Jul 022013
 

The Duke is the newest “abstract” game I have seen.  It has a chess like feel to it – that is if chess can be a hyper squirrel doing back flips. Check  it out as Matt shares his box with you.

 

 

In a few days we hope to have some sample games up for you or a tutorial.  Hope you have had fun.

 

Music found at Music Alley

Zantlop was performed by Alexander Jenkins

Print and play version of The Duke

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Cosmic Patrol: The Eiger Agenda Free RPG Day 2013 QSR Available!

 Catalyst Game Labs, RPG's  Comments Off on Cosmic Patrol: The Eiger Agenda Free RPG Day 2013 QSR Available!
Jul 022013
 

catalyst-logoMiss out on the chance to grab this years’ Free RPG Day Cosmic Patrol QSR? Don’t worry…here’s your chance to nab your free copy of the PDF.

 

Read the whole story at the Cosmic Patrol Blog

 

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A Time of War: The BattleTech RPG Free RPG Day 2013 QSR Available!

 Battletech, Battletech RPG, Catalyst Game Labs  Comments Off on A Time of War: The BattleTech RPG Free RPG Day 2013 QSR Available!
Jun 202013
 

BattleTech: A Time of War Quick-Start Rules (Free RPG Day 2013)Miss out on the chance to grab this years’ Free RPG Day A Time of War QSR? Don’t worry…here’s your chance to nab your free copy of the PDF.

A Time of War: The BattleTech RPG QSR Free RPG Day 2013 PDF (Download From BattleShop)

A Time of War: The BattleTech RPG QSR Free RPG Day 2013 PDF (Download From DriveThruRPG)

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Basic Basing – simple rocks

 MERCS, Miniatures, Terrascaping  Comments Off on Basic Basing – simple rocks
Jun 142013
 

Matt decides to show  you how easy it is to sculpt basic rocks or rocky terrain.   It just goes to show you that you don’t know what you can do until you try.   Matt has never sculpted rocks before.

Thanks for watching.

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Jun 122013
 

MERCS_logoIn this Box Breaking Matt breaks Kemvar out of the MERCS Kemvar starter.   Briefly reviewing the detail displayed on the models.

 

 

The Kemvar faction is one of the more appealing factions in the MERCS game.  Dynamic figures and stealth armor I can’t wait to get them on bases.

You can learn more about MERCS here and follow them on Facebook.

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Zpocalypse: Zmaster Expansion June 14th

 Board Games, Green Brier Games  Comments Off on Zpocalypse: Zmaster Expansion June 14th
Jun 072013
 

ZpocZpocalypse: Zmaster Expansion

$40.00 SRP

Zmaster adds a fifth player to the Zpocalypse main game as the game master. This new player controls the zombies as they converge upon the survivors, who are trying to protect their bunker. Via zombie upgrades, new mutated zombie miniatures and the Deck of Doom, the zombie master adds new mechanics which spice up an already epic zombie survival game. Choose which scenario you prefer for the style of zombies to combat each game.

 

Zmaster provides rules and mechanics for altering the physics of the game to make it harder or easier, depending on your preferences and style of play. It turns Zpocalypse into the ultimate sandbox for testing out survival strategies and testing out how one would cope with a zombie threat.

 

Requires the Zpocalypse main game to play.

 

2-5 players

Ages: 13+

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Apr 292013
 

zpoc_overview_adIn this Box Breaking Matt takes a look at Zpocalypse.   Zpoc is a semi-cooperative board game that take place in a post apocalyptic world. The game lends both a tactical miniatures feel and RPG flavors to create a unique  game experience.

 

 

 

 

You can learn everything there is to know about Zpocalypse at GreenBrier Games.

The GreenBrier crew is currently using Kickstarter to make Zpocalypse  Aftermath a super reality.  The Kicksater link is on the right hand side of the screen.

If you liked our video and want to stay up to date with  videos yon can follow us using any of the social media links on the right hand side of your screen.

 

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The Duke

 Catalyst Game Labs  Comments Off on The Duke
Apr 202013
 

dukeThe Duke

$34.95 SRP

The Dukeis a dynamic, tile-based strategy game with an old-world, feudal theme, high-quality wooden playing pieces, and an innovative game mechanism in its double-sided tiles. Each side represents a different posture – often considered to be defensive or offensive – and demonstrates exactly what the piece can do within the turn. At the end of a move (or after the use of a special ability), the tile is flipped to its other side, displaying a new offensive or defensive posture.

Each posture conveys different options for maneuver and attack. The full circle is a standard Move, the hollow circle the Jump, the arrow provides for the Slide, the star a special Strike ability and so on. Each turn a player may select any tile to maneuver, attempting to defend his own troops while positioning himself to capture his opponent’s tiles. If you end your movement in a square occupied by an opponent’s tile, you capture that tile. Capture your opponent’s Duke to win!

