Jul 192013
 

MTG 2014 Core SetEach year brings an exciting new release of the Magic: The Gathering Core Set. Brand new cards are introduced, a few favorites return, and the Standard tournament environment is invigorated with fresh ideas for decks. The Magic: The Gathering 2014 Core Set offers impressive cards for Magic players of all experience levels and Ultra PRO can provide your set with the protection and style it deserves.  Displaying some of the artwork from the 2014 Core Set, your game play is sure to create a spark even Chandra could appreciate.

Ascension: Darkness Unleashed Expansion

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Jul 192013
 

Ascension Darkness Unleashed ExpansionAscension: Darkness Unleashed Expansion

$29.99 SRP

 

New Energize cards, including Heroes and Constructs that transform into even more powerful forms!

 

Harness the power of Dark Energy Shards, a new take on the Treasure cards introduced in Ascension: Rise of Vigil!

 

Playable as a stand-alone 2-player game, or combine with Ascension: Rise of Virgil for an expanded game with up to 6 players!

 

Contains:

 

196 Cards

30 Deluxe Honor Tokens

Full Color Rulebook

Storage Tray

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Hungry Dragon: Pirate Edition

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Jul 182013
 

Hamster PressHungry Dragon: Pirate Edition

$14.99 SRP

 

Fight a dragon. Steal treasure. Don’t get eaten. The dragon hunter’s creed.  Heroes have tracked a dragon back to its lair. Now they battle the beast while snatching up treasures. They can steal the good stuff from one another while the fight goes on. All the while the dragon fights back swallowing heroes and treasures that slowly move towards the beast’s fiery stomach. Prepare to make some noise, this is a boisterous game.  The Amazon and Pirate versions of the game add together to form a single bigger game.   

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Yu-Gi-Oh!: Judgment of the Light Booster Display August 9th

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Jul 122013
 

 

Yugi

Yu-Gi-Oh!: Judgment of the Light Booster Display

$95.76 SRP

Configuration:

24 Packs per Display Box

The Yu-Gi-Oh! Trading Card Game introduces its next 100-card core booster set, Judgment of the Light. New Synchro Monsters make a BIG comeback, while fan favorites from past sets like Archfiends and Mecha Phantom Beasts see increased support. Based on the Yu-Gi-Oh! ZEXAL animated series; Judgment of the Light follows our heroes Yuma and Astral through some dark times but through faith and the help of some awesome monsters like Number C39: Utopia Ray Victory, pull through victorious. That’s not all – more Number monsters that go beyond the 100 limit make their way into this booster with easier ways to be summoned with all new Rank-Up Spell Cards! Play like your heroes and become a champion with Judgment of the Light.

100-card complete set:

48 Common

20 Rare

14 Super Rare

10 Ultra Rare

8 Secret Rare

 

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Shadowrun Crossfire – No Deck Thinning

 Card Games, Catalyst Game Labs, Deck Building Games, Shadowrun  Comments Off on Shadowrun Crossfire – No Deck Thinning
Jul 102013
 

Shadowrun-5-Crossfire-Logo1Deck-building games have a tradition of allowing you to remove cards from your deck (“trashing” them) during the course of the game. That allows you to remove the least significant cards from your deck and therefore gain greater access to your best cards. Shadowrun: Crossfire doesn’t have trashing, and I’m here to explain why.

1) No drawback. In games like Dominion or Thunderstone, the ultimate goal of the game is to fill your deck with cards that are worth victory points. These cards dilute your deck as the game nears its end . . . and they dilute your deck the most if you’ve made it small by trashing! ButShadowrun: Crossfire is about adventuring, and there is no end-game dilution effect. Trashing under these conditions would be incredibly powerful.

2) Loss of identity. In Shadowrun: Crossfire, each runner gets a different starting deck, depending on your role. These cards aren’t strong, and you’d sure like to trash them after you’ve bought a few replacements, but they define your identity! So instead of trashing, we added various black market cards that key off your starting cards—either by enhancing them, or by depending on their presence for best effect. Your starting cards end up staying relevant throughout the game.

3) Variety. It’s cool in Dominion if you can draw and play your whole deck every turn, but it wouldn’t be quite as cool in Shadowrun: Crossfire, where you’re supposed to be facing new and unpredictable challenges and situations every turn. Instead of letting you draw your whole deck every turn, we went for making each individual card powerful and significant.

—Sean McCarthy

 

You can read more about Shadow Run Crossfire at Catalyst

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Jul 082013
 

Watch as Matt bust open the Sentinels of the Multiverse for the first time.

 

Since I have opened this box a week ago my boys have wanted to play every day and we have.   Sentinels is a great game.   I hope to film another video with game play in the near future.
Music Superhero performed by Candye Kane

Thank you Music Alley
Terms

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Box Breaking 69 Tenka from Victory Point Games

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Jul 062013
 

Watch Matt as he takes a look at Tenka from Victory Point Games. Tenka is a game based on the warlords of Japan.

In about a week we will have a game demonstration for you so click a social media link on the right hand side of your screen to follow us.

You ca always visit Victory Point Games too.

High Command from Privateer Press

 Card Games, Deck Building Games, Privateer Press, Warmachine  Comments Off on High Command from Privateer Press
Jul 062013
 

high commWM: High Command

$44.99 SRP

 

The fires of continent-spanning war engulf western Immoren, forging great leaders in a crucible of conflict. Bold commanders orchestrate grand strategies and daring battlefield tactics, their actions bringing glorious victory or the despair of final defeat.Do you have the courage and cunning to lead your forces to ultimate triumph? Take command and muster the military might of an entire nation to conquer the Iron Kingdoms!

 

WARMACHINE High Command is a deck-building card game for 2-4 players set in the steam-powered fantasy world of the Iron Kingdoms. This stand-alone game can be played with just the contents of this box or combined with other WARMACHINE High Command products for a customizable experience. Leverage your resources, rally your armies, and dominate your foes to set your banner above all of western Immoren!

 

This box contains game rules and 386 cards, including:

89 Cygnar cards               89 Cryx cards

89 Khador cards               89 Protectorate of Menoth cards

15 Winds of War cards   15 Location cards

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Jun 242013
 

Mage WarsAt Origins 2013 we sat down and chatted with Patrick Connor from Arcane Wonders about Mage Wars.   Patrick brings us up to date Mage Wars by sharing information about the Conquest of Kumanjaro.  We even geat a greater treat when he spills information on the Druid and Necromancer coming up in the next expansion.  He also discusses the Ambassador Program.

You can learn more about Mage Wars at Magewars.com and follow them on facebook.

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