Words with Shelly from Wizards of the Coast at Gen Con 2012

 Board Games, D&D, Gen Con 2012, Miniatures, Wizards of the Coast  Comments Off on Words with Shelly from Wizards of the Coast at Gen Con 2012
Aug 272012
 

We had a chance to visit with Shelly at  the Wizards of the Coast booth.  She has a lot of information for us about the Rise of the Under Dark.  We even talk about Joe.

Shelly shares a lot of information with us, while having a good time.

 

The Rise of the Underdark is going to be a great gaming experience.  It really suits players that like to force others out of their comfort zone.

One of the cooler things about this series is that he source book is presented so it can be used in all five editions of the game.  IF that is the future of 5th ed Wizards is moving in the right direction.

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The Dungeon Survival Handbook for D&D

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Apr 242012
 

4E: The Dungeon Survival Handbook

$ 29.95 SRP

Dungeons & Dragons 4E Into the Unknown: The Dungeon Survival Handbook The Darkness Beckons Being an adventurer is a hard business. Dungeons offer adventure, treasure, and glory, but they are fraught with deadly traps, vicious monsters, and sinister puzzles. It takes more than a stout heart and a sharp mind to survive. A hero must be equipped with knowledge and tools if he or she is to face the unknown and live to tell about it. Into the Unknown: The Dungeon Survival Handbook is a guide for players and Dungeon Masters who want to play in a Dungeons & Dragons game that explores dungeons and plumbs the blackest reaches of the Underdark. Whether you’re a Dungeon Master seeking to create a fantastic location populated with beholders and mind flayers, or a player looking to equip your character with the means to fight such threats, this book is for you. Players will find an assortment of new powers, equipment, feats, character themes, and player races, including the kobold and the goblin. For Dungeon Masters, the book is a trove of dungeon-building advice and details, including lore on classic dungeon monsters, some quirky companions for adventurers, a few timeless treasures, and tips for incorporating players’ character themes into an adventure. 160pg Hardcover

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Matt’s Response to Dungeons and Dragons 5th ed

 D&D, Gaming News  Comments Off on Matt’s Response to Dungeons and Dragons 5th ed
Jan 142012
 

First if you haven’t read Ryan’s post you should start here.  It contains links to the information that we base our reactions on.

Before we get too involved here is my brief D&D history.

I started playing in 1981.   I took a break in Middle School.  Started back again in ’86.   The play experience carried me into 2nd edition.  I remember that the transition was a simple one and I enjoyed proficiencies.  I stopped playing again sometime in the mid 90’s.

2002-ish I started to play again.  This time it was 3.5.   Again it was a simple step into the the new edition.  Oddly enough I didn’t miss the  things that were changed.  I missed the things that were used for background, like the GM description chart, and the random dungeon building chart from the DMG.

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Dungeons and Dragons 5th Edition Announced

 D&D, Gaming News, Wizards of the Coast  Comments Off on Dungeons and Dragons 5th Edition Announced
Jan 092012
 
A D&D game session in progress

Image via Wikipedia

From the Wizards of the Coast Press room…

It seems that D&D 5th edition will be given a special premiere at Gen Con 2012

Until then Wizards of the Coast plans on lending us their ear.

From the Press Release:

“We have begun obtaining feedback from a limited Friends & Family playtest consisting of internal employees and their gaming groups and soon we will be expanding that group to consist of members from our existing body of playtesters. Then at the D&D Experience convention in late January, Wizards of the Coast will conduct a special playtest of ideas currently in development.”

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Dec 012011
 

Introduction

It all started on a rainy Saturday morning. I was spending the weekend visiting my cousin Lance. We were supposed to ride four-wheelers, but the bone-chilling downpour dashed those plans. So, we did what most adolescent males did in 1988. We turned on that 8-bit wonder, the Nintendo Entertainment System. After some Ninja Gaiden and Contra, we slid in Final Fantasy. The music entranced me, the graphics befuddled me, the gameplay bonded to me. The game touched me mentally, emotionally, physically, and spiritually. It was a whirlwind weekend romance that I would never experience again. A few years later, I received a Super Nintendo for Christmas, and by Easter had finally saved enough money to purchase Final Fantasy II. I ate, slept, and breathed that game; until Final Fantasy III came out.

Those games, and others like them (oh ChronoTrigger, how I miss thee), engaged me unlike any other. Undoubtedly, it is the level of story-telling which goes into those games which makes them the best. And as great as they were (and still are), and as much as I loved them (and still do), I always felt like something was missing – as though the experience could be so much more personal and interactive in a way that would really allow me to be a part of the game, and not just an almost passive observer. I didn’t know it at the time, but video game RPG’s had become my gateway drug to a deeper addiction.

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Con on the Cob

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Oct 142011
 

Well the first day of Con on The Cob is done.

I am quite surprised at how cool this game convention is.  It packs a lot of surprises.

  • Armie Swekel
  • Mike Varhola
  • Sandra Garity  and more which we will cover in more detail later.

Everyone is jovial and willing to talk.

 

I hope to satr bringing you interviews tomorrow from the con.

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