How to assemble Khador’s Wacaster Kommander Scorscha for Warmachine from Privateer Press.
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How to assemble Khador’s Wacaster Kommander Scorscha for Warmachine from Privateer Press.
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Hi all we are back with another video on how to assemble the Khador Man-0-war Shocktrooper. These models are from the Privateer Press Two-Player Battle Box for Warmachine.
Here is our video on how to build an Exemplar Cinerator from Privateer Press
We suggest you watch it in the provided size. We are working on a new camera. This is too fun not to get a new so you can enjoy these more.
More videos to come soon. Thank you all so much for watching our videos.
We hope you liked what you saw. If you have questions or comments please ask. Also thanks to Privateer Press for great toys, and music.mevio.com for finding the score TYG Das Kombat by Digital Motion. Oh and of course to Digital Motion for making music for others to use.
Check back soon for assembly instruction, rules demos, and A Breaking the Box Battle Report.
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My Local Game Store just informed me that Necrons are on the way. He said GW was going to make the announcement around the 22nd of October (no surprise there). I hope that they go with preorders right from that date instead of making us wait until the 5th of November like they always do.
So come back soon so we can give you an idea of the bits break down. Yes, that is right I said bits. And if half the rumors are true this is going to be a great release for bits.
Welcome to the Heavy Gear Universe
Whether you are an experienced gamer or you are looking to get started, Heavy Gear is a war-gamer’s dream. It’s set in a universe where the best of the best do battle in big stompy robots. Dream Pod 9 has put together a fantastic collection of miniatures representing all aspects of combined arms warfare centered on “Gears”. Gears are 15-18 foot tall robots. They are armored and agile carrying tank-like firepower including rockets, auto cannons, lasers and even rail guns. They are capable of inflicting major damage at range while performing martial arts style hand to hand combat.
The setting combines tabletop miniatures with RPG style background. The story takes place on the planet Terra Nova, one of several Earth colony planets. Terra Nova’s poles are temperate but separated by a wide equatorial desert called the Badlands. The North and South wage war across the Badlands while the inhabitants of the Badlands fight for survival and to hold on to their small pieces of inhospitable terrain.
To complicate things further, the forces of Earth have re-appeared to reclaim their colony. The CEF (Colonial Expeditionary Force) is Earth’s strong arm bent on reclamation of the colony planet and all of their resources. There might consists of hover tanks and genetically engineers soldiers called GRELs. After an earlier, failed attempt on Terra Nova, the CEF has set their collective mind and come back with a vengeance.
The combat system for Heavy Gear, which we will discuss in much more detail later, is simple and easy to learn. It is based on opposed rolls (2d6) with simple modifiers. Damage is determined by margin of success and weapon based multipliers. It is an elegant system where every attack counts. Even the lightest attack has the ability to be lethal, giving the exciting feel of real combat.
In addition to the rich storyline, great miniatures, fantastically attractive and well formatted rulebooks, one of the biggest appeals offered by Heavy Gear is the relatively low buy in. A two player starter containing the core rulebook, field guide, dice, a tape measure and 6 gears weighs in at $67. The starter contains everything needed to play Heavy Gear while leaving endless options to expand the game to fit your wants and needs. An out-of-the-box video review of the starter will follow shortly in addition to book reviews, background articles and battle reports.
Keep an eye out for the first battle report where I will be teaching my16 year old son to play and will be sure to include his thoughts on learning the game as well as the diversity of the system.
While the lawsuit has been going on for awhile now it appears there is some new news. If you have not been to Dakka Dakka and to Bell of Lost Souls (BoLS) to read about it I suggest you go here and here. I am going to recap a little bit of what is being said, but I am only going to recap the main portion of the posts. I encourage you to visit the links and read them for yourself.
