Jul 132013
 

20130710Matt takes you on a journey into the land of the Fey.  Where he tries to talk about the Fey Revisited Campaign Setting for Pathfinder with out spoiling the Contents too much.  this book covers Gremlins, Sprites, Rusalka, Murderous Redcaps, Norn  and more.  If you are a game master this is a video you might like to watch.

 

 

 

You can learn more about Pathfinder at Paizo.

 

 

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Attunement Servitors – Convergence Solos (3) (white metal)

 Privateer Press, Warmachine  Comments Off on Attunement Servitors – Convergence Solos (3) (white metal)
Jul 132013
 

Attunement Servitors - Convergence Solos (3) (white metal)WM: Attunement Servitors – Convergence Solos (3) (white metal)

 

 

Attunement servitors boldly fly between enemies to seek out high priority targets and mark them for destruction. Attunement servitors fire small glass globes filled with phosphorescent lumichem to bathe their targets in highly adhesive, chemiluminescent fluid that impairs mobility and is highly visible even from great distances. Because all members of the Convergence know to concentrate fire on anything marked with lumichem, such unfortunate targets soon become the focus of innumerable spikes, saws, and needles.

 

The Attunement Servitor solos come three to a blister (PIP36015).

 

A player may field up to three groups of three Attunement Servitors for each warcaster in a Convergence army.

 

Contains:

3 Attunement Servitor solos

1 color stat card

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Box Breaking 73 Kumanjaro From Arcane Wonders.

 Arcane Wonders, Board Games, Box Breaking, Featured  Comments Off on Box Breaking 73 Kumanjaro From Arcane Wonders.
Jul 132013
 

Mage WarsWatch as Matt walks you through the Contents of the newest Mage Wars expansion; Conquest of Kumanjaro.  This expansion features an alternate Beastmaster and an alternate Priest (Priestess).

 

 

Thanks for Watching.

If you would like to learn more about Mage Wars  Arcane Wonders has a wonderful community of gamers.  You can also learn more about them over at Board Game Geek.

 

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Jul 132013
 

combat pad0

 New and Improved, This Game Accessory is the Ultimate Tool for Managing Combat in the World’s Best-Selling Fantasy Roleplaying Game

 

REDMOND, WA (July 12, 2013): Paizo Publishing, LLC, leading publisher of fantasy roleplaying games, accessories, board games, and novels, announces today the release of the new and improved Pathfinder Combat Pad for the Pathfinder Roleplaying Game.

 

The Pathfinder Combat Pad includes everything players need to put combat management at their fingertips for their tabletop roleplaying game. A wet- and dry-erasable surface allows players to customize the Pathfinder Combat Pad with specific player and party information; turn markers and guides for the ready and delay actions; and a magnetized board to easily track initiative. It includes:

 

1 magnetic wet- and dry-erase board

2 combat round indicators

8 player character magnets

4 non-player character magnets

8 enemy magnets

2 next round indicators

2 active turn indicators

 

The Pathfinder Roleplaying Game builds on more than 10 years of system development and the largest open playtest in the history of tabletop gaming to create an unparalleled fantasy roleplaying experience. Players need only the Pathfinder RPG Core Rulebook to play, but Paizo Publishing produces a wide range of books and accessories to enhance your Pathfinder experience, from hardcover rules compendiums to complete campaigns to packets of beautiful, full-color maps. For more information, please visit paizo.com.

 

About Paizo Publishing

Paizo Publishing®, LLC is a leading publisher of fantasy roleplaying games, accessories, board games, and novels. Paizo’s Pathfinder® Roleplaying Game, the result of the largest open playtest in the history of tabletop gaming, is currently the best-selling tabletop roleplaying game in hobby stores. Pathfinder Adventure Path is the most popular and best-selling monthly product in the tabletop RPG industry. Paizo.com is the leading online hobby retail store, offering tens of thousands of products from a variety of publishers to customers all over the world. In the ten years since its founding, Paizo Publishing has received more than 50 major awards and has grown to become one of the most influential companies in the hobby games industry.

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Box Breaking 72 Balance of Power from Catalyst Game Labs

 Board Games, Catalyst Game Labs, Featured  Comments Off on Box Breaking 72 Balance of Power from Catalyst Game Labs
Jul 122013
 

catalyst-logoWatch as Matt Breaks open Balance of Power from Catalyst game Labs.  balance of Power is a game of world conquest.  That is players create kings and try to gain territories.

 

 

Thanks for watching , we hope to have a demo up in a week or so.
 

Bioshock Infinite: The Siege of Columbia

 Plaid Hat Games  Comments Off on Bioshock Infinite: The Siege of Columbia
Jul 122013
 

The Siege of ColumbiaBioshock Infinite: The Siege of Columbia

$84.95 SRP

 

Your mother Columbia cries out as foreigners and anarchists threaten her virtue – will you not take up arms and defend her? Will you usher Columbia toward salvation or ruin?

