Tomorrow Paizo Superstar

 Gaming News, Pathfinder  Comments Off on Tomorrow Paizo Superstar
Dec 052011
 

Paizo is doing it again.  I think this is the fifth year they have had an open submissions contest for RPG designers.   The winner this year gets to write a module for Pathfinder RPG system.   The Contest consists of 5 tests the participant will compete in.

 

You can read all the info here…

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Naruto Rebirth Collectible Tins

 Gaming News  Comments Off on Naruto Rebirth Collectible Tins
Dec 052011
 

Naruto CCG: Rebirth Collectible Tins

Offered in three, unique configurations (“Toad Sages,” “Shattered Bond,” and “Eight Ninja Dogs”), each Naruto CCG Collectible Tin contains four boosters (two each of Series 22 “Weapons of War” and Series 23 “Invasion”) and two exclusive foil cards.

 Posted by at 3:58 PM

Naruto Invasion

 Gaming News  Comments Off on Naruto Invasion
Dec 052011
 

Naruto CCG: Invasion Theme Deck Display

Featuring highly sought after cards like Pain in both his Animal and Asura Paths, Heredical Icon “Outer Path,” Almighty Push, and the first appearance of Sakumo Hatake, this 100+ expansion to the Naruto CCG chronicles the invasion of the Leaf Village by Pain. Invasion is introduced in 50-card Theme Decks and 10-card boosters.

 Posted by at 3:57 PM

New Dark Hersy RPG books in January

 Gaming News  Comments Off on New Dark Hersy RPG books in January
Dec 052011
 

 

 

 

 

 

 

40KRPG: Black Crusade: Hand of Corruption

$39.95 SRP

Hand of Corruption is an adventure in three acts for Black Crusade.

 Presented in one comprehensive volume, this epic story takes a small band of Heretics from the swirling depths of the Screaming Vortex to the far reaches of the Calixis Sector, and then to a parched and windswept Imperial penal world called Saint Annard’s Penance.

 With a host of challenges designed to appeal to a range of group types and play styles, Hand of Corruption offers ample opportunities for both savvy roleplaying and grueling combat.

 

40KRPG: Dark Heresy: Chaos Commandment

$24.95 SRP

A conspiracy at the highest levels of the Calixian Church has finally come to fruition, and the sector rests on the edge of interstellar upheaval.

 Can a small band of Acolytes prevent this coming apocalypse? The Chaos Commandment is an exciting adventure for Dark Heresy. The final chapter in The Apostasy Gambit trilogy (and also playable as a standalone adventure), this epic story pits a small band of Acolytes against an ancient and powerful threat.

 Posted by at 12:52 PM

Magic the Gathering Card Advantage

 Magic The Gathering  Comments Off on Magic the Gathering Card Advantage
Dec 052011
 

I’ve been talking with a lot of newer players lately. They’ve been bringing it to my attention that many of them don’t understand simple concepts or maneuvers that effect the balance of power between players. These concepts or maneuvers, as I like to think of them, are card advantage, card quality, tempo, and board control. All of these can be quite simple to explain and quite difficult to master. Part of that might be because they are often so closely related that a player might not be able to tell them apart. For example at times it isn’t that difficult to confuse card advantage with card quality. Which in turn could also be tempo. But wait a minute, we are getting ahead of ourselves. Lets talk about what each of them is before we get carried away in debates.

 

Card advantage is a series of plays, or a play where a player has gained an advantage in the number of cards drawn and or used from their deck. In short card advantage is staying ahead of your opponent by drawing more cards than your opponent, or making plays that force you opponent to use more cards than you.

 

The classic expression 2 for one can easily be applied to card advantage. It makes perfect sense to everyone, I hope, that if one player plays 2 cards for every one of the opposing players he will not have cards for long.

 

I have taken the time to find some examples of card advantage.

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L5R imperial Histories coming in January

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Dec 022011
 

L5R: Imperial Histories

$39.99 SRP

 

The Imperial Histories recount the triumphs of the Emerald Empire and the most noble Emperors who have lead it in shining glory. Maintained by the dutiful Miya and the devoted Ikoma families, the Imperial Histories are a testament to the Emperor’s unfailing leadership and the never wavering loyalty of his servants. All samurai of the empire can look upon them and be assured of the imperial family’s unquestionable judgment and guidance of the Emerald Empire.

At least, the official imperial histories are such.  The truth…much more interesting. The Imperial Histories pulls back the curtain on many tumultuous eras of the Emerald Empire; revealing not only the glories of the Rokugani, but also their failings and tribulations. Providing a wealth of information for players and GMs alike, this tome serves as a resource for playing in various times of the Empire, or bringing elements of those times to your characters and campaigns.


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Dec 012011
 

Introduction

It all started on a rainy Saturday morning. I was spending the weekend visiting my cousin Lance. We were supposed to ride four-wheelers, but the bone-chilling downpour dashed those plans. So, we did what most adolescent males did in 1988. We turned on that 8-bit wonder, the Nintendo Entertainment System. After some Ninja Gaiden and Contra, we slid in Final Fantasy. The music entranced me, the graphics befuddled me, the gameplay bonded to me. The game touched me mentally, emotionally, physically, and spiritually. It was a whirlwind weekend romance that I would never experience again. A few years later, I received a Super Nintendo for Christmas, and by Easter had finally saved enough money to purchase Final Fantasy II. I ate, slept, and breathed that game; until Final Fantasy III came out.

Those games, and others like them (oh ChronoTrigger, how I miss thee), engaged me unlike any other. Undoubtedly, it is the level of story-telling which goes into those games which makes them the best. And as great as they were (and still are), and as much as I loved them (and still do), I always felt like something was missing – as though the experience could be so much more personal and interactive in a way that would really allow me to be a part of the game, and not just an almost passive observer. I didn’t know it at the time, but video game RPG’s had become my gateway drug to a deeper addiction.

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January releases for Dark Age

 Gaming News  Comments Off on January releases for Dark Age
Dec 012011
 

Here are the January Releases for Dark Age.

 Forsaken Sister of Compassion

Forsaken Weaponsmith

Forsaken Medic

Forsaken Warwind

Dragyri Slingslave (6)

Dragyri Shardslave (6)

Dragyri Taskmaster

Dragyri Soul Warden #1

Dragyri Soul Warden #2

 

 

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Building 16k Warhammer Fantasy My First Converted Centigor

 Building 16000, Gaming News  Comments Off on Building 16k Warhammer Fantasy My First Converted Centigor
Dec 012011
 

If you haven’t read the first two installments of this article you might want to start there.

 

I have gone ahead and converted a Ellyrian Reaver into a Centigor.  Since, I am not very artsy I am quite happy with the result.  I even think it is a better representation of the what I believe a Centigor should look like than the actual models.   Below I will give you the step by step instructions that I used followed by a gallery of photos.

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