Yu-Gi-Oh!: Hero Strike Structure Deck Display January 30th

 Card Games  Comments Off on Yu-Gi-Oh!: Hero Strike Structure Deck Display January 30th
Dec 312014

hero strikeYu-Gi-Oh!: Hero Strike Structure Deck Display


Elemental Hero Decks make a mighty return to the Yu-Gi-Oh! Trading Card Game in the Hero Strike Structure Deck! Modeled after Jaden Yuki’s Deck from the Yu-Gi-Oh! GX anime and manga series, the Hero Strike Structure Deck contains new cards with new ways to summon them!

Elemental Hero Decks rely on the power of Fusion Summoning, allowing you to fuse monsters together with Spell Cards like Polymerization and Miracle Fusion to Summon Elemental Hero Fusion Monsters; in the Hero Strike Structure Deck, brand new Spell Cards are introduced to give your monsters a new secret identity as a Masked Hero monster as well! As a special bonus, the Hero Strike Structure Deck also includes one new Ultra Rare Card and four new Super Rare Cards, bringing the total count to 45 Cards!

Whether you’re an old-time Yu-Gi-Oh! GX fan or you’re discovering the Elemental Hero strategy for the first time, you can now wield the power of these marvelous heroes for yourself. Get your game on!


40 Common Cards

1 Ultra Rare Card

4 Super Rare Cards

1 Dueling Guide

1 Rulebook

1 Game Mat

Firefly: Base Game models

 Gale Force Nine  Comments Off on Firefly: Base Game models
Dec 302014

FireflyFirefly: Base Game: Resin Ships (6)


The Firefly-class ship is a multipurpose, mid-bulk transport boat designed by Allied Spacecraft Corporation. From when the first series one hit the market in Feb 2435 to the latest series four model in July 2513, they represent one of the most versatile and readily available ship types in the verse.

The Tohoku-class cruiser was conceived as a mobile base for pacification operations, and a visible symbol of Alliance power and prestige. In essence, each Tohoku is a self-contained city in space, providing a platform for the Alliance to bring the benefits of civilization to the backward worlds of the Rim.


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 Posted by at 6:51 AM

13th Age: Eyes of the Stone Thief

 Pelgrane Press  Comments Off on 13th Age: Eyes of the Stone Thief
Dec 182014

stonetheif13th Age: Eyes of the Stone Thief (Hardback, Full Color, 13th Age RPG Supplement)



Can you kill the dungeon before it kills you?


In 13th Age, living dungeons slither up through the underworld and invade the surface lands. The Stone Thief is the most ancient and cunning of its kind; a vast monster that preys on the cities and structures you love, swallows them, and remakes them into more deathtrap-filled levels inside itself. Now, it’s hunting you.


The Stone Thief rises. Enter it, find its’ secrets and defeat it – or die trying.

Sails of Glory Napoleonic Wars From Ares Games

 Ares Games, Board Games  Comments Off on Sails of Glory Napoleonic Wars From Ares Games
Dec 172014

sailsSails of Glory Napoleonic Wars

In an age where the fleets of the French Emperor Napoleon I battled across the seas and the powerful Royal Navy of the British Empire clashed against the French from the Atlantic Ocean to the Mediterranean Sea, prepare your naval fleet for battle on an epic stage like no other in the Age of Sails!


In Sails of Glory, you will sail and fight with massive ships-of-the-line or swift frigates in dramatic naval battles, such as Trafalgar and the Battle of the Nile.


Designed to be used with the tactical ship-to ship game system created by Andrea Angiolino and Andrea Mainini, each Sails of Glory Ship Pack is a ready-to-play model, painted and assembled, 100% compatible with any other Sails of Glory game product. In each pack you will find all you need to play with the ship: a special base with gaming stats, a ship log and a specific deck of maneuver cards.


This is not a complete game. You must own a Sails of Glory Starter Set to play.


2+ players

Ages 13+

30+ minute play time

Deck of Fat from Evil Hat Productions

 Gaming News  Comments Off on Deck of Fat from Evil Hat Productions
Dec 172014

dofBattleCON: War of Indines Extended Expansion


Keep the battle raging with BattleCON: War Remastered Extended Edition!


BattleCON: War Remastered Extended Edition features a complete set of new Alternate Art Character cards. These cards provide each character with a new Unique Ability that changes the way they play, as well as bonus arenas, strikers and even new game variants! The Force Gauge is also an alternate system for using special moves and finishers that replaces Special Actions, adding even more game play options! Can you survive the War of Indines?




