Brigade Combat Team: Kandahar This January from One Small Step

 Board Games, Historical  Comments Off on Brigade Combat Team: Kandahar This January from One Small Step
Dec 252013
 

BCT CoverBrigade Combat Team: Kandahar
$69.95 SRP

Brigade Combat Team Kandahar is a modern wargame that examines the capabilities and challenges of the conflict in Afghanistan between the coalition and Taliban. The game is designed around Joseph Miranda’s Joint Ops Staff Card engine. Planning is critical as each player selects the Joint Operations cards he or she will play each turn. Each Joint Ops card played provides the player a specific capability, including Administration, Logistics, CIMIC, and Communication. Units engage in combat, provincial reconstruction, and intelligence operations. Command-control limits how players form their operational plans and coordinate large unit formations. Each side has a focused set of objectives unknown to the other side that create the doctrine and requirements for achieving victory.

The coalition player has the daunting task of conducting a counter-insurgency campaign in a country with no infrastructure, cohesive culture, or trust for centralized authority. The insurgent player has fewer assets and capabilities than the coalition, but must merely keep the teetering government off balance if it can’t topple it altogether. Each side conducts operations to counter the efforts of the opposing side, but both must be mindful of the third side – the Afghani population. The Taliban and western forces must prosecute their strategies without alienating the indigenous people.

Contains:
One 22” x 17” Game Board
170 Double-Sided Die-Cut Markers
118 Double-Sided Die-Cut Counters
50 Joint Ops Cards
24 Objective Cards
24 Chaos Cards
Rules Book
Example of Play
Designer’s Notes

2 players
2-4 hours play time

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A Distant Plain: Insurgency in Afghanistan

 Gaming News  Comments Off on A Distant Plain: Insurgency in Afghanistan
Jul 232013
 

A Distant PlainA Distant Plain: Insurgency in Afghanistan

$78.00 SRP

 

 

Afghanistan; a scene of tribal, ethnic, colonial, and Cold War conflict across the ages. Into this cockpit dropped a multinational post-9/11 coalition to root out al-Qaeda and replace the hardline-Islamist Taliban regime that harbored it. A quick invasion and regime change portended quiet reconstruction and good governance, but it was not to be so. In their sanctuary across Pakistan’s border, the Taliban rebuilt for an insurgency that would ensnare the Coalition in the tangle of Afghan rivalries, shifting allegiances, and warlordism that the West could at first only distantly grasp.

 

A Distant Plain features the same accessible game system as GMT’s recent Andean Abyss but with new factions, capabilities, events, and objectives. For the first time in the Series, two counterinsurgent (COIN) factions must reconcile competing visions for Afghanistan in order to coordinate a campaign against a dangerous twin insurgency situation and strategic challenges will be new.

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