Press Release Spartacus Board Game

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Aug 302012
 

Gale Force Nine, LLC in partnership with STARZ Entertainment announces the release of the board game Spartacus: A Game of Blood and Treachery.

 

Earlysville, VA — Spartacus: A Game of Blood & Treachery is an exciting board game of twisted schemes and bloody combats inspired by the hit STARZ Original series. Players assume the role of the Dominus of a great house competing for influence in the era of ancient Rome. Players vie for dominance through careful diplomacy, cunning intrigues and the glory of the Arena. Undermine the machinations of rivals, leverage your wealth for advantage at market and pit your gladiators in bloody contest; all with the goal of seeing your house rise to supremacy.

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Words with Lyle From Prvateer Press at Gen Con 2012

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Aug 262012
 

We had the chance to talk with Lyle from Privateer Press about Level 7, and the Gargantuans.  Level 7 has some interesting twist as a semi-cooperative board game.   And he answered all of my questions about Gargantuans.

 

 

 

 

It is going to be interesting to watch the level 7 IP unfold.

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Words With Sean and Bryan of Arcane Wonders on Mage Wars

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Aug 242012
 

Sunday at Gen Con we had the chance to speak to the guys from Arcane Wonders about Mage Wars.  They  share their Gen Con experience and give us a little info about the first expansion.

 

 

You can learn more about Mage Wars here.

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Dragon Rage from Game Salute

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Jul 282012
 

Dragon Rage

$ 75.00 SRP

 

Dragon Rage is an introductory wargame set in a fantasy world. Dragons and other monsters attack walled cities, trying to destroy as much of the city building as they can while the city garrison fights back. Controls the invading monsters or the city forces in a merciless struggle! The basic game scenario has two Dragons attacking the seaside city of Esirien. The defender controls a small militia that defends the city. All troops are represented by counters on the game board’s hex grid. During each game turn, each player may move some or all his units and then fight the enemies within attack range. The humans have a local hero which has special powers, as well as a wizard that can cast spells. The dragons are very resilient and can breathe fire, destructing men and buildings in a blazing roar. Combat is resolved trough a dice roll on a combat resolution table, cross-referencing the attacking and defending unit’s strength. Dragon Rage is a good introduction to the world of wargames : There are few units on both sides, making the game simple to learn and fast-paced. It will introduce you to key wargaming concepts such as tactical movement on an hexagon grid, units statistics printed on the counters, use of a combat resolution table, attack-to-defense ratios, terrain modifiers, reinforcements, and special abilities.

 

Game Contents: ·Double-sided mounted game board : The walled city of Esirien, and Nurkott – an Orc oppidum ·213 thick, die cut, full color counters and markers. ·One 16 pages Game Manual with simplified rules to teach you the game. (English, French, Spanish or German) ·One 36 pages Rules Reference Manual with extended rules, including 12 scenarios ( 6 for each map ), tournament rules, campaign rules to play several linked scenarios, and additional rules to make your own scenarios. (English, French, Spanish or German) ·4 monster charts to track the damage done to the Dragons, Rocs, Wurms, Giants and other monsters. ·1 Player aid with summaries for spells and Dragon combat. (English only) ·2 plastic six-sided dice (2d6) ·4 Plastic bags for components storage

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Mythic Battles from Iello in August

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Jul 272012
 

Mythic Battles

$ 49.99

 

Mythic Greece is in chaos: Athena and Hades are at war and have sent their greatest heroes to battle. Take on the role of these generals out of legend, leading fantastic armies and lead your troops to victory!

Mythic Battles is a game which simulates epic confrontations and battles that will take your breath away. Thanks to its innovative system – the Building Battle Board (BBB), which combines game mechanisms from miniature games, board games and card games – Mythic Battles offers you an experience the likes of which you have never seen. Recruit your army, play your cards to activate your units, roll your dice to resolve combat – reinvent your way of playing!

This box contains two complete armies to play with two or four players, an initiation campaign, as well as all that’s required to play as you wish. Other armies and units will periodically be released to flesh out your campaigns.

Write your legend in the blood of the fallen!

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Scavengers Review

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Jul 092012
 

Scavengers is a board game that was an Origins Nominee this year. Each player has four recipes they need to scavenge the ingredients for. The first to do so wins the game. Where players compete to win, or scavenge, food at camps. They do this by using a hand of cards that contains “camp” effects, and scavengers. The two scavengers that come to my mind are Coyote and Raccoon. Each animal has a strength that is used to determine who wins the camp. This is done by adding each players strength and comparing them to other players totals at the same camp. The board consists of only three camps.

