Captains of Industry from Tasty Minstrel Games

 Board Games, Tasty Minstrel Games  Comments Off on Captains of Industry from Tasty Minstrel Games
Jan 252014
 

Captains of Industry

$69.95

 

Use your best business acumen to come out on top and show the world that you are a true Captain of Industry!

 

As a captain of industry in the suitably titled game Captains of Industry, you will vie for domination in the cutthroat arena of the marketplace. To do this, you will:

 

-Build facilities to control supply.

– Develop real estate to manipulate demand.

-Invest in technology to increase efficiency.

-Complete hidden agendas to secure your legacy.

-Undercut the competition to dominate the marketplace!

 

You will depend on your opponents to fuel your expansion as they exploit your production for theirs. Supply and demand are king in this player-driven marketplace!

 

3-5 players

Ages 13+

 

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End of Empire: 1744-1783

 Board Games, Historical  Comments Off on End of Empire: 1744-1783
Jan 242014
 

end of empire1End of Empire: 1744-1783

$99.99

 

End of Empires: 1744-1783 is a two player game covering the three great conflicts fought on the North American continent between 1744 and 1783: King George’s War, sometimes known as the Old French War, which was part of the War of the Austrian Succession), the French and Indian War, part of the Seven Years War (known in England as the Great War for Empire), and the American Revolutionary War. The French and Indian War ended the French Empire in Canada; the American Revolution ended the British Empire in the 13 American colonies.

 

Each End of Empire game turn represents two months’ time. Each year consists of one spring turn, two summer turns, one fall turn, and two winter turns. Each hex is approximately 20 miles across. Units are mostly regiments but a few represent other sizes, each step represents approximately 250 men.

 

End of Empire features two maps showing eastern North America. Each hex or town contains natural and/or man-made features that can affect the movement of units and the combat between units.

 

End of Empire is an Epic game and perhaps the most detailed coverage of the critical period that saw the Empires of England, France, and Spain exit North America and the rise of the United States of America. With thirteen (yes, 13) scenarios, End of Empire represents plenty of value for your gaming dollar.

 

Contains:

Two 22 x 34 inch maps

Four countersheets (9/16” size)

One rulebook

One scenario book

Multiple reference cards

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Love Letter: Legend of the Five Rings Limited Edition

 AEG, Board Games  Comments Off on Love Letter: Legend of the Five Rings Limited Edition
Jan 232014
 

Love LetterLove Letter: Legend of the Five Rings Limited Edition

$10.99 SRP

 

A vision of loveliness and poise, Iweko Miaka’s position of princess in the Imperial family ensures her betrothal will be a great contest for the samurai clans of the Emerald Empire. Whichever clan can win her as a wife for one of their young samurai will secure standing and glory for decades to come. And though the marriage may be political, what better way to influence the decision than by wining the heart of the princess herself?

 

Love Letter has been a worldwide sensation in gaming. This elegant and simple design by Japanese game designer Seiji Kanai features only 16 cards but hours of fun!

 

Contains:

16 game cards

4 reference cards

13 tokens of affection

1 green velvet bag, embroidered with Love Letter and L5R Rings in Gold!

 

2-4 players

Ages 10+

20 minute play time

 Posted by at 7:23 PM

Mad City: Plan as Fast as You Can New From Mayfair

 Board Games, Mayfair  Comments Off on Mad City: Plan as Fast as You Can New From Mayfair
Jan 052014
 

Mad cityFG4133-cxWelcome to Mad City, where we take zoning very seriously. We’re just not very good at it.

Take on the role of city builders as you race against time and other developers, and strive to build the most lucrative city.  Arrange your city tiles in order to score for Residential, Industrial, and Urban areas.  Do you dare boast that you have the largest communities or show off your roadwork skills in order to score bonus points? Or do you play it safe to avoid the shame of being wrong? If you’re a really efficient builder, you can wrap up your building projects before your opponents and be the only one to score bonus points from your city’s ponds and parks.

Score your districts!  If you choose to focus on particular areas, you will become more efficient at building those types of districts. Clear away all the red tape and you’ll be on your way to building an empire! Or at least a really nice city.

Play the solo variant of this game to test your building prowess against The Grid!

Are you ready to build Mad City?!? Then get to work… you only have 1 minute to do it!

Contains:
• 1 Wooden Tree
• 54 City Tiles
• 24 Contractor Tiles
• 54 Zoning Scoring Tiles
• 6 Player scoring Boards
• 1 One Minute Sand Timer
• 1 Large Bag
• 6 Score Cubes
• 1 Rulebook

MFG4133 Mad City: Plan as Fast as You Can $35.00
Ages 8+
For 1-6 Players
Playing Time 20-30 + minutes
UPC 0-29877-04133-6-03500
Case Pack 6
Designer: Kane Klenko
Art: Krzysztof Ostrowski, Jared Blando
Made in the USA
Dimensions 273 x 189 x 65 mm
Trademark and Copyright © 2013 Mayfair Games, All rights reserved.

 Posted by at 6:11 AM

Vikings: Warriors of the North

 Board Games  Comments Off on Vikings: Warriors of the North
Dec 282013
 

vikingsVikings: Warriors of the North
$49.00 SRP

In Vikings: Warriors of the North, players take the roles of Viking jarls, fighting for control over the North and the Konung Crown. The first one to pillage all of the villages and take the daughters of their thanes to his home port as warranty of recognition of jarls authority will be declared the winner. To do this, the jarls will have to brave the stormy northern seas, battling each other along the way, and watch out for the sea monster that lurks beneath the waves! The most cunning and vehement of them all – that is, the one who the Gods favor – will throw a great feast and become the Konung of the North.

