Battle of Five Armies from Ares Games in June

 Ares Games  Comments Off on Battle of Five Armies from Ares Games in June
May 152014
 

Battle of Five Armies

Battle of 5$89.90 SRP

 

The fierce struggle, witnessed by Bilbo Baggins at the end of his quest, is about to begin!

 

The stalwart warriors of the Free Peoples; Elves, Dwarves and Men, formed an uneasy alliance to defend the Lonely Mountain and the treasure of Smaug. Now, they are facing the endless horde of minions of the Necromancer. The Shadow Armies, led by Bolg, son of Azog, are going to sweep the ruins of Dale and the Front Gate with an unstoppable onslaught.

 

Will the Goblins come through the mountain soon enough to overwhelm the Free Peoples with a two-pronged attack? Can the arrival of Beorn, the skin-changer, turn the tide in favor of the Free Peoples? Will the coming of the Eagles stop the Goblins from crossing the mountain?

 

The Battle of Five Armies is a two-players game that allows you to re-create the epic conclusion of The Hobbit, the world-renowned masterpiece by J.R.R. Tolkien.

 

The Shadow player commands the armies of Bolg, son of Azog, the King of the Goblins of Mount Gundabad, while the Free Peoples player is in control of Men, Dwarves and Elves, led by Gandalf to fend off the goblin army.

 

Based on the acclaimed mechanics first used in the War of the Ring boardgame, The Battle of Five Armies merges action dice and event cards, to make each game a unique experience. The system has been further enhanced by the addition of the “Fate Track” mechanic, handling the arrival of the allies and the triggering of special events. All the key characters in the battle; Bilbo, Gandalf, Thorin, Dain, the Elven King, Bard, Beorn, Bolg, are featured with powerful special abilities and unique sculptures.

 

The Battle of Five Armies includes 125 plastic figures and many more top-quality components.

 

2 player

Ages 13+

90 minute play time

 Posted by at 9:30 PM
May 152014
 

Valiant-RPG-Digital-Initiative-Covers_Unity500 Have you seen the new quick start rules for Valiant Universe RPG? I have. They made me reminisce on some of my early RPG days. In high school we role-played like it was our life. I can’t tell you how much D&D we played. We also played Marvel Super Heroes, Rifts, and even a little bit of DC mingled its way in. We had countless night where we would sneak out of our respective houses and meet up to play in a tent. Yes, I said a tent. Which didn’t do so well in the winter, but we managed to find a barn. There wasn’t any heat at first but we made it work.

I was and I still am very fond of the Marvel Super Heroes Game. It was the first RPG that expanded my vision of what RPG’s could encompass. The game also had a unique flair to it with karma and and power shifts. Valiant is going to be a game that does that same exact thing. Catalyst has introduced some very unique concepts that might just influence the future of story telling games. Two of these are the cue system and the introduction of a lead narrator, at least I have never seen it before.

The Cue system in a nutshell is this; character definition. On each character sheet there is a series of sentences that depict the characters personality. Some of these reflect the hidden identity of the character while others display attitude of the hero, and some exemplify the approach taken in combat. Basically, they are a guideline to influence the players decision making while attempting to stay in character.

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OTONTIN: Warriors of the Lost Empire from Game Salute

 Game Salute  Comments Off on OTONTIN: Warriors of the Lost Empire from Game Salute
May 152014
 

oto04OTONTIN: Warriors of the Lost Empire

$35.00

 

In OTONTIN, players are ferocious Aztec Warriors forming and destroying alliances as they rise to power within the Empire.

 

Each turn is played in three phases: Campaign, Strategy and War. During the Campaign phase, players roll dice to determine their wealth and military strength. They then negotiate with other players during the Strategy phase, secretly joining alliances or giving Attack or Defense orders via Tactic Cards that are played faced down.

 

During the War phase, Tactic Cards are revealed and battles commence! The game ends when a player’s stronghold is worth 20 cocoa beans.

 

OTONTIN is a volatile card game for 3-8 players, ages 10 and up.

oto03

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Dead Light From Chaosium

 Chaosium, RPG's  Comments Off on Dead Light From Chaosium
May 152014
 

image004Dead Light

$9.95

 

The storm had been brewing for days and now it hits! Combined with restless, idle youth and the desire for easy money, something has been released out there amid the darkness, the howling wind, and lashing rain.

 

Dead Light is an adventure scenario for the Call of Cthulhu roleplaying system designed to be played in one or more gaming sessions. An exercise in Lovecraftian-flavored survival horror, the unwitting investigators are caught up in a spiral of terror where only their quick thinking, and courage, will see them through till the clouds clear and a new dawn beckons.

 

Suitable as a stand-alone adventure or as a sidetrack within a larger campaign, Dead Light is set in Lovecraft Country, north of Arkham, during the early 1920s and is ideal for groups of between three to six players.

 

This is one journey your players will not soon forget.

 

By Alan Bligh. 32 8.5 x 11” pages.

 Posted by at 6:28 AM

Belle of the Ball from Game Salute

 Game Salute  Comments Off on Belle of the Ball from Game Salute
May 142014
 
belleBelle of the Ball

$20.00 SRP

 

It is the eve of Carnivale on the magical Victorian isle of Ludobel, and you are all invited to the fantastical festivities!

