Jul 292013
 

In this Box Breaking Matt busts open the Soviet Infantry for Bolt Action from Warlord Games.  Take a look to see the World War II Red Army.  Bolt Action covers all of your WW II desires from 1931 to 1945.   You name it D-Day, Blitzkrieg, even the Russian front and North America.

 

 

Bolt Action is from Warlord Games.  You can learn more here.

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Alpha Strike Preview 1

 Battletech, Catalyst Game Labs  Comments Off on Alpha Strike Preview 1
Jul 262013
 

 

Alpha Strike Preview 1

 

For centuries, the armies of the Great Houses have fought to reclaim the glory of the fallen Star League, sending regiments of their elite MechWarriors into battle across hundreds of worlds as humanity slid inexorably toward a new Dark Age. The coming of the Clans—descendants of the lost Star League army—did little to stem the slaughter. It only raised the stakes.

Full Article at Catalyst

Alpha Strike Preview 1 free PDF (Download From BattleShop)

Alpha Strike Preview 1 free PDF (Download From DriveThruRPG)

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Dream Pod 9 to attend Gen Con 2013

 Dream Pod 9  Comments Off on Dream Pod 9 to attend Gen Con 2013
Jul 262013
 

 

Our friends at Gen Con announced their plans for Gen Con.  Here is the announcement for the convention.

 

 

 

Dream Pod 9 will be running free demo games of Heavy Gear Blitz at our
booth all convention long, all players trying out the game will receive a
raffle ticket for our Sunday afternoon prize drawings at just after 1 pm.
On top of that we will have lots of events running in the Miniature Gaming
Hall F from our annual North American Championship Tournament to Challenge
the Staff games, checkout the complete listing of scheduled events below
with raffle tickets and/or prize given, registration starts May 19th on
the Gen Con website.

Again this year we will have a new limited edition Gen Con 2013 miniature,
one from the Peace River faction planned in advance of the new Peace River
Field Guide to be released later this year. Plus we’ll have some of the
Gen Con 2012 miniature available as well.

Sunday Afternoon Raffle Prizes (drawings start just after 1pm) include the
following:

1 x Heavy Gear Blitz Task Force Deal of your choice
1 x Heavy Gear Blitz Starter Army of your choice
1 x Heavy Gear Blitz Starter Kit
1 x Heavy Gear Arena Starter Kit
8 x Heavy Gear Blitz Limited Edition Gen Con 2013 miniature
2 x Heavy Gear Blitz Limited Edition Gen Con 2012 miniature

http://www.dp9.com/content/gencon-2013

 

 

 


 

 

 

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 Posted by at 6:52 AM

Pathfinder Battles Miniatures: Skull & Shackles: Standard Booster In August

 Paizo Publishing, Pathfinder, Pathfinder Mini's, WizKids  Comments Off on Pathfinder Battles Miniatures: Skull & Shackles: Standard Booster In August
Jul 242013
 

Skull and shackles

 

 

 

 

 

 

 

 

 

Pathfinder Battles Miniatures: Skull & Shackles: Standard Booster

$15.99 SRP

The friends, fiends, and foes of the Pathfinder Adventure Path: Skull & Shackles invade your gaming table with Pathfinder Battles: Skull & Shackles, the brand new Pathfinder Battles pre-painted miniatures set from Paizo Publishing and WizKids Games! This stunning set features 55 all-new pre-painted sculpts drawn from the gorgeous art in Paizo Publishing’s Pathfinder Adventure Path: Skull & Shackles.

 

Pathfinder Battles: Skull & Shackles Standard Boosters contain 1 Large figure and 3 Medium or Small figures.

Pathfinder Battles: Skull & Shackles Standard Bricks contain 8 Standard Boosters (32 figures total).

Pathfinder Battles: Skull & Shackles Standard Cases contain 4 Standard Bricks (32 Standard Boosters, 128 figures total).

