Pathfinder Miniatures Reign of Winter boosters

 Paizo Publishing, WizKids  Comments Off on Pathfinder Miniatures Reign of Winter boosters
Jan 102013
 

Pathfinder Miniature Battles Reign of Winter Booster (32)

$511.68 SRP

 

It has been a century since the immortal witch Baba Yaga last visited the world, and the hour draws nigh for her return. But when she fails to appear in the frozen realm of Irrisen to usher in its newest ruler, pockets of winter begin to grow throughout the Inner Sea region. After 1,400 years of perpetual winter, the icy curse of Irrisen is spreading! Will the Reign of Winter engulf the world?

 

Reign of Winter is the latest 55-figure set release in the award-winning Pathfinder Battles line of miniatures from Paizo Publishing and WizKids Games! Reign of Winter features friends and foes from the Pathfinder Adventure Path of the same name, and is sure to please Pathfinder fans new and veteran alike!

 

Pathfinder Battles: Reign of Winter Boosters contain 1 Large figure and 3 Medium or Small figures.

Pathfinder Battles: Reign of Winter Bricks contain 8 Standard Boosters (32 figures total).

Pathfinder Battles: Reign of Winter Standard Cases contain 4 Standard Bricks (32 Standard Boosters, 128 figures total).

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Jan 092013
 

This is long over due, but I wanted to make sure that I gave this game a proper play test. Mage Wars is a mutation of the board and card game genres that borrows a miniature game feel. That is, it combines elements from card and board games to create a unique play experience. In this article we will focus on mechanics, “deck construction”, combat and more.

 

But before going crazy on the game let’s talk about their history. The crew at Arcane Wonders started developing Mage Wars five years ago. In that time they have run several play tests and visited several convention; experiences that they used to further develop the game.

 

The basic idea behind Mage Wars is that you control a mage in the battle arena. Each mage casts spells to defeat the other in tactical combat of magic. When one mage has lost all their life the game ends. The basic game comes with everything for two mages four mage options.

 

At first Mage Wars is a little bit overwhelming to learn. But the support offered by Arcane Wonders makes the curve an easy burden. They have how to videos and a packaging disclaimer. They are doing a great job keeping in touch with the players, which is a great asset to the game.

 

Where do you start talking about a new game type. I think it would be easiest to start with the board. It is pretty basic. It establishes the arena where you will perform combat. The board also features the mana counters, quick reference chart and a life chart. Further the board is gridded into 12 zones for easy movement and combat. At the start of a game each mage is in an opposing corner diagonally. Since there is no diagonal movement in the game this pretty much safeguards the players from a cheap victory.

 

One of the most unique and fundamental aspects of Mage Wars is the “deck construction”, which isn’t deck construction at all. In Mage Wars there is no drawing. When you sit down to play Mage Wars you start by choosing a mage. The basic game comes with four mages. Once you have selected one you will build your spell book out of the cards you own. I should note that your choice in a mage will affect what spells you can choose. Each mage has schools of magic it can use. While playing you get to select your spells from the spellbook. You start the game with zero spells. During the planning phase each player selects 2 spells. As a big CCG player I find this to be the coolest element. There is no top deck, or bad luck. You are responsible for your choice, which means it is tactics and not luck of the draw. There is still some luck involved in combat, but for precombat mistakes only you are to blame.

 

Each round is broken into two stages, ready and action. In the ready stage you prepare by adding mana, picking spells, and applying upkeep effects. During the action stage mages take turns casting spells, summoning, placing enchantments, and attacking. The exchange of turns is based on initiative that is rolled at the start of the game. Action markers are used to designate what in play cards can and can’t be used.

 

Combat is where the awesome stuff happens. It is a pretty simple system. Mage Wars uses special d6’s for combat.

  • Blanks are misses.
  • Numbers are hits.
  • Exploding numbers are critical hits.
  • Some spells have special effects that only trigger if you roll the correct result. 

Rather than listen to me stumble through combat with words you should watch these videos. They walk you through a few turns of the game.

