German Ship to play:SMS Wolve in Leviathans

 Board Games, Catalyst Game Labs  Comments Off on German Ship to play:SMS Wolve in Leviathans
Jul 212013
 

From Catalyst Game Labs

German Ship To Play: SMS Wolve

Hey all,

Sigh…once again, have to start with an apology. The launch of Shadowrun, Fifth Edition has been an all consuming project that has sucked up most of Catalyst’s bandwidth and all of mine almost across the board. For those that don’t follow such things, the PDF & Print Preorders went on sale yesterday. Still a ton of SR-retaled stuff to do moving forward, of course, but SR monopilizing so much of my time is finally near an end.

Course, as an aside, the more fantastic Shadowrun does, the better it is for Leviathans as it gives us a better war chest to deal with the production issues still nagging at this game’s heels.

Nevertheless, I will be getting a swath of my time mostly back, which means more regular updates of various things, including getting PDF releases back on line.

As an apology for the dry spell of the last month or so, thought I’d give you the German SMS Wolveto play, along with the rules for the two new slots on this dangerous destroyer.

You can click here to download the PDF for this destroyer.

And the rules:

CHAFF SLOT

      Whenever a Breach Roll for any type of aerial torpedo is made against a Location containing an undestroyed Chaff Slot is about to be made, the defending player first rolls 1DRed, adding in a die from any standard Crew Slot (i.e. Screening Crew, Bracketing Crew, and so on, cannot be used) that is undamaged and in that Location (even if there are multiple Crew Slots, only a single Crew Slot die is added).

On a result of 8-10 the torpedo is shot down, causing no further damage or effects; on a result of 7 or less the chaff does not shoot it down and a standard Breach Roll is now made by the attacker to determine if the torpedo strikes the target.

SCREENING CREW SLOT
A Crew Slot with a white diamond icon is known as a Screening Crew Slot.

A ship containing a Screening Crew Slot need only spend 1 MP to either Defensive or Offensive Screen (as opposed to the standard 3 MP).

***

To get a sense of the German vibe, feel free to field the Wolve with the HML Leviathans or HMLMedusa.

See ya next duty shift!

Randall

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D&D: Lords of Waterdeep: Scoundrels of Skullport Expansion

 D&D, RPG's, Wizards of the Coast  Comments Off on D&D: Lords of Waterdeep: Scoundrels of Skullport Expansion
Jul 202013
 

Scoundrels of Skullport ExpansionD&D: Lords of Waterdeep: Scoundrels of Skullport Expansion

$39.99 SRP

Scoundrels of Skullport adds brand new content for owners of the award-winning, bestselling board game, Lords of Waterdeep. It’s not one, but two, complete expansions; the sprawling dungeon of Undermountain and the criminal haven of Skullport.

 

Owners of Lords of Waterdeep can use one or both of these new subterranean locations to add depth to their game

experience. There’s also a new faction, the Gray Hands, so now a sixth player can join in the fun!

 

A complete copy of Lords of Waterdeep is required to play.

 

Contains:

37 Wooden Adventurer Cubes, Agents, Corruption tokens, and score marker

26 Adventurer Caravan, Victory Point, and control tokens

116 Intrigue, Quest, and

Lord of Waterdeep cards

24 Building tiles

1 Cardstock player mat

3 Game boards

1 Rulebook

1 Storage tray

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Spy Alley Dice Game

 Dice games  Comments Off on Spy Alley Dice Game
Jul 192013
 

Spy Alley Dice GameSpy Alley Dice Game

$12.99 SRP

 

 

In Spy Alley Dice, each player becomes a spy for their given country. Players roll the dice for a chance to guess their opponents identities. If a player rolls 3 of a kind, they may take a guess of any player as the spy that is on the three dice. If a player rolls five of a kind, they may either guess a player as any spy, or they may take a big chance and try to accomplish their mission. To accomplish their mission, the player that rolled the 5 of a kind must ask each player in a clockwise manner if they want to guess him as the spy identity on the dice. If no player is willing to make a guess and the player is the spy on the dice, that player has accomplished his mission and wins the game. Otherwise, the last player remaining in the game is the winner.