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D&D: Forgotten Realms: Murder in Baldur’s Gate

 D&D, Wizards of the Coast  Comments Off on D&D: Forgotten Realms: Murder in Baldur’s Gate
Jul 212013
 

Murder in Baldur’s GateD&D: Forgotten Realms: Murder in Baldur’s Gate

$34.95 SRP

Murder in Baldur’s Gate is an adventure for character levels 1-3 set in one of the most popular cities in the Forgotten Realms. Players take on the role of heroes defending the city against an ancient evil long thought slain.

 

Contains:

64 page Campaign Guide

32 page Adventure Book

DM Screen

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Leviathans Ship Quirks and Crew Abilities Deck

 Board Games, Catalyst Game Labs  Comments Off on Leviathans Ship Quirks and Crew Abilities Deck
Jul 212013
 

Ship Quirks and Crew Abilities Deck

There won’t be new ships or the Captain’s Box at Gen Con. Still trying to work out a new process in production that will finally allow the line to move forward in a way that will be both profitable for Catalyst and a regular release schedule for players.

In the mean time, we’re trying to see if we can’t get something to Gen Con for Leviathans players. I’ve talked about this concept before. That we’ve been working on and off on these things forever, but we’re pushing to see if we can’t have a deck of Ship Quirks and Crew Abilities for sell; they won’t be for sell in stores anytime in the near future, but we’ll look at putting them on sell online after Gen Con.

So…what would these cards entail? Why would we want these in the game? Well…as any good miniatures game progresses…well, you add to it. Simply the nature of the beast. And for me, right from the get go as I was designing the game and then polishing it up through endless playtests, a slew of fun rules would come into my head and I’d jot them down. Ultimately, however, any of these rules do not work as “standard” rules…in fact, they won’t even work within the Captain’s Manual “enchanced rules”. Instead, they’re perfect for players to add some unique flavor to a ship in a given scenario to mix up game play.

Taking directly from the rules text that introduces both the Ship Quirks and the Crew Abilities:

Not every ship is the same, even among ships of the same class and Type. Anyone that has served on board a vessel knows the complexity of their construction creates unique design quirks that bring a flavor all their own to each ship. This is all the more true for leviathans that are still relatively nascent technologies.

The following is a series of positive and negative quirks, each with a numerical value that determines the relative strength or weakness of a given quirk. It is strongly recommended that if a player chooses a positive quirk for his ship, he or she should give it a negative quirk of equal as well. However, each playing group can decide if negative quirks must balanced positive quirks.

CREW ABILITIES
A ship is far more than the nuts and bolts and electroid that holds it together in the sky. The men and women that bring their skills, passions and blood are what elevate each ship to be far more than the sum of its parts, turning a ship into a legend. The following rules allow players to bring the crew of a ship to life.

“Just show me some of the rules!” I can hear you saying…so here here we go.

First up, the current look of the Ship Quirks and two of many, many cards that’ll be apart of deck.

Right out of the gate, note that these were test layouts done…well…a good while ago, so the rules have progressed in playtesting since then. For example, the current final rules for “Superior Armor” are:

A particularly superlative batch of materials results in superior armor.

All Armor Slots on the ship provide an additional +1 modifier to any Slot Numbers in its Location.

The value for this quirk is based upon the total +1 Breach modifiers provided by all Armor Slots on the ship. For example, the HML Raven has five +1 Armor Slots and so the value of this quirk assigned to that ship would be 5. However, the HML Beagle has five +1 Armor Slots and a +2 Armor Slot, so the value of this quirk assigned to that ship would be 7.

As for “Accurate Weapon”, the final text will have a point value of “+2, +2, +3, +4, +4? to reflect the fact that this helps smaller dice more than larger dice, while it also won’t be able to be used with Bracketing Fire (just too sick).

Next up, the Crew Abilities. You’ll notice no point values on either of these cards…that’s because when these were given a test layout, the points were not yet assigned.

All-Weather is pretty much as is, still, just getting a 1 point cost added.