In a nutshell, Games Workshop filed suit against Chapterhouse because they (GW) claim Chapterhouse has infringed on the intellectual property of Games Workshop. Chapterhouse motioned for a dismissal saying that GW must cite where the infringement is. So far it seems GW has not defined the areas of infringement.
The post on BoLS by BarCode states that GW has taken the following actions in response to the lawsuit.
I don’t know about you but not all of those are bad things. OK, I am bummed out by the fact that Nids and Eldar are on hold. But the truth is GW made that choice not Chapterhouse. Do I agree with it? That is both a yes and a no. Which I will cover in more detail in a minute (it is all opinion).
This is my tale of building 16k. It will include everything from lists, to painting, and maybe more.
Yes, I know you are thinking this is crazy. Who would build a 16,000 point fantasy army. Well, most of think it is, but most of us around here like to play with all of our toys and we do not fall into your standard category of just playing one list. Which we actually believe to be a great gaming crime. So, it actually makes sense for us to play a large game.
I have to thank my buddy for this idea though. About 4 years ago he purchased 16k plus worth of vampire counts. Ever since I have been trying to catch up.
I judge a lot of Magic the Gathering tournaments, and I mean a lot. As a result I get to observe people. One of the things I notice is players and judges ignore their bodies, especially when it comes to hydration. It is important for you and for the players around you that you take care of yourself. Yeah right, why should I care. Well, there are only a handful of reasons, but they can be summed up like this; good health makes for a better game. It is really that simple. Dehydration can have some serious effects on your game, and your body. While not eating foods that supply nourishment can effect you body in many ways (anything from headaches to poor digestion). the rest of this article will talk about recognizing the symptoms of things like dehydration and lack of nourishment.
Dehydration happens when you don’t consume enough liquid (water is the best). Symptoms of dehydration are
While I realize at a tournament there are a lot of other factors that can come into play dehydration is always a first in my mind because it is easy to ignore. So here are some rules of thumb to prevent dehydration. if your game is a light game that does not involve a lot of standing or though consume a cup of water for every hour. If it is more intense consume closer to twenty ounces of water every hour. That might sound like too much, but it’s not. When you game you actually do burn a lot of energy thinking.
Eating improperly can cause all kinds of problems for you. In fact, there are so many I won’t even attempt to cover them. We should all know the common symptoms of not eating right (headaches, fatigue, light headed,). Instead I will share what I have had great success with at events of this nature.
You might say that is a bit much, but the one thing I have learned as a judge is you just never know what is in store for you. I have worked events where where the closest food was a twenty minute walk, and if you are understaffed it just doesn’t work. It is about the same for you as a player. It is better to be prepared. I also go heavy on the grains to combat the potential irratablity from various digestive problems, besides they are a good snack.
If you are wondering why this article is here. This is why. Not too long ago I worked an event where a player did not eat foo. His reasoning was it was too far away to get to it. He was also alone, and had no one to go get the food for him. As a result of not eating, he got a headache. He made this publicly known, and that he believed it was from a lack of food. The player eventually blacked out from fatigue and ended up not finishing the event. I realize that the example above is extreme, but who wants to play with a headache or worse. It really doesn’t take much effort to plan for this, and in the end you will be happier.
Have you ever heard the phrase table top quality? Did you wonder what it means? Well, if you know or think you know what table top quality means read on and I will share with you my findings. We will attempt to do this by not siding with any one view (I will still pick on stereotypes though), but instead by defining it based off reading articles, and forum posts from Dakka Dakka, Bolter and Chainsword, Cmon, and game manufacturer’s websites.
When I first decided to write this article I thought I had a good understanding of the phrase. I was wrong. I discovered that a part of the “painting” community is loud enough that that they are heard. Not only are these people loud they are rude. You will find comments like”table top quality is just another way of saying ” , and “tabletop quality is just an excuse for you not wanting to play me”. So if you are a new player or painter who plays you are forewarned that you will be up against this kind of mentality. I suggest you steer clear of these people as best you can while you are learning to paint.