Gen Con 2016 Coverage 16: GCT Studios Bushido the Game

 Gen Con 2016  Comments Off on Gen Con 2016 Coverage 16: GCT Studios Bushido the Game
Aug 112016
 

Gordon and I chat about the success of Rise of Kage. And the next game is Pioneers (a working title).

We need to find a way to get them here more.  They have some of the most precious models in the industry.

Aug 112016
 

It’s always a pleasure to see DP9.  This year was no exception.  They have a in the mixer, Dreadnoughts, Jovian Chronicles, and anpthe HG Blitz KS.

In this interview Robert and I chat about their recent Kickstarter and some of the issues they ran into.  Plus we discuss Dreadnoughts, Jovian Chronicles, and the planned Kickstarter for next year.

Continue reading »

Gen Con 2016 Coverage 12: CMoN Boardgames with Sean

 CMoN, Featured, Gen Con 2016  Comments Off on Gen Con 2016 Coverage 12: CMoN Boardgames with Sean
Aug 112016
 

Sean and I talk about everything from Arcadia Quest to The Others.  Potion Explosion absolutely rocks!

For those of you that don’t know I’m a huge fan of Acadia Quest and I’m looking forward what is to come.

Gen Con Coverage 2016 11: Eric of Anti Matter Games

 Featured, Gen Con 2016  Comments Off on Gen Con Coverage 2016 11: Eric of Anti Matter Games
Aug 102016
 

Had the chance to meet up with Eric from Antimatter Games at Gen Con.  Deep Sea is a miniatures game about underwater combat.  You can even get the bends.

Check out the Through Gamer Goggles Facebook page to see some pics of Deep Sea – the shark is awesome.

Gen Con 2016 Coverage 10: Andrew Hackard from Steve Jackson Games

 Featured, Gen Con 2016, Munchkin, Steve Jackson Games  Comments Off on Gen Con 2016 Coverage 10: Andrew Hackard from Steve Jackson Games
Aug 102016
 

Andrew Chats with me during Gen Con about all things Munchkin, and maybe a few things more.  I really think a Munchkin CCG sounds great.

Will somebody get me to BGG so I can share all the SJG releases that they are saving for that show.

Gen Con 2016 Coverage 9: AAW Games Jonathan Nelson

 AAW Games, Featured, Gen Con 2016  Comments Off on Gen Con 2016 Coverage 9: AAW Games Jonathan Nelson
Aug 102016
 

At Gen Con I finally had the chance to meet with Jonathan Nelson of AAW.  We chatted about Snow White – not the Disney version. One amazing thing I learned about this product is it has rules for love.  How sweet is that.

I look froward to reviewing this book soon.

Gen Con 2016 Coverage 8: Arcane Wonders Speechless Demo

 Arcane Wonders, Featured, Gen Con 2016  Comments Off on Gen Con 2016 Coverage 8: Arcane Wonders Speechless Demo
Aug 102016
 

Speechless is the new party game from Arcane Wonders.  It’s for 3 to 8 players and you act out 6 words in a minute and a half while others secretly give their best guess.

My words can’t describe what you’ll watch.

It’s a blast!

 

Gen Con 2016 Coverage 7: CMoN W/ Bryan Steele and Dave Taylor

 CMoN, Featured, Gen Con 2016  Comments Off on Gen Con 2016 Coverage 7: CMoN W/ Bryan Steele and Dave Taylor
Aug 102016
 

In this interview with Bryan Steele and Dave Taylor and we talk about Dark Age And Wrath of Kings.  We spend a good bit of time talking about the tournament system.

Check back soon to see the Gen Con album or hit my Facebook page later today.

Gen Con 2016 Coverage 6:Words With Loren Coleman of Catalyst Game Labs

 Battletech, Catalyst Game Labs, Deck Building Games, Featured, Gen Con 2016, Words With  Comments Off on Gen Con 2016 Coverage 6:Words With Loren Coleman of Catalyst Game Labs
Aug 092016
 

Loren and I chat about the house of Kurita. Plus some of the other new things they are about to unroll. He also hints what the Kurita Combat manual is about. Plus he tells us about the campaign operations manual – it’s plug n play! He also explains some of the mechanics that set the new Valiant deck builder apart from other card games.

Thanks Loren, It’s always fun talking with you.

Gen Con 2016 Coverage: Halo Ground Command from Spartan Games

 Featured, Gen Con 2016, Halo, Halo, Spartan Games  Comments Off on Gen Con 2016 Coverage: Halo Ground Command from Spartan Games
Aug 092016
 

I managed to catch up with the game designer (Derek) behind the new game HALO Ground Command.  He ran me through a turn and that was all I needed to see that the game is smooth.  HALO Ground Command features a reaction system that puts every model on what most games call overwatch.  It’s a pretty good mechanic and it really helps capture the feeling of playing the video game.

Continue reading »