Have you ever wanted to be a spymaster? Sending spys to other countries to collect intel, subvert enemy spies and probably die? Then you can send them to death rehab and do it all over again. That’s how it works right?
Secret Directive is a sort of “take-that” style deck building, economic, worker placement… thing for 2-4 players designed my Mike Lee and art by Daniel Giovannini. It wold be quite a task to wrestle all of those concepts into a workable and fun experience wouldn’t it? Well I guess we will find out. I will briefly describe the gist of the game, after which I will and tell you why I believe this game might or might not be worth your hard earned cash.
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Okay so get this: There are four ways to win here. Four different types of “Intelligence” cards will allow you to advance 4 different tracks. Economy, Science, Military and Culture. Each provides a suitable and respectable upgrade to your country. You will research these cards, add them to your deck and advance these tracks.