Myriad Song

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Aug 102013
 

Myriad SongMyriad Song

$39.95 SRP

Myriad Song is game of science-fiction adventure where you will play as a brave adventurer travelling in the strange legacy of an alien empire. You will travel to primitive worlds with savage monsters, high-tech stations of amazing technology, derelict worlds where people scrounge out a living among the ruins and to places far stranger. You will find lost treasures and you will find horrors best forgotten. You will tangle with dangerous people, desperate lowlifes out to make a quick buck, dangerous soldiers of imperial armies, and monstrous entities both alien and terrifying alike. The risks are great, but the rewards are greater. Are you ready to heed the siren song of the further stars?

To play this game, you will need pencil, paper, and polyhedral dice (four-sided, six-sided, eight-sided, ten-sided, and twelve-sided.)

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WAW: Eisenbach Gap Deluxe

 Lock'n Load Publishing  Comments Off on WAW: Eisenbach Gap Deluxe
Aug 012013
 

Eisenbach Gap DeluxeWAW: Eisenbach Gap Deluxe

$54.99 SRP

One game that includes all the components of both the original Eisenbach Gap and Death of First Panzer. Better still, the maps are mounted and the rules and player aid cards are full color. This is a great chance to dive into the popular World at War system with the first two modules packed in one box!

For those new to World at War, the game simulates, on a platoon-level, the war which began May 14, 1985 when Junior Lieutenant Yuri Andromnivitch’s T-72 sent a 125mm HE round screaming into the guard tower on the ridge at Dankmarshausen, ripping mortar from rebar, and sending head-sized chunks of concrete tumbling into the red-roofed houses below.

Units activate by chit draw and formation, fire in a flurry of dice, and look good doing it. The rules cover self-propelled mortars, thin-skinned vehicles, support weapons, ranged combat, opportunity fire, ATGM depletion, assault, and overrun combat. Better still, World at War is not just a game, but also a game system. Learn Eisenbach Gap Deluxe, and you can play any of the follow-on modules.

Contains:

One hundred seventy-six (176) gorgeous die-cut 5/8’’ counters

Two, professionally drawn, printed, and MOUNTED maps

Twelve scenarios, 2 players’ aid cards, and 4 dice

A full-color, 16-page rule, scenario, and chart book

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The Three Little Pigs

 Dice games  Comments Off on The Three Little Pigs
Jul 242013
 

The Three Little PigsThe Three Little Pigs

$29.99 SRP

 

 

As a little pig, your dearest wish is to build a strong and beautiful house in which you can spend your long winter evenings. But you won’t need trowels nor scaffoldings, as only dice will allow you to construct your dream home. Beware the wolf prowling around, whose only thought is to literally blow away your comfy house!

 

The Three Little Pigs is an easy and fun dice game for the whole family. At your turn, try to get the better combination with the 5 special dice and build the most lovely and sturdy houses, by adding doors, floors and roofs. And if you accidentaly bring the wolf out of the wood, just take a deep breath and shatter other players’ buildings by blowing on the wheel!

 

This original game comes with an illustrated version of the famous tale it is based on.

 

2-5 players

Ages: 7+

Play time: 20 minutes

 

Contents:

5 special dice

1 Wolf wheel

36 House tiles

6 Goal cards

1 Tale Booklet

1 Rule Booklet

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Leviathans Ship Quirks and Crew Abilities Deck

 Board Games, Catalyst Game Labs  Comments Off on Leviathans Ship Quirks and Crew Abilities Deck
Jul 212013
 

Ship Quirks and Crew Abilities Deck

There won’t be new ships or the Captain’s Box at Gen Con. Still trying to work out a new process in production that will finally allow the line to move forward in a way that will be both profitable for Catalyst and a regular release schedule for players.

In the mean time, we’re trying to see if we can’t get something to Gen Con for Leviathans players. I’ve talked about this concept before. That we’ve been working on and off on these things forever, but we’re pushing to see if we can’t have a deck of Ship Quirks and Crew Abilities for sell; they won’t be for sell in stores anytime in the near future, but we’ll look at putting them on sell online after Gen Con.

So…what would these cards entail? Why would we want these in the game? Well…as any good miniatures game progresses…well, you add to it. Simply the nature of the beast. And for me, right from the get go as I was designing the game and then polishing it up through endless playtests, a slew of fun rules would come into my head and I’d jot them down. Ultimately, however, any of these rules do not work as “standard” rules…in fact, they won’t even work within the Captain’s Manual “enchanced rules”. Instead, they’re perfect for players to add some unique flavor to a ship in a given scenario to mix up game play.

