In this Box Breaking Matt takes a look at the Bushido miniature Tenshi Seishin na Goei
Copyright secured by Digiprove © 2012
In this Box Breaking Matt takes a look at the Bushido miniature Tenshi Seishin na Goei
Copyright secured by Digiprove © 2012
From the Privateer Press release
“There is no Subterra Bravo.”
Officially, the top-secret military facility doesn’t exist. There is no record of it: no blueprints, no photographs, no credible accounts. Rumors persist, but no one has ever found it. And those who have looked have disappeared.
Hidden from the trusting citizens of the U.S., inhuman denizens conduct gruesome experiments on their human victims. A small band of captives have awakened deep in the aging facility and now face impossible odds in a desperate attempt to escape with their lives.
Welcome to LEVEL 7, a sinister science fiction setting where nefarious conspiracies conceal the government’s collaboration with an unspeakable alien menace. More than a single game, LEVEL 7 is a whole world to be explored through a series of interactive and multimedia experiences.
Level 7 is due to release in September. With any luck we can find out something more about the game at Gen Con.
In this Inside Look Matt takes a peek at some of the minis from the Wreck Age miniature line. Wreck Age takes place in a post Exodus earth. That is all of well to do populace has fled the polluted planet.
Want to learn more visit them here.
Varisia, Birthplace of Legends
$ 10.99 SRP
Never has a land needed heroes more than Varisia. There, at the edge of civilization, barbarians clash with dark armored invaders, foul creatures lurk within the hearts of titanic monuments, and daring explorers unearth the secrets of a forgotten age of wizard-tyrants. This definitive guide equips players with all they need to face Varisia’s dangers and mysteries, as well as dozens of new options for playing characters native to this wild region—perhaps as a mystical thunder caller of the Shoanti barbarians, a daring bravo leading a caravan of Varisian wanderers, or an obsessed magic-user steeped in the lore of the sinister Thassilonian empire. New options for character backgrounds and campaign traits allow players to integrate their characters into any of the Adventure Paths set in Varisia—such as the Rise of the Runelords or Shattered Star Adventure Path—like never before. Varisia needs heroes, be one of them with the all-new format Pathfinder Player Companion: Varisia, Birthplace of Legends!
Written by F. Wesley Schneider
Each monthly 32-page Pathfinder Player Companion contains several player-focused articles exploring the volume’s theme as well as short articles with innovative new rules for all types of characters, as well as traits to better anchor the player to the campaign.
Copyright secured by Digiprove © 2012$ 19.99 SRP
August Release
This indispensable 64-page book presents thirty new prestige classes for use in your Pathfinder RPG campaign! Each ten-level prestige classes is tied to a different organization or theme found in the Inner Sea region of Golarion, featuring long-awaited explorations of the Aldori Swordlords, Hellknight Signifers, Paladins of Irori, and the infamous Gray Gardeners! Looking for a way to ride a mastodon into combat? Take some levels in the Mammoth Rider prestige class! Eager to harness the mysteries of ancient wizardry? Delve into the secrets of the Arclords of Nex! Looking for some respect and power for your gunslinger? Join the ranks of Alkenstar’s Shield Marshals! These and many more prestige classes await discovery in the pages of Paths of Prestige!
Copyright secured by Digiprove © 2012Rise o/t Runelords AP Pawn Collection
$ 15.99 SRP
Key monsters and NPCs from the Rise of the Runelords Adventure Path come alive on your tabletop with this collection of more than 100 creature pawns for use with the Pathfinder Roleplaying Game or any tabletop fantasy RPG! Printed on sturdy cardstock, each pawn contains a beautiful full-color image of a monster or NPC from the Rise of the Runelords campaign, including goblins, dragons, giants, ogres and dozens of unique NPCs that are also suitable to represent player characters. Each cardstock pawn slots into a size-appropriate plastic base from the Pathfinder RPG Bestiary Box, making them easy to mix with traditional metal or plastic miniatures. With multiple pawns for commonly encountered creatures and tons of distinct creature images, the Rise of the Runelords Adventure Path Pawn Collection brings the friends and foes of Pathfinder’s original campaign alive like never before!
