The Chronicles of Loth Interview

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Mar 062012
 

Do you like webcomics?  We at Through Gamer Goggles sure do, especially when those webcomics are based on Role-Playing Games!  And that is why we reached out to J.E. & E. Flint, the creators of The Chronicles of Loth.

I first met J.E. through the website “Explorers Unlimited,” a play-by-post site dedicated to Rifts and other Palladium Books games.  So what goes into the creation of a weekly webcomic?  “Mostly spite,” they say.  Listen in and find out more.

TGGN Player

A big THANK YOU to the Flint brothers, for taking the time to sit down with us.  You can find The Chronicles of Loth by clicking here:  http://lothonline.com/ (the only thing you have to loose is a lot of time).

New Warhammer and Deathwatch RPG Suppliments in April

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Mar 052012
 

Deathwatch: The Rising Tempest

As the conflict against the Tau approaches its breaking point and paranoia over their suspected acts of sedition reaches an all-time high, the infamous Lord Commander Ebongrave seeks allies he can trust in his campaign against disloyalty. But are Tau sympathizers really maneuvering among the loyal citizens of the Imperium? And if so, what darker plans do they hold in store? Rising Tempest is an epic adventure in three parts for Deathwatch, the popular Warhammer 40,000 roleplaying game. When the Tau make a play for dominance that threatens to tip the balance of power in the Canis Salient, they’ll unwittingly endanger the entire Jericho Reach… and only the Space Marines of the Deathwatch can stop them.

 

 

 

 

 

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Coming in April From Expeditious Retreat

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Mar 052012
 

Mouth of the Shadowvein

$ 14.00 SRP

The depths of the underearth weigh heavily upon the party as they delve deeper into the cold, hard stone. Every river has an end, even those that never see the light of day. Many adventures behind, the party continues to find the mouth of the Shadowvein. What lies ahead is surely dangerous, but the lure of the deeps is strong with gold and magic.  The Mouth of the Shadowvein concludes the exploration started in The Pod Caverns of the Sinister Shroom and continued in Down the Shadowvein. However, The Mouth of the Shadowvein can be played by those who have not explored those modules. 3rd-5th level characters.

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New LCG’s from Fantasy Flight Games in April

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Mar 022012
 

Ebla Restored

 

Knowledge stolen from the ruins of an ancient city now steers the fate of the world. The third Asylum Pack in the Revelations cycle for Call of Cthulhu: The Card Game, Ebla Restored adds to the cycle’s focus on the power and dangers of eldritch knowledge. Its new cards promote exciting new synergies between dark Tomes and the daring Relic Hunters who seek them. Meanwhile, players gain unprecedented control over their decks and discard piles, finding new ways to work with lost knowledge. Will the forgotten secrets of ancient Ebla provide you the answers you need to stymie your foes? Will humanity tremble before the terrifying might of the Ancient Ones restored to their former glory, or will heroic investigators and scientists thwart them and their zealous cultists to maintain sanity, at least for another day?

 

 

 

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Grand Prix Baltimore

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Mar 012012
 

I have finally recovered from Grand Prix Baltimore and I am ready to give you my report.

Here is the official coverage from WotC

 

There were about 1550 players in the main event.

My favorite question from a player during the event was ” Judge, my opponent played Praetor’s Grasp.  Who’s graveyard does it go in?”  It is nice to know I am not the only one who gets ahead of himself, or says what he hears instead of saying what I hear.   What the player wanted to say is “My opponent exiled a card from my library with Praetor’s Grasp and then played it.  Who’s graveyard does it go in?”   there is only one answer, the owners graveyard.

 

The toughest question I came across involved having two Heartless summonings in play (controlled by the same player) who then plays Solemn Simulacrum.

Solemn enters the battlefield and puts the search trigger on the stack.

State based effects check making Solemns p/t  0/0.

Solemn is put in the graveyard.

Solemns draw trigger is added to the stack.

In what order do the triggers resolve?

 

Other highlights of the event were the artists.   I did manage tou have one sit down meal.  I can’t remember the name of the restaurant.  I doubt I will forget the salmon any time soon.  It was pretty good food.   I was feeling a little under the weather and we were run pretty ragged at this event because the demand on judges to answer questions was higher than normal.  At least I think so.  That might mean that Planeswalker points are bringing more players out to the larger events.  If that is true it is a good thing.

Sorry this is short, but I don’t want to bore you with every ruling we had to make.  Look at the bright side it is an easy read.

 

 

 

 

 Posted by at 2:10 PM

New Board Game from Fantasy Flight Games Infiltration

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Mar 012012
 

Infiltration

$ 34.95 SRP

Designed by Donald X. Vaccarino (Dominion, Kingdom Builder) and based in the dystopian world of Android, Infiltration is a tense card game of futuristic larceny in which two to six players take the roles of thieves, competing to steal valuable secrets from a highly secured corporate facility. The most vital information lies deep within the complex, but each step inward takes you farther from escape. Worse yet, corporate mercenaries are closing in! How long will you push your luck as you avoid security patrols, surpass rival thieves, and try to download the most data before the building is locked down? Includes 114 cards, 149 tokens and markers, 1 security tracker dial, and more

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Feb 282012
 

Wherein we continue to make “friends,” get healed, shakedown a corrupt cop, flash some dwarven-gang signs, become legends (in our own minds), and finally arrive at our destination – the Original/Old Thieves’ Guild!  No doubt the party has learned a lesson and will behave in a more rational, civilized, and polite manner.  (And if you believe that one, I own this sweet bridge in Brooklyn that I’m looking to sell real cheap.)

