New Titles from Palladium in March Rifts

 Gaming News, Rifts  Comments Off on New Titles from Palladium in March Rifts
Feb 082012
 

Rifts: WB Black Market

$ 20.95 SRP

On Rifts® Earth, the Black Market is the most prevalent trader in weapons, contraband and magic items outlawed by the Coalition. Explore the day to day business of the market along with its smuggling routes, practices, policies and nefarious products. Encounter the five major Black Market factions in North America and foreign groups like the Yakuza, Green Scarf Sect and the Underground Railroads of Atlantis and the Vampire Kingdoms. -New O.C.C.s like the Con Man, Coyote and Venture -Black Market services, products, practices and customers. -Criminal jobs like the Enforcer, Hit Man and Defense Attorney. -Major smuggling corridors and routes through Coalition territory. -Smuggling methods, both magical and conventional. -The Five Factions of North America and other Black Market groups. -More equipment from Bandito Arms and specialized smuggling gear. -Tables for creating Traveling Merchants, Caravans, Market Outlets, Market Towns, Clubs and Bars, Body-Chop-Shops and more! -Information on the Coalition prison system and border security. -Written by Matthew Clements and Taylor White, with additional material by Kevin Siembieda and Alex Marciniszyn. 160 pages

 

Rifts: WB Northern Gun One

$ 20.95 SRP

The largest independent manufacturer of weapons, robots and adventure gear in North America is Northern Gun™. Located in Michigan’s Upper Peninsula, they have been the premier outfitter of mercenaries and adventurers for decades, and are a major hub for hiring military contractors. With a whole new product line to offer their customers, the future looks bright for Northern Gun™. -The arms giant Northern Gun profiled for the first time! -The Kingdom of Ishpeming, a puppet-state propped up by NG. -Full 109 P.A. catalog of Northern Gun products! -New weapons, power armor, vehicles, robots and adventure gear. -The Ishpeming military, essentially a framework for hiring mercenaries and privateers. -The NG Bounty Board, the largest collection of bounties and mercenary contracts anywhere on Rifts® Earth. -Hover trains, supply ships and sales outlets. -Northern Gun’s relationship with the Coalition States, Triax Industries, the Black Market and others. -Written by Matthew Clements. -Interior Artwork by Nick Bradshaw, Chuck Walton and others. -160 pages

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RPG Book Review: Grimtooth’s Traps

 Reviews, RPG Book Reviews  Comments Off on RPG Book Review: Grimtooth’s Traps
Dec 122011
 

Stats

Paul Ryan O’Connor, ed.
Steven S. Crompton, illus.
Flying Buffalo Inc., pub.
First Printing 1981
Digitally Remastered 2011
55 pages
Ryan’s Rating: 17 out of 20
MSRP 14.95

The Review

I’ve been into D&D 4th Edition for a while now, and while I have been thoroughly enjoying it, one thing that seems to be lacking are traps.  D&D4e is great at tactical combat, but players can become a bit overconfident as they gain levels.  Other systems (notably my favorites: Rifts and Silvervine) seem to have no traps at all! (at least, none detailed and statted out in their publications).

So, if you’re a DM, but you aren’t an incredibly inventive trap-maker, or if your group is getting a little cocky and you want to instill some paranoia, then Grimtooth’s Traps is for you! Continue reading »

Dec 012011
 

Introduction

It all started on a rainy Saturday morning. I was spending the weekend visiting my cousin Lance. We were supposed to ride four-wheelers, but the bone-chilling downpour dashed those plans. So, we did what most adolescent males did in 1988. We turned on that 8-bit wonder, the Nintendo Entertainment System. After some Ninja Gaiden and Contra, we slid in Final Fantasy. The music entranced me, the graphics befuddled me, the gameplay bonded to me. The game touched me mentally, emotionally, physically, and spiritually. It was a whirlwind weekend romance that I would never experience again. A few years later, I received a Super Nintendo for Christmas, and by Easter had finally saved enough money to purchase Final Fantasy II. I ate, slept, and breathed that game; until Final Fantasy III came out.

Those games, and others like them (oh ChronoTrigger, how I miss thee), engaged me unlike any other. Undoubtedly, it is the level of story-telling which goes into those games which makes them the best. And as great as they were (and still are), and as much as I loved them (and still do), I always felt like something was missing – as though the experience could be so much more personal and interactive in a way that would really allow me to be a part of the game, and not just an almost passive observer. I didn’t know it at the time, but video game RPG’s had become my gateway drug to a deeper addiction.

Continue reading »