Figure Forge Assembling Warpath’s Marauder

 Figure Forge  Comments Off on Figure Forge Assembling Warpath’s Marauder
Nov 232011

As promised we are bring you our first installment of Figure Forge on the Warpath Game line.  This episode features the Marauder.


That is our first Model from the Warpath 2 player starter box.  I think it is a really cool model.  I am going to use it in several games

Music found at

The song The Hunt is performed by Finn

Ice Dice Demo

 Games and Education  Comments Off on Ice Dice Demo
Nov 232011

Ice Dice is a fun game that is easy to play.  It is easy to learn.  Ice Dice is a game that teaces basic critical thinking skill, and strategies.


There you have it a great Game from Looney Labs

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Hell Dorado New Releases in December

 Gaming News  Comments Off on Hell Dorado New Releases in December
Nov 232011

Here is a gallery of  whats New with Hell Dorado.


I haven’t actually seen any of these figs yet but the pictures look awesome.

Hot News! Paizo Publishing to License an MMO

 Gaming News, Pathfinder  Comments Off on Hot News! Paizo Publishing to License an MMO
Nov 222011

Paizo publishing announced that they were teaming up with Goblin works.   Below is the official announcement.


Paizo Licenses Pathfinder MMO Rights

Goblinworks to Produce Next-Generation Fantasy Sandbox MMO

November 21, 2011 (REDMOND, Wash.) – Paizo Publishing, LLC has licensed the MMORPG electronic gaming rights to its smash-hit Pathfinder Roleplaying Game intellectual property to Goblinworks, a Redmond, Washington game developer and publisher that will create Pathfinder Online, a next-generation fantasy sandbox massively multiplayer online game. Founded by Paizo co-owner Lisa Stevens (Pathfinder RPG, Vampire: The Masquerade, Magic: The Gathering), game industry veteran Ryan S. Dancey (Dungeons & Dragons Third Edition, EVE Online), and experienced MMO developer Mark Kalmes (Microsoft, Cryptic Studios, CCP), Goblinworks is an independent company that will work with Paizo Publishing to bring the award-winning world and adventures of the Pathfinder Roleplaying Game to the online gaming market. The process has only just begun, and there is plenty of opportunity for gamers to get in on the ground floor of this exciting new project. Paizo and Goblinworks are committed to soliciting player feedback about the Pathfinder Online project, and more information can be found at
Pathfinder Online will cast players as heroes in a unique online fantasy world filled with sword & sorcery adventures and kingdoms inhabited and controlled by thousands of competing players. Players can explore, develop, adventure, and dominate by playing fighters, rogues, clerics, or any of Pathfinder’s many character classes, or they can go beyond the standard options to create nearly any type of character imaginable. Find lairs, ruins, and caverns filled with monstrous creatures and incredible treasure. Build glittering cities of castles and bustling markets. Take to the battlefield with vast armies to seize and hold territory. Players change the world and create new stories as they compete for resources, land, and military might. The possibilities are endless.
“I’ve been hoping for a chance to work with Lisa and the Paizo team on a Pathfinder project for years, and now that we’re joining forces to produce Pathfinder Online, I couldn’t be happier or more excited,” said Goblinworks CEO Ryan S. Dancey. “My goal is to bring the high-quality experience Paizo has delivered for Pathfinder to the MMO platform, and to give players another fantastic way to experience the world of Golarion.”

Learn more about Pathfinder Online at


Paizo Publishing®, LLC is a leading publisher of fantasy roleplaying games, accessories, board games, and novels. Paizo’s Pathfinder® Roleplaying Game, the result of the largest open playtest in the history of tabletop gaming, is currently the best-selling tabletop roleplaying game in hobby stores. Pathfinder Adventure Path is the most popular and best-selling monthly product in the tabletop RPG industry. is the leading online hobby retail store, offering tens of thousands of products from a variety of publishers to customers all over the world. In the nine years since its founding, Paizo Publishing has received more than 50 major awards and has grown to become one of the most influential companies in the hobby games industry.