 

Contains:

5 Spy Alley Dice

6 Identification Cards

1 Carrying bag

 

2-6 players

Ages: 8+

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Castaways

 Passport Games  Comments Off on Castaways
Jul 152013
 

CastawaysCastaways

$45.00 SRP

You’ve been shipwrecked on a deserted isle. Do you have the wits to survive until a rescue ship arrives? To make it, you’ll need to build a camp and explore the interior to reach the summit. From there, you will scan the horizon for sign of a nearby ship. Only then will you be able to make a signal and get rescued!

If you are rescued, your tale will be told around the world but only if you have the best tale to tell! Of course, if you are not rescued, no one will hear your story…

1-4 players

Ages 12+

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Jul 022013
 

The Duke is the newest “abstract” game I have seen.  It has a chess like feel to it – that is if chess can be a hyper squirrel doing back flips. Check  it out as Matt shares his box with you.

 

 

In a few days we hope to have some sample games up for you or a tutorial.  Hope you have had fun.

 

Music found at Music Alley

Zantlop was performed by Alexander Jenkins

Print and play version of The Duke

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The Dragon’s Demand Campaign

 Paizo Publishing, Pathfinder  Comments Off on The Dragon’s Demand Campaign
Jun 272013
 

PF Cards The Dragon’s Demand CampaignThe Dragon’s Demand Campaign

$10.99 SRP

 

Get the most out of The Dragon’s Demand, the deluxe Pathfinder Module from Paizo Publishing! With a selection of Item Cards to help players track important treasure and Face Cards to aid in the depiction of NPCs, the new Campaign Deck format also introduces Quest Cards, summaries of key adventure goals that keep players on track to getting the most out of their adventuring experience.

 

With beautiful illustrations on every card and direct tie-ins to The Dragon’s Demand Pathfinder Module, this useful 54-card deck is the greatest of the dragon’s many wonderful treasures.

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Basic Basing – simple rocks

 MERCS, Miniatures, Terrascaping  Comments Off on Basic Basing – simple rocks
Jun 142013
 

Matt decides to show  you how easy it is to sculpt basic rocks or rocky terrain.   It just goes to show you that you don’t know what you can do until you try.   Matt has never sculpted rocks before.

Thanks for watching.

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Jun 142013
 

MERCS_logoWell this isn’t the most complicated starter in the World.  So Matt adds some basic basing tech to the film.   You might laugh when you see the models aren’t even primed yet.  While this is probably the easiest of the starters to assemble there is still a lot you can do to beef it up.

 

 

You can learn more about MERCS here and follow them on Facebook.

Thanks for watching.

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Jun 102013
 

MERCS_logoIn this Box Breaking Matt busts open the CCC faction starter.  The MERCS miniatures are among some of the best in the gaming industry.   Matt has never seen these models unassembled and unpainted before.  Watch as he busts them open.

 

 

 

Those are some pretty dynamic miniatures.   Later tonight Matt puts them together; we will have the figure forge up shortly.

 

You can learn more about MERCS on their website.  You can also like them on Facebook.

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Zpocalypse: Zmaster Expansion June 14th

 Board Games, Green Brier Games  Comments Off on Zpocalypse: Zmaster Expansion June 14th
Jun 072013
 

ZpocZpocalypse: Zmaster Expansion

$40.00 SRP

Zmaster adds a fifth player to the Zpocalypse main game as the game master. This new player controls the zombies as they converge upon the survivors, who are trying to protect their bunker. Via zombie upgrades, new mutated zombie miniatures and the Deck of Doom, the zombie master adds new mechanics which spice up an already epic zombie survival game. Choose which scenario you prefer for the style of zombies to combat each game.

 

Zmaster provides rules and mechanics for altering the physics of the game to make it harder or easier, depending on your preferences and style of play. It turns Zpocalypse into the ultimate sandbox for testing out survival strategies and testing out how one would cope with a zombie threat.

 

Requires the Zpocalypse main game to play.

 

2-5 players

Ages: 13+

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