Copyright secured by Digiprove © 2012Some of you already know that Paizio has teamed with Dynamite to create a Pathfinder comic book series. The story is going to start with 3 heroes uncovering an evil plot that involves goblins. More specifically it involves the unification of tribes. I am guessing their quest is to uncover the madness behind the growing threat to Golaria. I don’t know about you but I am excited.
The creative mind behind the story telling is Jim Zub. Jim has already had an extensive career, you can read his bio here. Lets not waste anymore time.
Through Gamer Goggles (TGG): I am curious about your operation. Do you work alone? That is do you do all of the art, fiction and editing?
Jim: Not all. I’m just the writer on the Pathfinder comic series. There are all kinds of other people involved in the development of this comic series. We have an art team (line art being done by Andrew Huerta , colors by Ross A. Campbell), an editorial team at Dynamite Entertainment (the comic publisher) and the team at Paizo (creators and publishers of the Pathfinder RPG). My job is to create a storyline for the comic series and to develop the back story and motivations for Pathfinder’s “iconic” characters, the core group that has been used to visually sell all of the Pathfinder RPG products but have never been fleshed out in terms of history or personality. Continue reading »
Copyright secured by Digiprove © 2012Scavengers is a board game that was an Origins Nominee this year. Each player has four recipes they need to scavenge the ingredients for. The first to do so wins the game. Where players compete to win, or scavenge, food at camps. They do this by using a hand of cards that contains “camp” effects, and scavengers. The two scavengers that come to my mind are Coyote and Raccoon. Each animal has a strength that is used to determine who wins the camp. This is done by adding each players strength and comparing them to other players totals at the same camp. The board consists of only three camps.
When I opened up the game I really though that it was going to be superficial. Then I read the rules. I was to say the least frustrated. It isn’t the rules fault. It is mine. There is a lot to take in visually when learning how to play scavengers. I suggest having one person moderate the first game while others play. About the game itself, I really thought it was going to be simpler than it is. The game is truly a tactical and strategy game. What do I mean by that? It is tactical because each round brings new challenges to each player for recipe fulfillment. And it is strategic because you have long term planning in the works from the start of your first turn.
All in all Scavengers is an excellent game that has earned a spot in my convention box. In other words I like it enough it is going to travel with me, and I am hard to please.
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$ 25.00 SRP
A game of ship to ship tactical action for 2 scurvy players. Knave! Ye be tasting my wrath fer trespassin’ on me seas. BOARD ’ER YA SCALLYWAGS, AN’ KEELHAUL HER CAPTAIN! Ethereal pirates swarm back and forth over each other’s ships as the seas toss in a midnight storm. The decks of each vessel shift in and out of reality as the fighting begins. One captain and crew will emerge triumphant, and the loser will be damned to stalk the bowels of Davy Jones’ locker. How will it end for you? Ghost Pirates is a unique tactical game that takes about 30 minutes to play, and is suitable for ages 13 and up. Its learning curve from tactics to strategic play is not too steep and will not scare off new players. You can learn and play your first game in about 30-45 minutes, and have a second go within the hour.
Game Contents: •72 cards •34 crew tokens •set of custom six-sided dice
D&D Dungeon Command: Sting of Lolth
$ 39.99 SRP
D&D Dungeon Command: Heart of Cormyr
$ 39.99 SRP
Dungeon Command is a card-driven, tactical board game that uses miniatures. Each faction comes in its own box, and contains twelve miniatures, plus cards, tiles, and rules needed to play the game. While each faction box is meant to be played by a single player, quick-start rules are provided that allow two players to engage in a shortened version of the game using only one box. This game focuses on skill, eliminating luck-driven mechanics in favor of player-driven mechanics, creativity, and quick thinking. Each box comes with themed miniatures designed to play as a unified war band that not only works well together mechanically in-game, but also from a story perspective. This particular set contains many hero-type miniatures, including a Ranger, a Rogue, a Knight, Defenders, and Warriors. Each Dungeon Command set includes game pieces that can be used in multiple D&D-branded products. In addition to their use in the Dungeon Command game, the miniatures can be used in the D&D roleplaying game, and every pack comes with 12 cards usable with the D&D Adventure System cooperative games (Castle Ravenloft®, Wrath of Ashardalon™, and The Legend of Drizzt™).