SV Session 1.5

Oooh, a cliffhanger ending.  Bonsai and Najaris are trading hits and insults while Will and Squirmy keep the guards entertained.  How will it end?  Tune in next time and find out.

And in case you missed it, here’s my favorite line from this episode:

                SQUIRM: I do believe I will strut in as ten chickens.

                WILL: Why ten?

                SQUIRMY: Ten seems like the appropriate number of chickens to make up a human body.

(Heeheeehaaahahaaa. O Mike, you so crazy!)

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Paizo Adds Adam Daigle to Game Staff

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Feb 282012
 

Press release from Paizo

Paizo Adds Adam Daigle to Game Staff

Popular freelance designer to become Pathfinder Adventure Path Developer

February 27, 2012 (REDMOND, Wash.) – Paizo Publishing announces the addition of popular freelancer Adam Daigle to its in-house game design and development staff, effective March 15. Daigle will work with Pathfinder Creative Director James Jacobs and Developer Rob McCreary on Paizo’s popular monthly Pathfinder Adventure Path campaign supplements, as well as other projects.

As a freelancer, I’ve loved working with this crew in helping to build the world of Golarion and Pathfinder Roleplaying game, but that pesky day job kept getting in the way of giving more,” said Daigle. “I’m thrilled to be able to accept this position to give my full attention to this fantastic game and its community. This personal life transition was partially facilitated by the sage words of Hunter S. Thompson, ‘When the going gets weird, the weird turn pro.’”

I’ve worked with Adam for years already—he’s been a contributor to numerous Paizo products as a freelancer, from smaller works like Pathfinder Bestiary monsters to larger projects like Lost Kingdoms or big Adventure Path articles,” said Paizo Creative Director James Jacobs. “The imagination, skill, and just plain-old professionalism Adam brings to each of his assignments would in and of itself have ensured him a constant role in Pathfinder products to come, but now that he’s joining Paizo as a full-time developer, you’ll see his handiwork in every product we produce—particularly in the Adventure Paths, where his assistance and input will be most welcome indeed!”

The Pathfinder Roleplaying Game is a fully supported tabletop RPG, with regularly released adventure modules, sourcebooks on the fantastic world of Golarion, and complete campaigns in the form of Pathfinder Adventure Paths like Skull & Shackles and The Rise of the Runelords. The Pathfinder RPG is also compatible with the 3.5 edition of the world’s oldest roleplaying game.

For more information about Pathfinder, please visit paizo.com/pathfinder.

I think this is very exciting.  Adam has been doing work as a freelancer for sometime.   I haven’t seen all of it, but I have like everything I have seen.  Here is a link to his past work.

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WW2 Wings of Glory Starter Set

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Feb 282012
 

WW2 Wings of Glory Starter Set

$ 69.90 SRP

 

Wings of Glory is a game system that allows players to recreate aerial combat during World War I and II, using cards and miniatures to represent the airplanes and their maneuvers. In Wings of Glory players will control one or more airplanes, taking to the skies to engage their opponents in aerial duels, or trying to accomplish a specific mission, such as recon, escort, or bombing. This WW2 Wings of Glory Starter Set is a complete game that includes everything you need to start playing the WW2 version of the system, but may be expanded with additional WW2 Airplane Packs and game sets to allow for larger battles with different airplanes. Wings of Glory is fast-playing and easy to learn. The Basic Rules give you a very simple starting point to start playing minutes after opening this box. After you’re familiar with the Basic Rules, or if you are an experienced gamer, you may use the Standard or Advanced Rules, to make the game more challenging and realistic. Contents of the Box: four 1/200 Scale Airplanes with their specific game stands, 4 maneuver decks, 32-pages full color rulebook, including fast-play rules, 4 airplane consoles, 2 measuring rulers, 4 punchboards of counters, tokens and markers.

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April Releases from Toy Vault

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Feb 262012
 

Abaddon

$ 79.99 SRP

For the first time in his legendary career, renowned game designer Richard Borg (Memoir ‘44, Battle Cry) has boldly taken his war-game mastery into the cold depths of space for an exhilarating battle across the ABADDON! In the distant future, mankind will make a mysterious technological leap forward, across space to a planet dubbed the ABADDON. A desolate wasteland bearing signs of a long-dead, non-human civilization, the land is rich with Feronium power crystals; a curious source of unimaginable energy. Possession of these crystals is the main cause of dispute between two groups of humans: the Satellite City-States and the Commonwealth Alliance. Using giant bio-mech suits made from modified military vehicles and alien technology, these two sides fight a never-ending war for territorial control of the ABADDON. Choose your side and stomp your army across the treacherous terrain, defeating those who stand in your way while facing random and bizarre technological glitches, geographical obstacles, and much more!

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