 

Mage Wars is a unique gaming experience. It sets up an arena where mages collide. You can easily have a lot to command once the game gets rolling. The mechanic that puts Mage Wars over the top is the spellbook. By removing luck of the draw from the game it opens up so many doors to strategy. While it may look like other board games it is not. This is a game that you absolutely must try in order to judge it.

You can learn more about Mage Wars here.

 

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Dec 152012
 
> Where did your staff find inspiration for AE WWII: Euorpean Theatre?
The bulk of our inspiration comes from true events.  A lot of the weird elements of AE-WWII are based on real things that happened during WWII.  Few people know how weird the war really was and it’s with just a little creative license that we can turn these true events into the amazing occult and sci-fi elements you find in the game.  Wonder weapons, occult rituals, secret operations – these all took place in surprising frequency during the war and it’s these events that we twist just a bit to become true ‘Weird War II’.
> How long have you been creating the project?
AE-WWII has been around for about six years.  Rob Kingery and I put out the core rulebook in January of 2007 and we had models and playtest rules out in 2006.  Along with Clint Werner we put together a great game with a rich background that gamers really enjoyed.  I’m very excited to be reviving the line with the second edition.
> What is your favorite experimentation?
If you’re asking what my favorite ‘weird’ element of the game is, I’d have to say the Soviets psychic soldiers.  In our timeline people in the Soviet Union have begun to develop psychic powers that are quickly put into military service through the NKVD.  Psi-Cannons that fry the enemy’s brain, Psi-Commandos that are nearly invisible, Banshees that emit a psychic scream and the half-man, half-chimp Chumans are a lot of fun to use and very tactically diverse.  I’ve got a soft spot for my communists.
> What has your largest hurdle been?
Our biggest hurdle with AE-WWII has always been getting more people to hear about the game.  Getting exposure as a small game company with an ‘indie’ miniature game is always tricky.  Without a big budget for marketing, we rely on word of mouth and the support of our fans.  This is one of the many reasons we chose to use Kickstarter for the second edition: it helps us fund the project as well as let everyone know the game is out there.
> With the kick starter funded what do you believe is your biggest challenge?
After meeting the goals of the Kickstarter, our biggest challenge is taking that success and getting the game out into retail stores.  We’re working with distributors to begin a new push for AE-WWII and it’s our hope that a new edition coupled with the success of the Kickstarter campaign will help bring new attention to the game.
> What is the story background?
Wow, that’s a big question.  Clint Werner has put so much work into the alternate history of the game, there’s a lot there.  But the biggest changes revolve around the failure of the invasion of Normandy and the war dragging on into 1947.  All sides turn to wonder-weapons to win the war and, coupled with occult horrors brought to bear by the Axis and the Allies, the war becomes very strange indeed.  Each nation has sci-fi elements as well as the many occult branches of the various military organizations across the world.  The setting is one of my favorite components of the game and there’s really far too much to go into here, but I encourage any fan of history or weird history or just general weirdness to look into the alternate history Clint has created.
> Many of your models show a tremendous amount of detail, how much historic research went into their design?
Quite a bit.  For all our ‘normal’ models we try very hard to stay true to the uniforms, weapons and appearance of the soldiers of WWII.  We obviously can’t get every detail right – especially with the weird elements mixed in – but we do our best to have our models reflect the fighting men of the war.
> Will you have quickstart rules?
Absolutely.  For the first edition of the games, our QSR was available online as a free download and included in the starter packs.  We will continue that tradition and include the QSR in starter and detachment packs as well as being available as an online download.
> What are the basic mechanics of the game?
It’s a simple d6 mechanic.  Players roll 1d6 and either compare the results to an attribute or add an attribute to the total.
One of the most unique elements of the game is our morale, or Drive, mechanic.  Units have a Drive value that slowly decreases as their detachment suffers casualties.  When a unit’s Drive reaches zero, they rout.  This causes additional Drive penalties in friendly units and creates a cascade effect whereby the entire detachment will run off the battlefield.  These penalties are mitigated by models with the Command ability – officers and sergeants – who will spend action points to boost falling Drive scores.  No rolling involved, just a struggle to constantly keep your men from fleeing the action.  I’m quite proud of this mechanic and I have yet to see another game that uses anything like it.
> How many models will a basic game need?
The game is skirmish-scale, so each player will field a detachment with an average of 10 models.  We’ve seen lists with as few as 3 models and a vehicle or lists with as many as 20 models for a Soviet ‘horde’ detachment.
> What is the average game length supposed to be?
The game plays quite easily in an hour.  Depending on the scenario, some games can be much faster or a bit longer.  But the average play time in around an hour.
> What about the table; what size is the game designed for?
We recommend a 4′ x 4′ table.
> How much terrain does the game use?
Terrain is vital in this game.  We’ve captured the essence of WWII where a soldier in the open is going to get killed.  Players that don’t take advantage of cover will find themselves fighting an uphill battle.  That’s why we recommend a good amount of terrain – a few pieces for every 1′ x 1′ table section.
> Now that the kickstarter is funded are you looking to an expansion yet?   Will we see vehicles?
The core rules have always had vehicles in them and they will be included in the second edition.  The focus will remain on light and medium vehicles; jeeps, halftracks and light armored cars.  We will not be including rules for tanks in this book.
As for expansions, we already have a few things in the pipe.  Due to space/budget we are unable to include a full British Army list in this book, which is something we really regret.  Rest assured that they are first on the list for expansions and we’ll be looking to ’round-out’ Europe before moving on to the Pacific Theater.
Let me know if you have any other questions or any comments.  Thanks Matt!
If you have more questions you can check out the kickstarter on the right hand side of the screen or check them out at Black Ball Games.
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Dreadball from Mantic Games