 

In the card game Belle of the Ball, players take on the roles of party hosts, seeking the best mix of guests to make their gala the greatest by the end of the night. In order to ensure that they stay one step ahead of the other hosts, players will have to carefully watch the growing line of guests at the door, inviting those in that seem to share passions with partygoers already inside, all the while handing out their precious stash of Regrets to those who should seek refuge elsewhere. Of course, other hosts may find it advantageous to invite a rejected guest inside just to collect their accumulated Regrets for later use.

 

Hosts may also choose to ignore the competition for guests and instead try to earn the favor of the Belle of the Ball herself, whose charms can make or break any party.

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 Posted by at 8:47 AM

Munchkin Legends 2: Faun & Games

 Card Games, Steve Jackson Games  Comments Off on Munchkin Legends 2: Faun & Games
May 132014
 

Munchkin legends 2Munchkin Legends 2: Faun & Games

$10.95

 

Faun and Games adds 56 more cards to the Munchkin mythology. You can use the Spear of Density to fight J.R.R. Trollkin, or fend off the Wendigo with your Hell Toupee. Play a new Race, the Faun, and caper out of danger…or into it!

 

Contains:

56 new Munchkin cards in a tuckbox

 
Need Munchkin? Get th original here!

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VivaJava: The Dice Game

 Game Salute  Comments Off on VivaJava: The Dice Game
May 132014
 

 

vivaVivaJava: The Dice Game

$30.00

 

Just like in the original VivaJava board game, in VivaJava Dice, players take on the roles of employees at the VivaJava CoffeeCo., scouring the globe for the best beans to keep the company on top while trying to keep themselves one step ahead of the rest of the executives.

 

VivaJava Dice puts a quick, new twist on the crucial decision of the game: the choice between blending beans or research. Players may now use the dice in their pool to blend – using the beans to create a best-seller for quick points, then deciding whether to press their luck in subsequent rounds for bigger points but fewer dice as the blends degrade. Or they can choose to research, which involves using their valuable beans to gain an ever-changing variety of dice-manipulating abilities, new ways to score, and paths that lead to aiding a competitor for a later payoff or hindering that competitor for immediate gratification. VivaJava Dice also offers a unique system of cooperative dice-rolling that can help you rise to the top, but at the price of someone else riding your coattails.

 

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Box Breaking 99 Southern Pack Infantry from DP9

 Box Breaking, Dream Pod 9, Featured, Heavy Gear  Comments Off on Box Breaking 99 Southern Pack Infantry from DP9
May 122014
 

DP9-LogoB&WsmallIn this Video Matt Takes a look at the Southern pack Infantry for Heavy Gear Blitz.  I do believe I am going to enjoy painting these models.

 

 

Check back soon for our first Figure Forge on the Southern Army Task Force Deal.
Find Great Heavy Gear Products here.
 

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Munchkin: Pathfinder Deluxe from Steve Jackson Games

 Board Games, Card Games, Steve Jackson Games  Comments Off on Munchkin: Pathfinder Deluxe from Steve Jackson Games
May 122014
 

PFMMunchkin: Pathfinder Deluxe

$29.95

 

The award-winning game of killing monsters and taking their stuff meets the award-winning universe of the Pathfinder Roleplaying Game in Munchkin Pathfinder!

Try out new classes like Alchemist and Witch. Join a faction to become an Eagle Knight or a Red Mantis Assassin. Arm yourself with the T-Bone Stake and the Armor of Insults. You’ll need them to defeat the Ghoul Friday, the Whispering Tyrant, and especially Lamashtu, the Mother of Monsters. But first you’ll have to fight your way through all those goblins and kill them and take their stuff!

Munchkin: Pathfinder Deluxe contains the same cards, die and rules as Munchkin Pathfinder, but also includes a game board, pawns and plastic stands. Munchkin: Pathfinder Deluxe also features a brand-new mechanic (“Factions”) and a new D6 for the iconic Pathfinder Goblin.

 

3-6 players

Ages 10+

 

Contents:

168 Cards

1 Custom Six-sided Die

Pawns and Plastic Stands

Rulesheet

Gameboard
Still need the original Munchkin Get it here.
Find Pathfinder Munchkin here.

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Mutants and Masterminds: Gadget Guides Sourcebook From Green Ronin

 Green Ronin, RPG's  Comments Off on Mutants and Masterminds: Gadget Guides Sourcebook From Green Ronin
May 122014
 

gadget guideMutants and Masterminds: Gadget Guides Sourcebook

$29.95 SRP

 

Gadget Guides is a collection of diverse devices for the Mutants & Masterminds Superhero Roleplaying Game, from armor and weapons to psychic crystals and steamtech. Each section of the book looks at a particular type of gadget, putting together the effects and modifiers from the Hero’s Handbook to create a catalog of ready-to-use items.

 

It also includes expanded material on the inventing, artificing, and ritual rules from the M&M Hero’s Handbook. What Power Profiles did for super-powers, Gadget Guides does for gear, making it a great character creation and in-play resource for both players and Gamemasters.

 

136 pages, full color, softback

Author: Steve Kenson

PDF available now at DriveThruRPG.

 

 

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