Taking directly from the rules text that introduces both the Ship Quirks and the Crew Abilities:

Not every ship is the same, even among ships of the same class and Type. Anyone that has served on board a vessel knows the complexity of their construction creates unique design quirks that bring a flavor all their own to each ship. This is all the more true for leviathans that are still relatively nascent technologies.

The following is a series of positive and negative quirks, each with a numerical value that determines the relative strength or weakness of a given quirk. It is strongly recommended that if a player chooses a positive quirk for his ship, he or she should give it a negative quirk of equal as well. However, each playing group can decide if negative quirks must balanced positive quirks.

CREW ABILITIES
A ship is far more than the nuts and bolts and electroid that holds it together in the sky. The men and women that bring their skills, passions and blood are what elevate each ship to be far more than the sum of its parts, turning a ship into a legend. The following rules allow players to bring the crew of a ship to life.

“Just show me some of the rules!” I can hear you saying…so here here we go.

First up, the current look of the Ship Quirks and two of many, many cards that’ll be apart of deck.

Right out of the gate, note that these were test layouts done…well…a good while ago, so the rules have progressed in playtesting since then. For example, the current final rules for “Superior Armor” are:

A particularly superlative batch of materials results in superior armor.

All Armor Slots on the ship provide an additional +1 modifier to any Slot Numbers in its Location.

The value for this quirk is based upon the total +1 Breach modifiers provided by all Armor Slots on the ship. For example, the HML Raven has five +1 Armor Slots and so the value of this quirk assigned to that ship would be 5. However, the HML Beagle has five +1 Armor Slots and a +2 Armor Slot, so the value of this quirk assigned to that ship would be 7.

As for “Accurate Weapon”, the final text will have a point value of “+2, +2, +3, +4, +4? to reflect the fact that this helps smaller dice more than larger dice, while it also won’t be able to be used with Bracketing Fire (just too sick).

Next up, the Crew Abilities. You’ll notice no point values on either of these cards…that’s because when these were given a test layout, the points were not yet assigned.

All-Weather is pretty much as is, still, just getting a 1 point cost added.

As for Lady Luck…it’s one of the most powerful of the Crew Abilities, and so will be priced at 5 points. Even then, we’ll be folding in a change to curb it down..a “own ship only” text will keep it from being too sick…but it’s still a great ability.

Anyways…there ya have it! Please note, we are ‘trying’ to have this at Gen Con, but no promises. Regardless, after Gen Con, we’ll move to get these released in PDF format for purchase. They’ll add a wonderful variety of play to any style of game.

For those attending Gen Con, see ya then!

Randall

 

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Spy Alley Dice Game

 Dice games  Comments Off on Spy Alley Dice Game
Jul 192013
 

Spy Alley Dice GameSpy Alley Dice Game

$12.99 SRP

 

 

In Spy Alley Dice, each player becomes a spy for their given country. Players roll the dice for a chance to guess their opponents identities. If a player rolls 3 of a kind, they may take a guess of any player as the spy that is on the three dice. If a player rolls five of a kind, they may either guess a player as any spy, or they may take a big chance and try to accomplish their mission. To accomplish their mission, the player that rolled the 5 of a kind must ask each player in a clockwise manner if they want to guess him as the spy identity on the dice. If no player is willing to make a guess and the player is the spy on the dice, that player has accomplished his mission and wins the game. Otherwise, the last player remaining in the game is the winner.

 

Contains:

5 Spy Alley Dice

6 Identification Cards

1 Carrying bag

 

2-6 players

Ages: 8+

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Railways Express

 Board Games, Eagle Games, Railways Express  Comments Off on Railways Express
Jul 152013
 

Railways ExpressRailways Express

$39.99 

Railways Express is a new dice-rolling race game. Travel around the USA and parts of southern Canada and northern Mexico learning elements of the mechanics used in the popular Railways of the World board gaming system! Be the first to build track linking all 4 cities of your color to win! By linking cities with track, you are awarded re-roll cubes (and possibly cards), giving you strategic options for the routes you plan and the cities you link to reach your goal. This game is accessible to both younger players and yet totally enjoyable for seasoned veterans of the series.

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Rise of the Zombies From Dan Verssen Games

 Card Games, Gaming News  Comments Off on Rise of the Zombies From Dan Verssen Games
Jan 182013
 

Rise of the Zombies

Release Date: Jan 2013

$ 39.99

Rise of the Zombies All players play cards during a common “Survivor Turn”. Declare which card you are playing, and which zombie you are attacking, and roll dice. This simulates the chaos of combat. Most cards can be used to perform more than 1 function. You can perform as many actions during the Survivor Turn as your cards can support. You can even trade weapons and items with other Survivors in your Location. Once all players have resolved their actions, the Zombies get to attack. It then starts again with the common Survivor Turn. You’ll need to not only act like a hero, but also work well as part of your co-operative team if you hope to survive. If you go running off ahead and no one else has the cards to follow, you’ll be fighting a herd of Zombies on your own – and probably dying. On the other hand, if you can’t keep up with the other Survivors, you’ll soon hear words like, “You wait right here, we’ll come back for you.” Um, yeah.

