continues his tale of pirates and lost treasures in the Pathfinder’s Journal.

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The Ultimate Equipment Guide for Pathfinder

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Jun 122012
 

Ultimate Equipment

$ 44.99 SRP

Slated for August

Choose your weapon and stride boldly into battle with Pathfinder RPG Ultimate Equipment! Within this handy, all-in-one reference, you’ll find 400 jam-packed pages of magic items and adventuring gear, from simple camping equipment and weapons up to the most earth-shaking artifacts. Included as well are handy rules references, convenient price lists, and extensive random treasure generation tables, all organized to help you find what you need, when you need it. With this vast catalog of tools and treasures, the days of boring dragon hoards are over, and your hero will never be caught unprepared again.

Pathfinder RPG Ultimate Equipment is a must-have companion volume to the Pathfinder RPG Core Rulebook. This imaginative tabletop game builds on more than 10 years of system development and open play tests featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into the new millennium.

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Arriving June 19th for Pathfinder

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May 042012
 

 

 

Rise of the Runelords Ann. Edition

$ 59.99

 

In the sleepy coastal town of Sandpoint, evil is brewing. An attack by crazed goblins reveals the shadows of a forgotten past returning to threaten the town—and perhaps all of Varisia. The Rise of the Runelords Adventure Path begins with this goblin raid and takes players on an epic journey through the land of Varisia as they track a cult of serial killers, fight backwoods ogres, stop an advancing army of stone giants, delve into ancient dungeons, and finally face off against a wizard-king in his ancient mountaintop city. This hardcover compilation updates the fan-favorite campaign to the Pathfinder Roleplaying Game rules with revised and new content in more than 400 pages packed with mayhem, excitement, and adventure! Celebrating both the fifth anniversary of the Pathfinder Adventure Path and the tenth anniversary of Paizo Publishing, this new edition expands the original campaign with new options and refined encounters throughout, incorporating 5 years of community feedback. The Rise of the Runelords Anniversary Edition contains: -All six chapters of the original Adventure Path, expanded and updated for use with the Pathfinder Roleplaying Game. -Articles on the major locations of Rise of the Runelords: sleepy Sandpoint, the ancient Thassilonian city of Xin-Shalast, and others. -Revelations on the sinister magic of Thassilon, with updated spells, magic items, and details on tracking sin points throughout the campaign. -A bestiary featuring eight monsters updated from the original Adventure Path, plus an all-new terror. -Dozens of new illustrations, never-before-seen characters, location maps, and more!

 

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Traveller: Tools for Frontier Living

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May 012012
 

Traveller: Tools for Frontier Living

$ 24.99 SRP

 

Packed full of essential equipment and tools for players venturing out to the far frontier, this book will be a vital companion for any game for 2300AD.From a detailed look at various colonies situated far from civilization to the ships that supply them, Tools from Frontier Living is also a firm resource for weapons, tools, vehicles and other necessities that could mean the difference between life or depth when exploring unknown regions of space. Recommended for players and referees alike.

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Apr 182012
 

Find your minis!  Grab all your d10’s!  Bring some food for the GM (if you want your character to live)!  And join us in the dungeon again.  It’s time for Silvervine!

That’s right, we finally got together for the next segment of our series of epic adventures.  This time, we’re all-in for a classic dungeon crawl, Silvervine style.  So sit back, strap in, and grab your dice; ’cause it’s time to roll!

SV Session 3.1

My favorite line from this episode?  Once again provided by Mr. Squirmy: “I turn into a baby caterpillar and beg for mercy.”

 

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Pathfinder News Giochi Uniti to Publish Pathfinder in Italian

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Apr 112012
 
Pathfinder Roleplaying Game

 

Press Release from Paizo

 

“Giochi Uniti to Publish Pathfinder in Italian

Comprehensive license to cover all Paizo Publishing Pathfinder Brands

April 11, 2012 (REDMOND, Wash.) – Paizo Publishing proudly announces that it has entered a licensing arrangement with Italian publisher and game distributor Giochi Uniti to publish and distribute Pathfinder Roleplaying Game products in Italian. Giochi Uniti takes over the Italian-language Pathfinder license from Paizo’s previous publishing partner, Wyrd Edizioni.

Giochi Uniti plans to release updated editions of the entire Pathfiner print catalogue, including the Pathfinder Roleplaying Game Core Rulebook, Bestiary 2, and the Council of Thieves Adventure Path in 2012, followed by additional Pathfinder releases.

