OSPREY GAMES LAUNCHES ROLEPLAYING GAME SERIES

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Jun 242019
 

OSPREY GAMES LAUNCHES ROLEPLAYING GAME SERIES

 

Osprey Games is delighted to announce the November 2019 launch of Osprey Roleplaying, a new series of beautifully illustrated, hardback RPG rulebooks that transport players to incredible worlds and extraordinary adventures. The series debuts with two titles: Romance of the Perilous Land: A Roleplaying Game of British Folklore, created by award-winning designer Scott Malthouse, and Graham Rose’s Paleomythic: A Roleplaying Game of Stone and Sorcery.

 

In Romance of the Perilous Land, players take on the role of brave knights, fierce warriors, and other heroes as they fight evil, right wrongs, and create their own legends in Arthurian Britain.

Paleomythic sees players attempt to navigate their way through the harsh prehistoric land of Ancient Mu – a world where hostile tribes, otherworldly spirits, ferocious beasts, and other monstrous creatures threaten their survival at every turn.

 

Speaking about the new series, Philip Smith, Head of Osprey Games, said “I’m thrilled that we are finally able to announce the first titles in our new line of RPGs. We’ve been working with some great designers and artists on games from a range of genres, and there’s more to come – watch this space!”

 

Romance of the Perilous Land: A Roleplaying Game of British Folklore

rom

Designer: Scott Malthouse

Illustrators: John McCambridge, David Needham & Alan Lathwell

ISBN: 9781472834775

Format: Hardback

Price: £20 / US $30 / CAN $40

Created by award-winning designer Scott Malthouse, Romance of the Perilous Land is a roleplaying game of magic and adventure set in the world of British folklore, from the stories of King Arthur to the wonderful regional tales told throughout this green and pleasant land. It is a world of romantic chivalry, but also of great danger, with ambitious kings, evil knights, and thieving brigands terrorising the land, while greedy giants, malevolent sorcerers, and water-dwelling knuckers lurk in the shadows. As valiant knights, mighty barbarians, subtle cunning folk, and more, the players are heroes, roaming the land to fight evil, right wrongs, and create their own legends.

About the Author

Scott Malthouse is a roleplaying game designer and folklore enthusiast who was born and bred in Yorkshire, where he currently lives. His work includes the award-winning Quill (Best Free Game 2016, Indie RPG Awards), In Darkest Warrens, and Unbelievably Simple Roleplaying.

Paleomythic: A Roleplaying Game of Stone and Sorcery

 

paleDesigner: Graham Rose

Illustrators: John McCambridge & Mars Oosterveld

ISBN: 9781472834812
Format:
Hardback

Price: £20 / US $30 / CAN $40

 

 

Paleomythic: A Roleplaying Game of Stone and Sorcery, written by Graham Rose, sees players face all manner of challenges as they try to survive in the prehistoric land of Ancient Mu. Taking on the roles of hunters, healers, warriors, soothsayers, and more, they will navigate a world of hostile tribes, otherworldly spirits, prehistoric beasts, and monstrous creatures lurking in the dark places of the world. Players have a huge scope in sculpting the game experience that best suits them, whether it’s a gritty survival story without a trace of the mystical or a tale of grand adventure and exploration in a mythic setting.

 

About the Author

When Graham Rose discovered roleplaying games, he was hooked. He designed his first home-brew RPG in the 1980s and has continued tinkering with games ever since. It was whilst roleplaying that Graham decided to acquire as many of the abilities listed on his character sheet as possible. This quest has led to a wide range of interests, from archaeology to competition fencing, a career in the fields of intelligence and law enforcement, and has also resulted in him crashing a snowmobile in the Arctic Circle, enduring serious illness in Kathmandu, coming face to face with a silverback gorilla in Rwanda, and walking Hadrian’s Wall during a storm. Graham lives in the UK with his wife, Nicola, and currently works as a cold case homicide investigator.

 

About Osprey Games

Osprey Games is the dedicated games division of Osprey Publishing (part of Bloomsbury Publishing plc) and publishes a wide range of wargames, card games, and board games. Launched in 2014, the company has produced an array of critically acclaimed titles, including Frostgrave: Fantasy Wargames in the Frozen CityBolt ActionOdin’s RavensWildlands and The Lost Expedition.

 

 Posted by at 5:30 PM

IDENTIFY THE MONSTERS THAT PLAGUE YOU WITH D&D’S NEW MODULE, “GARDENS OF FOG”

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Jun 242019
 

IDENTIFY THE MONSTERS THAT PLAGUE YOU WITH D&D’S NEW MODULE, “GARDENS OF FOG”

Take This and Wizards of the Coast Give Voice to Mental Illness with Play
and #MyMonsters Campaign

 

June 18, 2019 – (Seattle, Washington) Despite all the monsters, ghouls, and dragons players often face in Wizard of the Coast’s popular Dungeons & Dragons (D&D), the toughest adversary often come from within players themselves – Anxiety and Depression.  Starting today on the Dungeon Masters Guild, D&D players can take on Anxiety and Depression in the “Gardens of Fog” adventure module, giving a compassionate voice to challenges that plague so many, all while benefiting Take This, a non-profit that provides mental health best practices and resources that cater to the unique needs of those in the video game and tabletop game communities. Sales of this module will support Take This’ mission of eradicating mental health stigma.

