Libertalia from Asmodee Editions

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Jul 282012
 

 

Outwit the plans of competing pirates over three campaigns while using the same crew cards as your comrades! Will you be able to make the most of the abilities of your characters at the right time, or will you have the loot snatched from under your foot by a wilier pirate than you? Dive in and prove your knack for tactics! The game takes place over three campaigns where players try to amass riches by looting ships. Looting is a dangerous activity, as players need to avoid collecting cursed relics. At the end of the game, the richest player is deemed the winner! The box contains: 1 game board; 6 pirate dens; 6 score tokens; 6 crew tokens; 180 character cards (30 for each player); 1 score track; 50 booty tiles [4 chests, 6 jewelry, 10 goods, 6 Spanish Officers, 6 sabers, 8 treasure maps, 10 cursed relics]; 13 doubloons of value 10; 10 doubloons of value 5; 45 doubloons of value 1, rules

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Dragon Rage from Game Salute

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Jul 282012
 

Dragon Rage

$ 75.00 SRP

 

Dragon Rage is an introductory wargame set in a fantasy world. Dragons and other monsters attack walled cities, trying to destroy as much of the city building as they can while the city garrison fights back. Controls the invading monsters or the city forces in a merciless struggle! The basic game scenario has two Dragons attacking the seaside city of Esirien. The defender controls a small militia that defends the city. All troops are represented by counters on the game board’s hex grid. During each game turn, each player may move some or all his units and then fight the enemies within attack range. The humans have a local hero which has special powers, as well as a wizard that can cast spells. The dragons are very resilient and can breathe fire, destructing men and buildings in a blazing roar. Combat is resolved trough a dice roll on a combat resolution table, cross-referencing the attacking and defending unit’s strength. Dragon Rage is a good introduction to the world of wargames : There are few units on both sides, making the game simple to learn and fast-paced. It will introduce you to key wargaming concepts such as tactical movement on an hexagon grid, units statistics printed on the counters, use of a combat resolution table, attack-to-defense ratios, terrain modifiers, reinforcements, and special abilities.

 

Game Contents: ·Double-sided mounted game board : The walled city of Esirien, and Nurkott – an Orc oppidum ·213 thick, die cut, full color counters and markers. ·One 16 pages Game Manual with simplified rules to teach you the game. (English, French, Spanish or German) ·One 36 pages Rules Reference Manual with extended rules, including 12 scenarios ( 6 for each map ), tournament rules, campaign rules to play several linked scenarios, and additional rules to make your own scenarios. (English, French, Spanish or German) ·4 monster charts to track the damage done to the Dragons, Rocs, Wurms, Giants and other monsters. ·1 Player aid with summaries for spells and Dragon combat. (English only) ·2 plastic six-sided dice (2d6) ·4 Plastic bags for components storage

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Mythic Battles from Iello in August

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Jul 272012
 

Mythic Battles

$ 49.99

 

Mythic Greece is in chaos: Athena and Hades are at war and have sent their greatest heroes to battle. Take on the role of these generals out of legend, leading fantastic armies and lead your troops to victory!

Mythic Battles is a game which simulates epic confrontations and battles that will take your breath away. Thanks to its innovative system – the Building Battle Board (BBB), which combines game mechanisms from miniature games, board games and card games – Mythic Battles offers you an experience the likes of which you have never seen. Recruit your army, play your cards to activate your units, roll your dice to resolve combat – reinvent your way of playing!

This box contains two complete armies to play with two or four players, an initiation campaign, as well as all that’s required to play as you wish. Other armies and units will periodically be released to flesh out your campaigns.

Write your legend in the blood of the fallen!

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Ascension: Immortal Heroes From Gary Games

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Jul 272012
 

Ascension: Immortal Heroes

$ 29.99

 

Ascension: Immortal Heroes is designed to be a 2-player standalone game in addition to being an expansion for Ascension: Storm of Souls to play with up to 6 players! The 69 new center deck cards feature tons of new Events and Trophy monsters introduced in Storm of Souls, as well as all new cards for every faction. In addition, players will be able to tap into the power of Soul Gems – trapped souls of heroes from the past.

 

Contents -164 Cards, Including: -69 New Center Deck Cards -40 Soul Gem Cards – 2 Personal Starting Decks, Each containing 8 Apprentice and 2 Militia cards -35 “Always available” cards (1 Cultist, 2 Fanatics, 16 Mystics and 16 Heavy Infantry) -30 Deluxe Honor Tokens -Full-Color Rulebook -Storage Tray

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Level 7 from Privateer Press

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Jul 182012
 

From the Privateer Press  release

“There is no Subterra Bravo.”

Officially, the top-secret military facility doesn’t exist. There is no record of it: no blueprints, no photographs, no credible accounts. Rumors persist, but no one has ever found it. And those who have looked have disappeared.

Hidden from the trusting citizens of the U.S., inhuman denizens conduct gruesome experiments on their human victims. A small band of captives have awakened deep in the aging facility and now face impossible odds in a desperate attempt to escape with their lives.

Welcome to LEVEL 7, a sinister science fiction setting where nefarious conspiracies conceal the government’s collaboration with an unspeakable alien menace. More than a single game, LEVEL 7 is a whole world to be explored through a series of interactive and multimedia experiences.

 

Level 7 is due to release in September.   With any luck we can find out something more about the game at Gen Con.