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Releasing soon fro Savage Worlds Hellfrost Rassilon Expansion 2

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Apr 112012
 

SW: Hellfrost: Rassilon Expansion 2

$ 24.99 SRP

 

In the frozen lands of the northern continent powerful boasts boast of future deeds; clerics scan the natural world for signs from their gods; family and friends, tied by oaths of allegiance, rally together to combat deadly threats; wise sages and scholars plunder the few remaining libraries; and those who fall are buried with valuable grave goods. And now your heroes can join them! The Rassilon Expansion builds on the Hellfrost setting, bringing new life and new depth to the inhabitants of the northern continent.

 

Within these pages you will find: • New options for player characters. • Setting rules for boasting, burials, dedication to the gods, divination, favors, justice, kinship, and libraries. • An expanded bestiary containing dozens of new monsters. • Detailed rules for running a resource. With these rules heroes can take direct responsibility for governing land, temples, or mercenary companies, allowing them to make decisions that will lead to prosperity or ruin. This book is designed for use in conjunction with the Hellfrost Player’s Guide and Hellfrost Bestiary. The Rassilon Expansion is a core book in the epic Hellfrost setting for the award-winning Savage Worlds RPG.

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Coming soon from Rogue Games

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Mar 262012
 

Colonial Gothic: The Templars

$ 10.99 SRP

 

From Parzival through Indiana Jones and the Last Crusade to The da Vinci Code, the Knights Templar have had an enduring hold over the popular imagination. At dawn on Friday, October 13, 1307, they went from being one of the most powerful organizations in medieval Europe to prisoners and fugitives. They were questioned under torture and their leaders were executed for heresy. Officially disbanded in 1312, the Knights Templar ceased to exist. The legend of the Templars has proved harder to destroy. Rumors persisted of hidden treasure, of a curse that blighted a dynasty, and of a secret so powerful that it threatened the very basis of the Church. New organizations such as the Freemasons looked back to the Templars, and became shrouded in myth and conspiracy theory themselves. The Templars is the first in a series of Colonial Gothic sourcebooks covering secret societies and other organizations. Within these pages you will find detailed and authoritative information on the activities of the Knights Templar in the world of Colonial Gothic, including their acknowledged and secret histories, their structure and organization, their goals in the Thirteen Colonies and around the world, and the implications of membership. Although they do not show their hand openly, the Knights Templar remain a force in the world of Colonial Gothic. Their hand is seldom seen, but it pulls on many strings. Written by Graeme Davis

 

Colonial Gothic: The French & Indian War

$ 17.99 SRP

 

It was a different time; a time when Washington was a militia colonel, a time when Franklin was best known as a scientist, a time when Bostonians drank tea, a time when the British were the good guys. Welcome to a new era for COLONIAL GOTHIC, as the pages of history are tuned back to a time prior to the American Revolution. In THE FRENCH AND INDIAN WAR, players and gamemasters are presented with the tools and sources they need to run their games during this critical time of American history. Join General Wolfe at the Siege of Quebec. Walk the woods with Hawkeye, Chingachgook and Uncas. Raid with Rogers’ Rangers. Or pair this book with the NEW FRANCE sourcebook and fight to drive the British out of North America! THE FRENCH AND INDIAN WAR includes historical background, new rules, adventure seeds, and game statistics for the leading personalities of the period 1754-1763.

 

Shadow, Sword & Spell: Threats

$ 16.99 SRP

 

The World is a danger filled place. Monsters lurk in the shadows waiting for the moment to strike upon the unsuspecting. The Jungles or Moran teems with threats both mundane and magical. Though most threats are from the physical world, there are many threats originating from nether realms. Shadow, Sword & Spell: Threats is your guide to the dangers that lurk upon The World. Here you will find numerous monsters, and other dangers inspired by pulp fantasy and myth. Each monster is fully fleshed out, and ready to be used as is. For Gamemasters wanting to create their own unique creatures, new traits are introduced giving you more options in your own creations. Beside threats of a more mundane sort, you will also find fully detailed threats that serve as the springboard for any campaign. From an ancient dragon who runs a cult, to a giant mustering forces so that he can control all trade through the mountain passes, to a group of thieves who use the cover of a bakery to profit in a special type of “dough,” Threats is your guide to the unique adversaries found in Shadow, Sword & Spell’s The World. Grab your swords, summon your cohorts, and prepare yourself to face some of the most dangerous threats found in The World today!

 

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