Goblinworks is the developer and publisher of Pathfinder Online, a next-generation fantasy sandbox MMO. The company is located in the Seattle suburb of Redmond. It was founded in 2011 by a dedicated group of creative professionals with backgrounds in tabletop hobby gaming and online videogame development. Goblinworks is dedicated to creating a fun, immersive online gaming experience for the fantasy roleplaying enthusiast. Its goal is to deliver the best sword & sorcery massively multiplayer game on the market by starting with a carefully designed core of features and iterating on the content continuously after launch, with the input and feedback of the player community.


If you are a Pathfinder fan that sounds like a good thing.  We will keep you up to date as much as we can.  Who knows maybe we will interview Goblinworks and Paizo Staffers.

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 Posted by at 7:04 PM

Game Review Warhammer 40K

 Gaming News, Miniature Game Reviews, Reviews  Comments Off on Game Review Warhammer 40K
Nov 182011

Warhammer 40K is another sci-fi skirmish game.  It has a huge following.  It is both loved and hated by gamers around the world.  There is just so much one can say in the great GW argument, but we aren’t here to fuel that debate.  I am here to give an honest review of Warhammer 40K

Here is my brief history  of 40k.  In November of 2004 (the night bfore Thanksgiving actually)  I painted my first 40 Dark Eldar Warriors.   For, oh the next 3 years we played pretty hard, 2 or 3 nights a week.  So, what happened?  Life just kind of got in the way.  Our 4oK games began to grind down.  We still play a game or 2 a year but it is nothing like it used to  be.

So here we go the roller coaster known as 40K.

Warhammer 40k Uses an archaic set of game rules.  The largest detriment to the game is the whole army activations.  The game industry moved away from this around 2003.  Not only is whole army activation old it slows down game play.  The game would play much faster if the interaction of activations alternated form player to player instead of army to army.  Further, if  the activations alternated squad to squad the game would allow for more tactics.

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Game Review Rezolution From Aberrant Games

 Miniature Game Reviews  Comments Off on Game Review Rezolution From Aberrant Games
Nov 172011

Rezolution is a sci-fi skirmish game from Aberrant Games.  It is set in a cyber punk world where corporations effectively rule all.  That theme always seems to lead the game into a “darker tomorrow”. As far as games go, it does a good job of putting fluff into the game.  It also does an excellent job of using simple mechanics  to achieve fast play.  Since it is a skirmish game you do not need  a lot of toys to play the game.

In order to start playing Rezolution you would need to choose a faction. The easiest and most cost effective way to do this is to buy one of the starter boxes.   Each box has quick start rules and about 5 figures.  If you want the rules you can buy a hard copy with the starter or you can download a copy at wargame vault. In other words for about 45.00 you have everything you will ever need to play the game.

There are a few game mechanics I would like to talk about, opposed  rolling,  models and wounds, craft, and hacking.   It is these 4 mechanics that make the game stand apart.   Opposed rolling is the where you shoot or make a melee attack against another model.  When you do this you and your opponent both roll two six sided dice and add the appropriate attribute to determine the victor.  When models get wounded the wound is recorded.  By making this record you track the “strength” of the figure.  As models are wounded they can face death sooner, or fall unconscious.  Craft is the magic and psionic attribute.  It only appears on models that have a magic or psionic ability.  Each model with craft has craft powers defined on the stat card.  Hack is well computer hacking.   It allows for the model to do thing like,  hack robots, and computers.  It also allows two or more hackers to duel on the grid (a network so to speak).   There are other cool mechanics that make this game  even better, but the  mechanics we spoke of are the ones that truly define Rezolution.

The forums are not always bustling with activity, but they are visited frequently.  Further, the owners of the company takes great interest in their players and answers questions on a regular basis.

I give Rezolution a 5.6 out of 7.  You might be wondering the what or the how behind that rating. Well, there is a long story to it, but basically my wife created a calculator that works of some points we decided were important for a game.  I will go into that more at a later date.  the hort story is we look at

  • start up
  • support
  • gameplay
  • fluff

There are  more sub categories to each of those.  you might think a 5.6 is low.   It’s not.  I have been using it for about 5 years now and it is a harsh calculator.  Many games do not get above 3.

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