 Board Games, Gaming News, Mantic Games  Comments Off on Dreadball from Mantic Games
Nov 272012
 

Dreadball

Release Date: Nov 2012

 $ 79.99

DreadBall is a futuristic sports board game played with 30 mm miniatures, set within Mantic’s Warpath universe. You are the Coach of your team, testing your skill and luck against other Coaches in one-off matches or long-running leagues. The simple rules allow a great depth of choice and many opportunities to show your cunning. Rules are provided for four different teams, eight famous individuals, team progression and league play.

DreadBall contains everything you need to get gaming:

  • 1 x 84 Page Full Colours Rulebook
  • 1 x Mounted Game Board
  • 10 x Plastic Corporation Players (3 Strikers, 3 Jacks, 2 Guards)
  • 10 x Plastic Marauder Players (5 Jacks, 3 Guards)
  • 1 x Plastic Referee
  • 2 x Plastic Balls
  • 54 x Game Cards
  • 18 x Dice
  • 13 x Game Counters
  • 24 x Clear Plastic Hex Bases
  • 1 x Roster Pad
  • 1 x Mantic Point

Models supplied unassembled and unpainted. Sprueless Plastic Requires super glue

Check out there Mantic Games for a full list of products but here are a few to get you started.

 

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Yahtzee: Dr. Who from USAopoly

 Gaming News, USAopoly  Comments Off on Yahtzee: Dr. Who from USAopoly
Nov 252012
 

Yahtzee: Dr. Who

Release Date: Nov 2012

$ 24.95

The Doctor Who Collector’s Edition of Yahtzee allows fans and collectors to roll custom dice featuring classic monsters from a custom TARDIS shaped dice cup and score through classic Yahtzee game play.

 

Features:

•Collectible dice cup in the shape of the TARDIS

•Five custom dice feature iconic Doctor Who foes

•Custom score pad

•Licensed by the BBC Benefits:

•Highly collectible Doctor Who dice cup shaped like the TARDIS

•A must-have game for Doctor Who fans to play just in time for the 50th anniversary!

•Terrific Doctor Who collectible showpiece to display

•Fans can enjoy America’s #1 dice game with friends and family

•Perfect gift for any occasion (birthdays, holidays)

When it comes right down to it this is an oldie but a goody USAopoly remakes all those old favorites with up to date themes. Who doesn’t need a new copy of those old favorites mixed with the new favorites?