Vikings: Warriors of the North is a card-based game. Players draw cards from a common deck. Wind cards are used for moving a drakkar around the board that depicts the cold north sea. Players can move the drakkar to a village (to sack it), to an enemy drakkar (to attack it), or to their own ports, where they can throw a feast for the Gods.

A player can also use cards to drastically change the gameplay: He can increase his chances in an attack, re-roll the dice, sail further with his drakkar, or steal cards from an enemy’s hand. All of those cards represent story events that have tangible effects within the game. Some cards represent heroes who can become part of a drakkar’s crew. As long as a hero stays on the ship, he grants his owner a permanent effect. Each drakkar has three open slots for heroes. Daughters of the thanes are also considered heroes, so they also occupy drakkar slots. With only three slots, players have to think hard about their crew composition.

On a turn, a player can play any number of cards from his hand and take one action: attack, sack a village, throw a feast, etc. Attacks are resolved by a roll of a six-sided (d6) die, although many cards influence the combat result, so each battle is exciting. When a player take three daughters of the thanes (each of a different, opposing player color) and brings them to his own port, the game is over and that player wins.

The gameplay is fast, furious and fun, full of twists and comebacks; it really lets you feel like a Viking chieftain.

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Invading this January Munchkin Apocalypse: Mars Attacks!

 Board Games, Steve Jackson Games  Comments Off on Invading this January Munchkin Apocalypse: Mars Attacks!
Dec 262013
 

mars attacksMunchkin Apocalypse: Mars Attacks!
$5.95 SRP

The Topps Company and Steve Jackson Games announce Munchkin Apocalypse: Mars Attacks, bringing the pulpy sci-fi action of the classic card set into their newest Munchkin core game. Capturing the outrageous sci-fi action and off-beat, dark humor of Mars Attacks, Munchkin players are in for an epic adventure on the pint-sized scale!

Munchkin Apocalypse drops players into the end of the world and challenges them to acquire loot and level up. Players will continue to maim and destroy without reason or mercy or even very good aim until the squashy Earthmen force players back to make their last stand on their dying desert home.

Contains:
15 cards with original 1962 artwork

 Posted by at 10:10 AM

Ancient Terrible Things from Game Salute this January

 Board Games, Game Salute  Comments Off on Ancient Terrible Things from Game Salute this January
Dec 252013
 

ancientAncient Terrible Things
$45.00 SRP

In Ancient Terrible Things, you play the role of an intrepid adventurer, exploring a dark jungle river.  Each turn you must travel to a Fateful Location, face an Ominous Encounter and attempt to unlock its Ancient Secrets. If you succeed (using a combination of dice, tokens and cards), you add the Secrets to your score. If you fail, you unleash a Terrible Thing, which counts against your score at the end of the game.

The object of the game is to be the player with the most Ancient Secrets when the game ends at the Unspeakable Event.

2-4 players
Ages 14+
60 minute play time

 Posted by at 1:16 PM

Brigade Combat Team: Kandahar This January from One Small Step

 Board Games, Historical  Comments Off on Brigade Combat Team: Kandahar This January from One Small Step
Dec 252013
 

BCT CoverBrigade Combat Team: Kandahar
$69.95 SRP

Brigade Combat Team Kandahar is a modern wargame that examines the capabilities and challenges of the conflict in Afghanistan between the coalition and Taliban. The game is designed around Joseph Miranda’s Joint Ops Staff Card engine. Planning is critical as each player selects the Joint Operations cards he or she will play each turn. Each Joint Ops card played provides the player a specific capability, including Administration, Logistics, CIMIC, and Communication. Units engage in combat, provincial reconstruction, and intelligence operations. Command-control limits how players form their operational plans and coordinate large unit formations. Each side has a focused set of objectives unknown to the other side that create the doctrine and requirements for achieving victory.

The coalition player has the daunting task of conducting a counter-insurgency campaign in a country with no infrastructure, cohesive culture, or trust for centralized authority. The insurgent player has fewer assets and capabilities than the coalition, but must merely keep the teetering government off balance if it can’t topple it altogether. Each side conducts operations to counter the efforts of the opposing side, but both must be mindful of the third side – the Afghani population. The Taliban and western forces must prosecute their strategies without alienating the indigenous people.

Contains:
One 22” x 17” Game Board
170 Double-Sided Die-Cut Markers
118 Double-Sided Die-Cut Counters
50 Joint Ops Cards
24 Objective Cards
24 Chaos Cards
Rules Book
Example of Play
Designer’s Notes

2 players
2-4 hours play time

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Box Breaking 85 Compounded From Game Salute

 Board Games, Box Breaking, Featured, Game Salute  Comments Off on Box Breaking 85 Compounded From Game Salute
Dec 172013
 

Take a look as Matt explores the contents of the game Compounded.  Compounded is a game of science that uses the Table of periodic elements as the board.  All I can tell without playing Compounded is that it is something like mixing friendships, er I mean making better friends through chemistry.

You can find Compounded at Game Salute.

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Dec 152013
 

Watch Matt delve into the Dungeon Heroes Board Game.  Dungeon Heroes is a tile dungeon exploring game for one or two players. Dungeon Heroes is made by Gamelyn Games and distributed by Game Salute.

My impression of Dungeon Heroes from the Box Breaking is that the game looks relatively easy learn.  I doubt it will take more than one or two tries to have a working grasp of the rules.   I hope to have the full written review up for you before Christmas.

 

 

 

 

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