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 Posted by at 10:12 AM

The Worst Game Ever From Gorilla Games

 Gaming News  Comments Off on The Worst Game Ever From Gorilla Games
Dec 172014

worstgame everThe Worst Game Ever



Kingmaking? Gloating? Cheating? Recursion? Silliness? Player Elimination? Broken Cards? Denial? Kibitzing? Ganging up? All this and more are packed into this tiny game, each with its own card and effect on the game making this The Worst Game Ever.


The goal is to have the most tokens when any player runs out. Players take turns attacking one another with a die roll to take tokens and play cards to affect the game.


2-8 players

Ages 8+

 Posted by at 6:40 AM

New From Privateer Press in January

 Hordes, Privateer Press, Warmachine  Comments Off on New From Privateer Press in January
Dec 162014

KrielTrollbloods: Kriel Warriors: Trollkin Unit with 3 Weapon Attachments (13)



Kriel warriors are the heart of the armies of the trollkin. These bands of warrior brothers march to war in defense of their people wielding shields, hand weapons, and an indomitable spirit. They are often accompanied by mighty caber throwers, who put their prowess in the traditional sport of their people to lethal use against all enemies.

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Fate Reforged from Wizards of the Coast January 23rd

 Magic The Gathering, Wizards of the Coast  Comments Off on Fate Reforged from Wizards of the Coast January 23rd
Dec 152014

forgedTravel back in time to a war-torn Tarkir where five clans clash with the mighty dragons of the past. The Planeswalker Sarkhan Vol has arrived just in time to save Ugin, the Spirit Dragon. The choices made now will decide the fate of Tarkir.


Magic the Gathering: Fate Reforged Booster Display

This is a display of thirty-six 15-card booster packs.

 Posted by at 1:47 PM
Dec 122014

The Role of Character Part 2

Last week we introduced that concepts of ability scores and races. This week we’re going to take them a step farther. With ability scores we’re going to look at explaining the choices we make, by putting them into our background. Then we’ll take a look at stereotyping the basic races and how it can effect our characters. Plus, we’ll touch on the delicate etiquette of playing a race in a mixed party.

When it comes to stating out our characters most of us don’t give our attributes a second thought. But what if we did? Could it lead to some future line of thinking that might effect futue decision making? If we use Pathfinder and D&D as a base we Strength, Intelligence, Wisdom, Constitution, Dexterity, and Charisma. If you look at your rolls and then attempt to define them is there a story that helps define your character?

If we go back to the modified rolls in part one (Str 15, Int 13, Wis 11, Dex 18, Con 15, Cha 9) and use them lets see what we can create. Let’s not forget that this character is the female orc. She is by no means a weakling but she certainly isn’t a rower lifter. I haven’t totally figured out the what made her go the route of fighter but I’m going to say she was a late bloomer. Maybe her village was raided and she forced into a warriors role. This could be an excellent explanation for why she might not be as strong as other fighters.

Her intelligence and wisdom are fairly average so I wouldn’t go into too much detail on them, but I might come back to them later if I come up with a good idea.

Her constitution is above average but not super high. It isn’t something that you need to define, but I have an idea I’d like to put into her background. Her grandmother was a sorcerer or an alchemist and as a child she fed our character an elixir that supposedly helps the ward of illness. When playing this character she might offer up the elixir to members of the party. She would definitely speak of grandmother in a particular way. I lean towards a certain amount of reverence.

Her dexterity is extremely high and I did that on purpose. As a child she had several cats that she always had to chase down and rescue. The result of following cats and kittens into trees, along ledges and onto rooftops has helped develop her sense of balance. He love for cats can be so fun in game. The GM might through some cats into the game to purposely create a red herring for her. There are so many fun things this can cause.

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 Posted by at 7:06 AM

Matt Speaks Role-playing 3 The Role of Character part 2

 Articles about better playing, D&D, Featured, Pathfinder, Savage Worlds, Shadowrun  Comments Off on Matt Speaks Role-playing 3 The Role of Character part 2
Dec 112014

In this episode back up a little bit and shares his thoughts on how attributes can play into the personality of your character.  I introduce a character in this episode that is going to become a staple for us in this series.  So I hope that you will join me for character creation from the ground up.



Next week we will move into races.