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Castle & Crusades: Jack of Lies from Troll Lord Games

 Gaming News, Pen and Paper, RPG's, Troll Lord Games  Comments Off on Castle & Crusades: Jack of Lies from Troll Lord Games
Nov 212012
 

C&C: Jack of Lies

Release Date: Nov 2012

$ 19.99

Jack of Lies is a sandbox adventure area, outlining the city of Eskadia in its entirety. Jack of Lies comes complete with everything needed to create the ultimate city adventure and campaign: full descriptions of the city from the walls, down the streets and into the alleys, to the neighborhoods, markets, plazas on to the inns and taverns, gatehouses, tenements and more; it also includes all those elements that make a city come alive, from the city government, encounter areas, major personages, new monsters, a new race, the Changling and much, much more. Jack of Lies is a complete serial adventure as well that brings out all the rich tones of the city upon the sea! Jack of Lies comes with a mountain of maps as well!

I’ll say I’ve never heard of this game before but any game that lets you act out fantasies of being a hero with sword and shield or mage casting spells is always worth playing Troll Lord Games looks like they got one I need to check out.

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Pink Hijinks from Looney Labs

 Gaming News, Looney Labs  Comments Off on Pink Hijinks from Looney Labs
Nov 102012
 

Pink Hijinks

Release Date: Nov 23rd 2012

$ 12.00

Pink Hijinks is an elegantly simple yet surprisingly deep strategy game for two players. It comes in a little pink bag, perfectly filling out Looney’s pyramid game line next to IceDice and Treehouse. This will be their holiday gift to our fans this year – and for the very first time retailers will be able to participate in giving the gift to Looney’s fans!

You know looney Labs always has some great ones so go check them out and find one to love today

WarHammer Fantasy RPG: The Enemy Within from Fantasy Flight Games

 Fantasy Flight Games, Gaming News, Pen and Paper, RPG's, Warhammer Fantasy  Comments Off on WarHammer Fantasy RPG: The Enemy Within from Fantasy Flight Games
Nov 082012
 

WarHammer Fantasy RPG: The Enemy Within

Release Date: Nov 2012

$ 59.95

Who is the man in the black hood? Explore classic themes of corruption and betrayal in The Enemy Within, a massive campaign for Warhammer Fantasy Roleplay that takes characters all the way from their first sessions to the pinnacles of legend. A sinister figure stands poised to thrust the Old World into chaos, but fate has chosen an unlikely band of heroes to oppose him. Can you solve this mystery before it’s too late?

I know everyone of you have came up with a cool background for your favorite champion in your fantasy Warhammer Fantasy armies now is your chance to see if you can live up to you dream thanks to Fantasy Flight Games see how you do at making it all come true.

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WarHammer: Relic From Fantasy Flight Games

 Board Games, Fantasy Flight Games, Gaming News, Warhammer 40K  Comments Off on WarHammer: Relic From Fantasy Flight Games
Nov 062012
 

WarHammer: Relic

Release Date: Nov 2012

$ 59.95

Relic is an adventure board game, based on the Talisman system, in which two to four players each assume the role of a powerful hero from the Warhammer 40,000 universe and bravely venture forth to shield the Antian Sector from certain doom. By completing missions and defeating enemies, characters compete to gain rewards and experience, furthering their chance of being the first to defeat whatever evil lies beyond the warp rift.

Check this out along whit so many more great games from Fantasy Flight Games.

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Legends of Andor from Fantasy Flight Games

 Board Games, Fantasy Flight Games, Gaming News  Comments Off on Legends of Andor from Fantasy Flight Games
Nov 052012
 

Legends of Andor

Release Date: Nov 2012

$ 59.95

 

Legends of Andor is a cooperative adventure board game for two to four players, in which a band of heroes must work together to defend a fantasy realm from invading hordes. To secure Andor’s borders, the heroes will embark on dangerous quests in one of five unique scenarios. But as the clever game system keeps monsters on the march toward the castle, the players must balance their priorities carefully. Uncover epic tales of glory as you live the Legends of Andor.

Come check this and more out from Fantasy Flight Games and start saving the realm today.

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