Players start the game by placing their Duke in one of the two middle squares on their side of the game board. Two Footman are then placed next to the Duke. Each turn a player may choose to either move a single tile, or randomly draw a new tile from the bag. With twelve different Troop Tiles, all double-sided, and sixteen total pieces for each player, the variety of game play is limitless.

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Jan 092013
 

This is long over due, but I wanted to make sure that I gave this game a proper play test. Mage Wars is a mutation of the board and card game genres that borrows a miniature game feel. That is, it combines elements from card and board games to create a unique play experience. In this article we will focus on mechanics, “deck construction”, combat and more.

 

But before going crazy on the game let’s talk about their history. The crew at Arcane Wonders started developing Mage Wars five years ago. In that time they have run several play tests and visited several convention; experiences that they used to further develop the game.

 

The basic idea behind Mage Wars is that you control a mage in the battle arena. Each mage casts spells to defeat the other in tactical combat of magic. When one mage has lost all their life the game ends. The basic game comes with everything for two mages four mage options.

 

At first Mage Wars is a little bit overwhelming to learn. But the support offered by Arcane Wonders makes the curve an easy burden. They have how to videos and a packaging disclaimer. They are doing a great job keeping in touch with the players, which is a great asset to the game.

 

Where do you start talking about a new game type. I think it would be easiest to start with the board. It is pretty basic. It establishes the arena where you will perform combat. The board also features the mana counters, quick reference chart and a life chart. Further the board is gridded into 12 zones for easy movement and combat. At the start of a game each mage is in an opposing corner diagonally. Since there is no diagonal movement in the game this pretty much safeguards the players from a cheap victory.

 

One of the most unique and fundamental aspects of Mage Wars is the “deck construction”, which isn’t deck construction at all. In Mage Wars there is no drawing. When you sit down to play Mage Wars you start by choosing a mage. The basic game comes with four mages. Once you have selected one you will build your spell book out of the cards you own. I should note that your choice in a mage will affect what spells you can choose. Each mage has schools of magic it can use. While playing you get to select your spells from the spellbook. You start the game with zero spells. During the planning phase each player selects 2 spells. As a big CCG player I find this to be the coolest element. There is no top deck, or bad luck. You are responsible for your choice, which means it is tactics and not luck of the draw. There is still some luck involved in combat, but for precombat mistakes only you are to blame.

 

Each round is broken into two stages, ready and action. In the ready stage you prepare by adding mana, picking spells, and applying upkeep effects. During the action stage mages take turns casting spells, summoning, placing enchantments, and attacking. The exchange of turns is based on initiative that is rolled at the start of the game. Action markers are used to designate what in play cards can and can’t be used.

 

Combat is where the awesome stuff happens. It is a pretty simple system. Mage Wars uses special d6’s for combat.

  • Blanks are misses.
  • Numbers are hits.
  • Exploding numbers are critical hits.
  • Some spells have special effects that only trigger if you roll the correct result. 

Rather than listen to me stumble through combat with words you should watch these videos. They walk you through a few turns of the game.

 

Mage Wars is a unique gaming experience. It sets up an arena where mages collide. You can easily have a lot to command once the game gets rolling. The mechanic that puts Mage Wars over the top is the spellbook. By removing luck of the draw from the game it opens up so many doors to strategy. While it may look like other board games it is not. This is a game that you absolutely must try in order to judge it.

You can learn more about Mage Wars here.

 

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Dreadball from Mantic Games

 Board Games, Gaming News, Mantic Games  Comments Off on Dreadball from Mantic Games
Nov 272012
 

Dreadball

Release Date: Nov 2012

 $ 79.99

DreadBall is a futuristic sports board game played with 30 mm miniatures, set within Mantic’s Warpath universe. You are the Coach of your team, testing your skill and luck against other Coaches in one-off matches or long-running leagues. The simple rules allow a great depth of choice and many opportunities to show your cunning. Rules are provided for four different teams, eight famous individuals, team progression and league play.

DreadBall contains everything you need to get gaming:

  • 1 x 84 Page Full Colours Rulebook
  • 1 x Mounted Game Board
  • 10 x Plastic Corporation Players (3 Strikers, 3 Jacks, 2 Guards)
  • 10 x Plastic Marauder Players (5 Jacks, 3 Guards)
  • 1 x Plastic Referee
  • 2 x Plastic Balls
  • 54 x Game Cards
  • 18 x Dice
  • 13 x Game Counters
  • 24 x Clear Plastic Hex Bases
  • 1 x Roster Pad
  • 1 x Mantic Point

Models supplied unassembled and unpainted. Sprueless Plastic Requires super glue

Check out there Mantic Games for a full list of products but here are a few to get you started.

 

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