As for Lady Luck…it’s one of the most powerful of the Crew Abilities, and so will be priced at 5 points. Even then, we’ll be folding in a change to curb it down..a “own ship only” text will keep it from being too sick…but it’s still a great ability.

Anyways…there ya have it! Please note, we are ‘trying’ to have this at Gen Con, but no promises. Regardless, after Gen Con, we’ll move to get these released in PDF format for purchase. They’ll add a wonderful variety of play to any style of game.

For those attending Gen Con, see ya then!

Randall

 

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German Ship to play:SMS Wolve in Leviathans

 Board Games, Catalyst Game Labs  Comments Off on German Ship to play:SMS Wolve in Leviathans
Jul 212013
 

From Catalyst Game Labs

German Ship To Play: SMS Wolve

Hey all,

Sigh…once again, have to start with an apology. The launch of Shadowrun, Fifth Edition has been an all consuming project that has sucked up most of Catalyst’s bandwidth and all of mine almost across the board. For those that don’t follow such things, the PDF & Print Preorders went on sale yesterday. Still a ton of SR-retaled stuff to do moving forward, of course, but SR monopilizing so much of my time is finally near an end.

Course, as an aside, the more fantastic Shadowrun does, the better it is for Leviathans as it gives us a better war chest to deal with the production issues still nagging at this game’s heels.

Nevertheless, I will be getting a swath of my time mostly back, which means more regular updates of various things, including getting PDF releases back on line.

As an apology for the dry spell of the last month or so, thought I’d give you the German SMS Wolveto play, along with the rules for the two new slots on this dangerous destroyer.

You can click here to download the PDF for this destroyer.

And the rules:

CHAFF SLOT

      Whenever a Breach Roll for any type of aerial torpedo is made against a Location containing an undestroyed Chaff Slot is about to be made, the defending player first rolls 1DRed, adding in a die from any standard Crew Slot (i.e. Screening Crew, Bracketing Crew, and so on, cannot be used) that is undamaged and in that Location (even if there are multiple Crew Slots, only a single Crew Slot die is added).

On a result of 8-10 the torpedo is shot down, causing no further damage or effects; on a result of 7 or less the chaff does not shoot it down and a standard Breach Roll is now made by the attacker to determine if the torpedo strikes the target.

SCREENING CREW SLOT
A Crew Slot with a white diamond icon is known as a Screening Crew Slot.

A ship containing a Screening Crew Slot need only spend 1 MP to either Defensive or Offensive Screen (as opposed to the standard 3 MP).

***

To get a sense of the German vibe, feel free to field the Wolve with the HML Leviathans or HMLMedusa.

See ya next duty shift!

Randall

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EN World Launches “RPG Spotlight”: Shadowrun First Up!

 Catalyst Game Labs, Shadowrun  Comments Off on EN World Launches “RPG Spotlight”: Shadowrun First Up!
Jul 212013
 

EN World Launches “RPG Spotlight”: Shadowrun First Up!

By RANDALL | Published: JULY 12, 2013 | Edit

EN World.org, one of the premier online sites for news and reviews for tabletop games, is launching an “RPG Spotlight” program next Monday. Each week will feature a different RPG, where publishers/designers will interact with the EN World community, answer questions, and more.

With the wildly successful launch of Shadowrun, Fifth Edition PDF & Print Preorders yesterday, Catalyst Game Labs is pleased to see Shadowrun first up in this great new program.

“I’m very excited to have the chance to interact with the EN World community!” said Jason M. Hardy, Shadowrun Line Developer. “They are a passionate, knowledgeable group, and I’ll do my best to be ready for whatever questions and thoughts they fire off.”

The Shadowrun RPG Spotlight will run from July 15th to July 21. One participant from next week’s Spotlight will be chosen to win a free Shadowrun, Fifth Edition Limited Edition book!

“I’m really excited to launch our weekly spotlights with Shadowrun, a game which has so much history,” said Russ Morrissey, of EN World,” and which was voted by EN World members into the Top 10 Most Anticipated Games of 2013.”

