Figure Forge Post Human Republic Starter

 Dropzone Commander, Featured, Figure Forge, Hawk Wargames  Comments Off on Figure Forge Post Human Republic Starter
Oct 292014
 

In this Figure Forge Matt Assembles the Post Human Republic starter for Dropzone Commander from Hawk Wargames.  The Post Human Republic turned it’s back on humanity long ago and is no longer recognizable as humans, but they are clearly cyborgs.

 

 

 

 

Once they are painted we will start playing some DZC.

Flip Through Rise of Tiamat Review

 D&D, Featured, Flip Through, Wizards of the Coast  Comments Off on Flip Through Rise of Tiamat Review
Oct 232014
 

In this Flip Through Matt takes a good look at The Rise of Tiamat without spoiling it.  This book is full of content, very few pictures.

The Rise of Tiamat will be available in stores November 4th 2014.   you can also grab a sample at D&D Organized Play.

Figure Forge Shaltari Starter for Dropzone Commader

 Dropzone Commander, Featured, Figure Forge, Hawk Wargames  Comments Off on Figure Forge Shaltari Starter for Dropzone Commader
Oct 222014
 

In this Figure Forge Matt Puts together the Shaltari Starter.   The Shaltari are a highly advanced and sophisticated race that understands the flow of time better than any other.  This is one of the cooler looking factions.

It won’t be long before these are painted up and on the table.

Monster Hunters Review from Avalon Games

 Avalon Games, Avalon Games, Featured  Comments Off on Monster Hunters Review from Avalon Games
Oct 192014
 

Monster Hunters is set in the Edwardian Europe, where the idea is Gothic horror. Werewolves, vampires and other strange beasts run rampant in this setting. This unique setting mixes the traditional fantasy setting with one that is quite a bit more technological than you might be accustomed to. Monster hunters focuses heavily on new classes and their origins, but it also introduces new rules like modern weapons.

The Book doesn’t waste any time and dives right into the origin stories. There are 8 and each focuses on the following on helping the player round out the character. The origins can easily help the player define his motivation, how they learned about the monsters, and why you hunt the things you do. I chose to make a character using the Romani origin story because it reminded me of the gypsies in several b&w horror movies.

The 10 classes are basically reflections of the core classes that have been customized to fit this particular game world. For example the hunter closely resembles a Ranger. This class grants class abilities like favored enemy, favored terrain, and Hunter’s Tricks. Which is what I think is a cool ability that is a Hunter’s trick. Once per day the hunter can, when reduced t 0 hp, take a five foot step instead and be staggered until his next round. It could be a very beneficial ability.

All of the skills and feats offered in this book help further the characters development within this Edwardian horror setting. Since that time frame for this is 1911 it includes skills like drive, collect evidence, and jury rig. All of which can prove to be very advantageous in this setting.

It’s also worth mentioning the inclusion of a modern day currency system that reflects 1911. The system includes a conversion for gold. The flavor created by this is a much better reflection for purchasing aeroplanes or Harley’s. Not to mention some of the more interesting equipment like the Luger, and telescoping sights.

The most detailed or critical section of the book is the mechanics covering modern firearms. Avalon Games spent a lot of time explaining the nuances the new weapons bring. Some of these are rate of fire, strikes are made against touch AC. But my favorite is called shot by location. They cover both the advantages and disadvantages of targeting just about any portion of the body imaginable. For example if I target a large part of the body, like the torso, I suffer a minus two penalty, while shooting something smaller target grants a larger penalty. If you hit there are three possible outcomes,called shot, critical called shot, and debilitating called shot they cause anything from inconveniences to permanent damage. I feel you should know that these optional rules teeter on 50 pts of damage being done in order for the more sever effects to occur.

I have found this to be a good read, it offers a unique break from your normal fantasy game. The rules are well written for a setting that has become a classic genre in literature. If you are creative this is a great book that you can easily adapt for your own projects.

 

Monster Hunters is available at Avalon Games and DriveThuRpg. It is part of the Pathfinder Drivethru sale that ends tomorrow October 20th 2014.

Flip Through Grim Tooth’s Traps

 Featured, Flip Through, Flying Buffalo, RPG's  Comments Off on Flip Through Grim Tooth’s Traps
Oct 162014
 

In this Flip Through Matt talks at Grim Tooth’s Traps.  Many of these traps are just down right evil fun. Especially the room traps.  Mat doesn’t mention all 101 of them but you get enough for you to have the idea of what this book is about.

 

 

I’m looking forward to make some traps now.

 Posted by at 6:17 PM

Box Breaking 146 Myth Wave 3

 Board Games, Box Breaking, Featured, MERCS, Myth  Comments Off on Box Breaking 146 Myth Wave 3
Oct 132014
 

In this Box Breaking Matt gets to take a look at the Third wave from Myth from Megacon Games.  I believe this is everything – except for the bag of heroes I dropped on the floor and found today.

 

 

I managed  to prime everything today so maybe you’ll get to see some painted figs soon.

Flip Through Advanced Class Guide for Pathfinder

 Featured, Flip Through, Paizo Publishing, Pathfinder  Comments Off on Flip Through Advanced Class Guide for Pathfinder
Oct 092014
 

Matt Looks at the Advanced Class Guide for Pathfinder .  It features 10 new classes.   Many of these are mergers that are basically “templated” multi-classes  that are ready for the players to move on without wasting time on too many decisions.  my favorite two are the Bloodrager and the Investigator.  The Bloodrager barbarism with sorcery, while the investigator mixes alchemy with a rogue.  the book also introduces new archetypes, prestige classes, feats, spells, equipment and a chapter on designing your own classes.

 

 

I will be writing a full review in the seven to fourteen  days.