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 Posted by at 7:46 PM

Scavengers Review

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Jul 092012
 

Scavengers is a board game that was an Origins Nominee this year. Each player has four recipes they need to scavenge the ingredients for. The first to do so wins the game. Where players compete to win, or scavenge, food at camps. They do this by using a hand of cards that contains “camp” effects, and scavengers. The two scavengers that come to my mind are Coyote and Raccoon. Each animal has a strength that is used to determine who wins the camp. This is done by adding each players strength and comparing them to other players totals at the same camp. The board consists of only three camps.

 

When I opened up the game I really though that it was going to be superficial. Then I read the rules. I was to say the least frustrated. It isn’t the rules fault. It is mine. There is a lot to take in visually when learning how to play scavengers. I suggest having one person moderate the first game while others play. About the game itself, I really thought it was going to be simpler than it is. The game is truly a tactical and strategy game. What do I mean by that? It is tactical because each round brings new challenges to each player for recipe fulfillment. And it is strategic because you have long term planning in the works from the start of your first turn.

 

All in all Scavengers is an excellent game that has earned a spot in my convention box. In other words I like it enough it is going to travel with me, and I am hard to please.

 

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Ghost Pirates From Brooklyn Indie Games

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Jul 062012
 

Ghost Pirates

$ 25.00 SRP

 

A game of ship to ship tactical action for 2 scurvy players. Knave! Ye be tasting my wrath fer trespassin’ on me seas. BOARD ’ER YA SCALLYWAGS, AN’ KEELHAUL HER CAPTAIN! Ethereal pirates swarm back and forth over each other’s ships as the seas toss in a midnight storm. The decks of each vessel shift in and out of reality as the fighting begins. One captain and crew will emerge triumphant, and the loser will be damned to stalk the bowels of Davy Jones’ locker. How will it end for you? Ghost Pirates is a unique tactical game that takes about 30 minutes to play, and is suitable for ages 13 and up. Its learning curve from tactics to strategic play is not too steep and will not scare off new players. You can learn and play your first game in about 30-45 minutes, and have a second go within the hour.

 

Game Contents: •72 cards •34 crew tokens •set of custom six-sided dice

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Sky Traders From fantasy Flight Games

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Jul 032012
 

Sky Traders

$ 49.95 SRp

 

Launch your skyship into the clouds in Sky Traders, a board game of adventure, commerce, and intrigue for two to five players. Evade ruthless Wind Pirates and manipulate the commodities market. Work with your peers to create larger profits for everyone, or try to undermine your rivals and keep all of the revenue for yourself. Trade your way to fortune and fame as you attempt to take control of the powerful Sky Guild! • A board game of trading and negotiation for 2-5 players • Players assemble a unique board for each game, creating additional replayability • Includes a finely sculpted miniature for each sky trader • Control the value of trade goods and gain Influence with the powerful Sky Guild • Plot your course and rise to the ultimate rank of Master of the Sky Guild.

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Wiraqocha From Coffee Haus Games

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Jun 292012
 

Wiraqocha

$ 60.00 SRP

 

We are in the early XXth century, but the world is not as we know it. In 1895, exploring Amazonia, Auguste Copperpot discovered a gate to a lost valley, occupied by a primitive civilization. Wiraqocha Valley was the name he gave to this remote Eden. This world enclosed a treasure that was going to revolutionize modern sciences, namely the Somnium, an orange luminescent crystal showing amazing properties. It can be used as fuel, affects matter and even time. Immediately, this virgin land became a new Eldorado for European colonists. Empress Victoria II decided to send several conglomerates to share this promised land and reap the fruits to her benefit. Zeppelin fleet, full of scientists, adventurers and looters, clouded the Atlantic sky. Wiraqocha Valley is represented by an adjustable board consisting of 22 hexagonal tiles, each of them being identified by a number from 1 to 12, or a dice combo (pairs or straights). In his turn, each player rolls some six-sided dice, combining them to take possession of territories, or to protect from the opponents the ones he already owns. Every hexagon affords resources or special capacities, which are means to influence die results to fit one’s strategy. There are three ways to win: bring back a huge cargo of Somnium to the Empress; acquire enough scientific knowledge to build the Leviathan, a terrifying weapon serving the Kingdom; or find in the temple depths the four relics that will allow you to reach Wiraqocha’s treasure.

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Der Weltkrieg: The Grand Campaign From Decision Games in July

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Jun 292012
 

Der Weltkrieg: The Grand Campaign

$ 79.95 SRP

 

July 28, 1914: The peace of Europe is shattered. Rapid fire cannons and machine guns usher in a new and deadlier form of warfare. The major powers had prepared for years, building up massive armies and navies. It was supposed to end quickly. War was now too expensive, too deadly. But they would fight on to the death. The War begins with sweeping invasions. Great armies marching to the largest battles yet seen. Murderous fire produces unimaginable casualties. Exhausted, they dig in. The Armies develop Siege Howitzers, Poison Gas, Tanks, and Combat Aircraft. New tactics attempt to overcome the deadlock of trench warfare. Mass Tank Attacks, Storm Troopers, Drumfire Barrages. The war is on multiple fronts. Belgium, France, Italy, Austria, Serbia, Greece, Turkey, Poland, Russia, Romania, Palestine, Mesopotamia. The conflict is much broader than just the battlefields. Factories must be supplied and people fed. Produce the guns, shells and bullets the armies need, or face disaster. The Grand Campaign combines all of the Der Weltkrieg series titles. Link all of the campaigns together to simulate the entire war from start to finish. All options are now on the table, as you control everything.

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