Check out shadowruntabletop.com andwww.shadowrun.com to learn more about all that’s happening in the Year of Shadowrun, as well aswww.enworld.org for the spotlight program and great news and reviews for all things gaming.

EN World?
EN World (www.enworld.org) has been reporting tabletop gaming news for over a decade. Originally the world’s largest Dungeons & Dragons fan site, it has evolved into one of the world’s leading tabletop gaming new sources and covers the whole gamut of roleplaying and board games. EN World also maintains the premier RPG awards program, the ENnies, at Gen Con every August. The SPOTLIGHT GAME program is a new initiative to highlight game systems and for fans to discuss their favourite games with the publishers, designers and creators to make them.

Catalyst Game Labs?
Catalyst Game Labs is dedicated to producing high-quality games and fiction that mesh sophisticated game mechanics with dynamic universes, all presented in a form that allows beginning players and long-time veterans to easily jump into our games, while helping fiction readers enjoy our stories even if they don’t know the games.

Catalyst Game Labs is an imprint of InMediaRes Productions, LLC, which specializes in electronic publishing of professional fiction. This allows Catalyst to participate in a synergy that melds printed gaming material and fiction with all the benefits of electronic interfaces and online communities, creating a whole-package experience for any type of player or reader. Find Catalyst Game Labs online at www.catalystgamelabs.com.

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Crossfire: Why I like to play the Street Samurai: Simplicity with Versatility

 Card Games, Catalyst Game Labs, Shadowrun, Shadowrun Crossfire  Comments Off on Crossfire: Why I like to play the Street Samurai: Simplicity with Versatility
Jul 212013
 

Excerpt from Catalyst Game Labs

Shadowrun-5-Crossfire-Logo1

Sure the Street Samurai can deal a ton of damage—it’s one of the top damage dealing roles in the game. But the role also has many other tools it puts at your disposal.

So how do you deal damage as the Sammy? By playing Katanas with other weapon cards. A simple combo that’s fun to play. Katanas also stack with each other, so buy lots of them if they show up.

The problem is that your damage is all black and colorless and there are very few obstacles you can defeat with just that type of damage. This color-focus is the Street Samurai’s weakness, but you can do something about it and still stay in your color.

 

Read more and see some of the cards at Catalyst Game Labs.

 Posted by at 12:08 PM

Hold the Line: Highland Charge Expansion

 Worthington Games  Comments Off on Hold the Line: Highland Charge Expansion
Jul 212013
 

Hold the Line- Highland Charge ExpansionHold the Line: Highland Charge Expansion

$20.00 SRP

Hold the Line now looks at one of the most fabled conflicts in history, the Jacobite rebellions, in Highland Charge. These uprisings were, as of 2013, the last battles fought on British soil. Featured here are five battles from the fearsome contest: Sheriffmuir, Glen Shiel, Prestonpans, Falkirk, and Culloden. The game closely aligns with the Hold the Line system, but includes rules for Highland charges, Scottish militia, and of course the feared Highland clan units.

 

James II lost his throne in 1689, but he and his supporters did not give the fight to reclaim his rights and titles. >From 1689 to 1745 no less than four major Jacobite rebellions broke out in the Scottish highlands, often with limited aid from France and Spain. The battles were the last hurrah for a dying way of war. The Highlanders relied on assault tactics, in particular the feared Highland charge. The Loyalists, made up of British regulars and Scottish militia, used the linear tactics of the day, including volley fire, artillery barrages, and bayonets. For a time the Highlanders seemed to be tactically superior until the shattering defeat at Culloden, a battle that proved the ultimate superiority of musket and artillery fire over the claymore.

 

As the Jacobites can you reclaim the throne for the Stuart dynasty? As the Loyalists can you protect the Hanoverian succession and deal a final death blow to absolutism in Britain? Across the way the bagpipes can be heard. The clans have mustered, the sound of cannon deafens, men shout commands, smoke fills the air. You must Hold the Line!

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