 

When I opened up the game I really though that it was going to be superficial. Then I read the rules. I was to say the least frustrated. It isn’t the rules fault. It is mine. There is a lot to take in visually when learning how to play scavengers. I suggest having one person moderate the first game while others play. About the game itself, I really thought it was going to be simpler than it is. The game is truly a tactical and strategy game. What do I mean by that? It is tactical because each round brings new challenges to each player for recipe fulfillment. And it is strategic because you have long term planning in the works from the start of your first turn.

 

All in all Scavengers is an excellent game that has earned a spot in my convention box. In other words I like it enough it is going to travel with me, and I am hard to please.

 

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Sky Traders From fantasy Flight Games

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Jul 032012
 

Sky Traders

$ 49.95 SRp

 

Launch your skyship into the clouds in Sky Traders, a board game of adventure, commerce, and intrigue for two to five players. Evade ruthless Wind Pirates and manipulate the commodities market. Work with your peers to create larger profits for everyone, or try to undermine your rivals and keep all of the revenue for yourself. Trade your way to fortune and fame as you attempt to take control of the powerful Sky Guild! • A board game of trading and negotiation for 2-5 players • Players assemble a unique board for each game, creating additional replayability • Includes a finely sculpted miniature for each sky trader • Control the value of trade goods and gain Influence with the powerful Sky Guild • Plot your course and rise to the ultimate rank of Master of the Sky Guild.

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Wiraqocha From Coffee Haus Games

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Jun 292012
 

Wiraqocha

$ 60.00 SRP

 

We are in the early XXth century, but the world is not as we know it. In 1895, exploring Amazonia, Auguste Copperpot discovered a gate to a lost valley, occupied by a primitive civilization. Wiraqocha Valley was the name he gave to this remote Eden. This world enclosed a treasure that was going to revolutionize modern sciences, namely the Somnium, an orange luminescent crystal showing amazing properties. It can be used as fuel, affects matter and even time. Immediately, this virgin land became a new Eldorado for European colonists. Empress Victoria II decided to send several conglomerates to share this promised land and reap the fruits to her benefit. Zeppelin fleet, full of scientists, adventurers and looters, clouded the Atlantic sky. Wiraqocha Valley is represented by an adjustable board consisting of 22 hexagonal tiles, each of them being identified by a number from 1 to 12, or a dice combo (pairs or straights). In his turn, each player rolls some six-sided dice, combining them to take possession of territories, or to protect from the opponents the ones he already owns. Every hexagon affords resources or special capacities, which are means to influence die results to fit one’s strategy. There are three ways to win: bring back a huge cargo of Somnium to the Empress; acquire enough scientific knowledge to build the Leviathan, a terrifying weapon serving the Kingdom; or find in the temple depths the four relics that will allow you to reach Wiraqocha’s treasure.

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The Zombies!!! Card Game

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Jun 292012
 

The Zombies!!! Card Game

$19.99 SRP

 

You are so tired. You just can’t run anymore. Your breath sounds like a jet engine and sweat has soaked every inch of your body. A shower would be nice. Hell, just being able to catch your breath would be great… Who are we kidding? Ten whole minutes not completely enveloped in sheer terror would be heaven. To bad the zombie horde looking to make you lunch doesn’t see it the same way…

The Zombies!!! Card Game simulates the coming zombie apocalypse in card game form. Each player uses their own deck to form the narrative of their attempted escape. The first player to make their way to the “helipad” at the bottom of their deck escapes certain death and wins the game.

The ground-breaking card design allows for each card to be used for the card effect printed on the front or as a location as indicated by the card’s back.

Zombies!!!: The Card Game features 104 intensely illustrated cards, a six-sided die and complete rules.

The zombies are right behind you. Do you have what it takes to survive?

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Jun 262012
 

I have already done a review of Force on Force based off of the demonstration game I played at Origins Game Fair.   This will be a little more in depth than that review.   You can read that here.

Most of you probably already know that Force on Force is a modern warfare skirmish game published by Osprey Publishing for Ambush Alley Games.  It is an independent miniatures game without a miniatures line.  The book has several recommendations where you can purchase models .  I originally thought that not having a minis line would be detrimental, but the rules are set up so you can freely play any modern forces from 1960 to present.  The other unique part about not having a line of minis is there is no set scale.  You get to determine the size of your battlefield based off of what you own.

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