Looting Atlantis Review

 Featured, Gaming News, Kickstarter  Comments Off on Looting Atlantis Review
Sep 222015
 

Looting Atlantis designed by Nick Sauer

Published by Shoot Again Games on Kickstarter

 

Imagine you are a citizen of Atlantis and the continent is sinking due to a violent eruption.  Knowing that the your home is lost other citizens begin to flee.  You and the other players around you however, realize that the other civilizations are primitive in comparison so you begin Looting Atlantis to secure your family’s future.

Looting Atlantis is a race to gather as much Atlantean equipment as possible.  The only problems are that the lava is destroying everything, and other citizens are trying to thwart you.  Looting Atlantis combines a race against the clock, with card counting, critical thinking and a drafting mechanic.

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American War of Independence: Colonial Militia from Wargames Factory

 Historical, Wargames Factory  Comments Off on American War of Independence: Colonial Militia from Wargames Factory
Sep 262014
 

Wargames Factory1American War of Independence: Colonial Militia

$24.95

 

This box set contains 30 highly detailed multi-part plastic miniatures representing volunteer militia that fought for both freedom and in defense of His Majesty King George. The box includes three sprues of militia with arms and options to create officers, musicians, and equip the soldiers with tomahawks.

 

The sprues contain militia wearing both 18th Century civilian clothes and the fringed hunting shirts “frocks” with buckskin trousers and moccasins. There are options for the militia to carry muskets or the longer, more accurate rifled musket, and there are three headgear options including the tricorner hat, round hat, and knit cap or ‘liberty’ cap.

 

There are enough plastic bases for all 30 miniatures and the militia parts are interchangeable with other kits in the American War of Independence range allowing for dynamic and creative options.

End of Empire: 1744-1783

 Board Games, Historical  Comments Off on End of Empire: 1744-1783
Jan 242014
 

end of empire1End of Empire: 1744-1783

$99.99

 

End of Empires: 1744-1783 is a two player game covering the three great conflicts fought on the North American continent between 1744 and 1783: King George’s War, sometimes known as the Old French War, which was part of the War of the Austrian Succession), the French and Indian War, part of the Seven Years War (known in England as the Great War for Empire), and the American Revolutionary War. The French and Indian War ended the French Empire in Canada; the American Revolution ended the British Empire in the 13 American colonies.

 

Each End of Empire game turn represents two months’ time. Each year consists of one spring turn, two summer turns, one fall turn, and two winter turns. Each hex is approximately 20 miles across. Units are mostly regiments but a few represent other sizes, each step represents approximately 250 men.

 

End of Empire features two maps showing eastern North America. Each hex or town contains natural and/or man-made features that can affect the movement of units and the combat between units.

 

End of Empire is an Epic game and perhaps the most detailed coverage of the critical period that saw the Empires of England, France, and Spain exit North America and the rise of the United States of America. With thirteen (yes, 13) scenarios, End of Empire represents plenty of value for your gaming dollar.

 

Contains:

Two 22 x 34 inch maps

Four countersheets (9/16” size)

One rulebook

One scenario book

Multiple reference cards

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Coming soon from Rogue Games

 Gaming News, Rogue Games, RPG's  Comments Off on Coming soon from Rogue Games
Mar 262012
 

Colonial Gothic: The Templars

$ 10.99 SRP

 

From Parzival through Indiana Jones and the Last Crusade to The da Vinci Code, the Knights Templar have had an enduring hold over the popular imagination. At dawn on Friday, October 13, 1307, they went from being one of the most powerful organizations in medieval Europe to prisoners and fugitives. They were questioned under torture and their leaders were executed for heresy. Officially disbanded in 1312, the Knights Templar ceased to exist. The legend of the Templars has proved harder to destroy. Rumors persisted of hidden treasure, of a curse that blighted a dynasty, and of a secret so powerful that it threatened the very basis of the Church. New organizations such as the Freemasons looked back to the Templars, and became shrouded in myth and conspiracy theory themselves. The Templars is the first in a series of Colonial Gothic sourcebooks covering secret societies and other organizations. Within these pages you will find detailed and authoritative information on the activities of the Knights Templar in the world of Colonial Gothic, including their acknowledged and secret histories, their structure and organization, their goals in the Thirteen Colonies and around the world, and the implications of membership. Although they do not show their hand openly, the Knights Templar remain a force in the world of Colonial Gothic. Their hand is seldom seen, but it pulls on many strings. Written by Graeme Davis

 

Colonial Gothic: The French & Indian War

$ 17.99 SRP

 

It was a different time; a time when Washington was a militia colonel, a time when Franklin was best known as a scientist, a time when Bostonians drank tea, a time when the British were the good guys. Welcome to a new era for COLONIAL GOTHIC, as the pages of history are tuned back to a time prior to the American Revolution. In THE FRENCH AND INDIAN WAR, players and gamemasters are presented with the tools and sources they need to run their games during this critical time of American history. Join General Wolfe at the Siege of Quebec. Walk the woods with Hawkeye, Chingachgook and Uncas. Raid with Rogers’ Rangers. Or pair this book with the NEW FRANCE sourcebook and fight to drive the British out of North America! THE FRENCH AND INDIAN WAR includes historical background, new rules, adventure seeds, and game statistics for the leading personalities of the period 1754-1763.

 

Shadow, Sword & Spell: Threats

$ 16.99 SRP

 

The World is a danger filled place. Monsters lurk in the shadows waiting for the moment to strike upon the unsuspecting. The Jungles or Moran teems with threats both mundane and magical. Though most threats are from the physical world, there are many threats originating from nether realms. Shadow, Sword & Spell: Threats is your guide to the dangers that lurk upon The World. Here you will find numerous monsters, and other dangers inspired by pulp fantasy and myth. Each monster is fully fleshed out, and ready to be used as is. For Gamemasters wanting to create their own unique creatures, new traits are introduced giving you more options in your own creations. Beside threats of a more mundane sort, you will also find fully detailed threats that serve as the springboard for any campaign. From an ancient dragon who runs a cult, to a giant mustering forces so that he can control all trade through the mountain passes, to a group of thieves who use the cover of a bakery to profit in a special type of “dough,” Threats is your guide to the unique adversaries found in Shadow, Sword & Spell’s The World. Grab your swords, summon your cohorts, and prepare yourself to face some of the most dangerous threats found in The World today!

 

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New for Colonial Gothic in February

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Jan 302012
 

Colonial Gothic: The Grimoire

Magic is a Force of Nature, whose Secrets all may uncover with Time and Wisdom. Yet Magic is also a Danger to those unwilling to treat it with the Respect such a Force deserves. Despite the Danger, some still dare to take up the Study of Magic and to use its Power. Even in this Modern Age, new Discoveries are made about the Workings of Magic. New Insights reveal Power many deemed impossible. Those Discoveries can be found here: spells, witchcraft, talismans, & relics.

 

 

 

 

 

 

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