 

1912. The magnificent floating city of Columbia, intended to be a shining symbol of American exceptionalism, has been disavowed by the very nation that created it. Part world’s fair and part battleship, Columbia has erupted into civil war as two sides vie for control of the most important city on Earth. The nationalistic Founders seek to prove that Columbia is even more American than its motherland, and the anarchistic Vox Populi seek to burn the floating city out of the sky. Caught in the middle of the infighting is disgraced former Pinkerton agent Booker DeWitt, and Elizabeth, a mysterious young woman fated to be Columbia’s salvation or the bringer of its doom.

 

BioShock Infinite: the Siege of Columbia board game is based on the exciting BioShock Infinite video game. Set during the same series of events as the video game, players take on the role of the Founders and Vox Populi factions, desperately seeking to seize control of Columbia. Players will command mobs of combatants and set them against their opponents, striving to lay claim to the city’s bitterly contested districts. Challenging objectives offer tempting advantages, as each side uses their might, influence and resources to claim victory.

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FR: The Sundering 1: The Companions (Hardcover novel)

 D&D, RPG's, Wizards of the Coast  Comments Off on FR: The Sundering 1: The Companions (Hardcover novel)
Jul 112013
 

The Sundering 1FR: The Sundering 1: The Companions (Hardcover novel)

$27.95 SRP

The Companions moves Salvatore’s signature hero Drizzt Do’Urden into a new era of the Forgotten Realms. As Drizzt’s fate hangs in the balance, he reflects on the lives of the trusted allies who stood by his side throughout his early life, the friends now known as the Companions of the Hall.

 

The Sundering is a major story event designed to revive the Forgotten Realms. It includes six major hardcover novels, written by the most popular and talented Forgotten Realms authors. Each novel will tell a self-contained story featuring both new and well-loved characters, set against the background of the unfolding events that are reshaping the world.

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13th Age

 Pelgrane Press, RPG's  Comments Off on 13th Age
Jul 112013
 

13th age13th Age

$44.95 SRP

 

13th  Age is the new d20-rolling fantasy roleplaying game by Jonathan Tweet and Rob Heinsoo. It’s a familiar fantasy game with spell books, Armor Class, dungeons, hit points, portals to other worlds and owlbears ripping people’s arms off. But it’s also a story-focused game where every character is unique, relationships are their most powerful resource and failure is more interesting than success.

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Diffuser – Convergence Light Vector (plastic)

 Privateer Press, Warmachine  Comments Off on Diffuser – Convergence Light Vector (plastic)
Jul 112013
 

Diffuser - Convergence Light Vector (plastic)WM: Diffuser – Convergence Light Vector (plastic)

 

 

The Diffuser is a clockwork marvel equipped with a ripspike launcher and a sophisticated arcane relay. The individual ripspikes bear tiny fins controlled by a clockwork mechanism. This allows the arcane relay to adjust the trajectory of each ripspike, maximizing the probability of every shot striking true. The relay sends similar signals to other vectors, clockwork vessels, and priests of Cyriss to direct their efforts toward targets marked for immediate termination.

 

A player may field any number of Diffusers in a Convergence army.

 

Contains:

1 Diffuser

1 color stat card

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Shadowrun Crossfire – No Deck Thinning

 Card Games, Catalyst Game Labs, Deck Building Games, Shadowrun  Comments Off on Shadowrun Crossfire – No Deck Thinning
Jul 102013
 

Shadowrun-5-Crossfire-Logo1Deck-building games have a tradition of allowing you to remove cards from your deck (“trashing” them) during the course of the game. That allows you to remove the least significant cards from your deck and therefore gain greater access to your best cards. Shadowrun: Crossfire doesn’t have trashing, and I’m here to explain why.

1) No drawback. In games like Dominion or Thunderstone, the ultimate goal of the game is to fill your deck with cards that are worth victory points. These cards dilute your deck as the game nears its end . . . and they dilute your deck the most if you’ve made it small by trashing! ButShadowrun: Crossfire is about adventuring, and there is no end-game dilution effect. Trashing under these conditions would be incredibly powerful.

2) Loss of identity. In Shadowrun: Crossfire, each runner gets a different starting deck, depending on your role. These cards aren’t strong, and you’d sure like to trash them after you’ve bought a few replacements, but they define your identity! So instead of trashing, we added various black market cards that key off your starting cards—either by enhancing them, or by depending on their presence for best effect. Your starting cards end up staying relevant throughout the game.

3) Variety. It’s cool in Dominion if you can draw and play your whole deck every turn, but it wouldn’t be quite as cool in Shadowrun: Crossfire, where you’re supposed to be facing new and unpredictable challenges and situations every turn. Instead of letting you draw your whole deck every turn, we went for making each individual card powerful and significant.

—Sean McCarthy

 

You can read more about Shadow Run Crossfire at Catalyst

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