 

COMBAT Combat is fast and easy. Roll a 6-sided die, add your bonuses and check your Weapon card to see how many Wounds you inflicted. The higher you roll, the more Wounds you inflict. If you inflict the killing attack on a Zombie card, you claim the card and its Experience value.

 

EXPERIENCE Turn in your Zombie cards to upgrade weapons, buy items, and purchase skills. How you play the game is up to you. You don’t gain anything by having other Survivors die, but if you spend too much time trying to help others, it might cost you your own survival. Help them? Leave them behind? It’s all up to you.

I don’t you about but this game has zombies so Dan Verssen Games has one I need to play

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Dreadball from Mantic Games

 Board Games, Gaming News, Mantic Games  Comments Off on Dreadball from Mantic Games
Nov 272012
 

Dreadball

Release Date: Nov 2012

 $ 79.99

DreadBall is a futuristic sports board game played with 30 mm miniatures, set within Mantic’s Warpath universe. You are the Coach of your team, testing your skill and luck against other Coaches in one-off matches or long-running leagues. The simple rules allow a great depth of choice and many opportunities to show your cunning. Rules are provided for four different teams, eight famous individuals, team progression and league play.

DreadBall contains everything you need to get gaming:

  • 1 x 84 Page Full Colours Rulebook
  • 1 x Mounted Game Board
  • 10 x Plastic Corporation Players (3 Strikers, 3 Jacks, 2 Guards)
  • 10 x Plastic Marauder Players (5 Jacks, 3 Guards)
  • 1 x Plastic Referee
  • 2 x Plastic Balls
  • 54 x Game Cards
  • 18 x Dice
  • 13 x Game Counters
  • 24 x Clear Plastic Hex Bases
  • 1 x Roster Pad
  • 1 x Mantic Point

Models supplied unassembled and unpainted. Sprueless Plastic Requires super glue

Check out there Mantic Games for a full list of products but here are a few to get you started.

 

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Yahtzee: Dr. Who from USAopoly

 Gaming News, USAopoly  Comments Off on Yahtzee: Dr. Who from USAopoly
Nov 252012
 

Yahtzee: Dr. Who

Release Date: Nov 2012

$ 24.95

The Doctor Who Collector’s Edition of Yahtzee allows fans and collectors to roll custom dice featuring classic monsters from a custom TARDIS shaped dice cup and score through classic Yahtzee game play.

 

Features:

•Collectible dice cup in the shape of the TARDIS

•Five custom dice feature iconic Doctor Who foes

•Custom score pad

•Licensed by the BBC Benefits:

•Highly collectible Doctor Who dice cup shaped like the TARDIS

•A must-have game for Doctor Who fans to play just in time for the 50th anniversary!

•Terrific Doctor Who collectible showpiece to display

•Fans can enjoy America’s #1 dice game with friends and family

•Perfect gift for any occasion (birthdays, holidays)

When it comes right down to it this is an oldie but a goody USAopoly remakes all those old favorites with up to date themes. Who doesn’t need a new copy of those old favorites mixed with the new favorites?

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Garden Dice from Meridae Games

 Board Games, Gaming News  Comments Off on Garden Dice from Meridae Games
Nov 102012
 

Garden Dice

Release Date: Nov 2012

$ 38.95

Garden Dice is a family strategy game that combines dice rolling, tile laying, and set collection. The game board depicts a garden as a 6×6 grid where seed and vegetable tiles are placed using dice rolls as coordinates. Players take turns using the dice to plant, water, and harvest five different types of vegetables with differing point values, from the lowly squash to the mighty eggplant. The game’s chaining mechanic allows players to water or harvest multiple tiles using a single action, enabling players to build upon each others’ chains. Players can also use bird and rabbit tiles to eat other players’ seed and veggie tiles, but not without paying a small penalty. Two other special tiles, the sundial and the scarecrow, allow players to modify dice rolls or protect their own tiles. Bonuses increase the values of tiles as they are harvested, and additional points are awarded at the end of the game for collecting sets. The player with the most points when the last tile is taken wins.

This Sounds like a good game to get and play with the kids. This is Meridae Games first game try it out and lets see what they come up with next.

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