Continue reading »

 Posted by at 5:20 PM

From the Social Media Desk of Paizo

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Jun 132019
 

CELEBRATE FREE RPG DAY WITH PATHFINDER, STARFINDER,
AND THE PATHFINDER ADVENTURE CARD GAME!

Pick up the free game products at participating retail stores this Saturday, June 15.

REDMOND, WASHINGTON (June 13, 2019): Paizo is proud to again sponsor Free RPG Day 2019 and will release the We Be Heroes? and Skitter Crash adventures, plus the Pathfinder Adventure Card Game: We Be Heroes? storybook for free on Saturday, June 15 at participating retail locations. Players are encouraged to check out the program’s event locator at freerpgday.com, join in the fun and grab a copy of Paizo’s Free RPG Day offerings while supplies last.

These special adventures were created specifically for Free RPG Day 2019. The print editions will be available for sale and free PDF downloads will be available on paizo.com beginning July 1, 2019.

Pathfinder Module: We Be Heroes?

As an undead army pushed forth by the Whispering Tyrant stirs in the Southern Fangwood, driving the local animals to flee in terror, the goblins of the Crookedtoes tribe suddenly find their bellies empty and growling for food. Worse, the tribe’s best scout has gone missing, and the chief has tasked the four brightest members of the Crookedtoes to go out into the woods and find out what happened. While searching for the missing scout, the goblins stumble across a wrecked farmhouse on a hill and discover a group of knights camped nearby. Though the knights have retreated from the undead army menacing the area, they have decided to make one last, desperate stand: an endgame doomed to wipe out both the knights and the Crookedtoes settlement. Now, the four goblins must test their mettle—will they emerge as victorious heroes, or fall to the might of the undead scourge?

We Be Heroes? is a Pathfinder Playtest adventure for four 1st-level goblin characters that gives players and GMs alike a taste of the Pathfinder Playtest rules. They can be downloaded for free at PathfinderPlaytest.com. The adventure adds a twist to the familiar modules We Be Goblins!, We Be Goblins Too!, We Be Goblins Free!, and We B4 Goblins!, Paizo’s popular series of Free RPG Day adventures!

Product Link

Starfinder Skitter Crash

The galaxy’s favorite skittermanders are back and ready to help—but this time, they’re the ones in trouble!

After a successful salvaging mission, the heroes are riding a joyous high aboard their very own starship. However, angry space pirates with a grudge crash the party—and then a bizarre interstellar cyclone engulfs both sides’ vessels and flings them into a strange world’s atmosphere! Thanks to the help of a tiny mining vessel, the skittermanders are able to escape to this swampy planet. Once they take in their boggy surroundings, it’s up to the furry heroes to track down their ship, avoid vengeful enemies, work with the sluglike scholars living in the muck, and find a way off this dangerous planet once and for all!

In addition to this freewheeling adventure, this book includes four pregenerated characters that are ready to play, with full stat blocks and backstories. The inside covers include all of the maps needed for this adventure. Plus, the inside back cover provides some guidance for items our helpful skittermanders might have scavenged from their previous forays!

Skitter Crash is a wild romp of an adventure intended for four 3rd-level skittermander characters who are exploring and trying to escape a swampy world, written for the popular Starfinder Roleplaying Game.

Product Link

Pathfinder Adventure Card Game: We Be Heroes?

The goblins of the Crookedtoes tribe suddenly find their bellies empty and growling for food. Worse, the tribe’s best scout has gone missing, and the chief has tasked the brightest members of the Crookedtoes to go out into the woods and find out what happened. While searching for the missing scout, the goblins stumble across a wrecked farmhouse on a hill and discover a group of knights besieged by an undead army. Now, the new heroes must test their mettle—will they fall to the mighty zompigs or emerge as victorious heroes?

We Be Heroes? is a Pathfinder Adventure Card Game adventure designed for starting characters. It requires the Pathfinder Adventure Card Game Core Set to play. If you have only the Core Set, you can play this adventure with 1-4 characters. To play with 5 or 6 characters, you will need to either add characters and appropriate boons from an Adventure Path box, or add 1 Class or Character Deck for each additional player.

Product Link

About Paizo

Paizo Inc. is one of the world’s leading hobby game publishers. Since 2002, millions of players have joined the goblin army by playing the Pathfinder® and Starfinder® roleplaying games across tabletops, at conventions, at their favorite local game store, and digitally on virtual tabletops. Paizo.com is an online retail hobby destination for millions of gamers that carries the latest products from top hobby game publishers. Players also find accessories, like dice and maps, miniatures, T-shirts, goblin plush toys, and the newest releases to quickly replenish those adventuring supplies for the next dungeon run.

 Posted by at 9:43 AM

Monte Cook and Shanna Germain Announced as Gen Con 2019 Industry Guests of Honor

 Gen Con 2019  Comments Off on Monte Cook and Shanna Germain Announced as Gen Con 2019 Industry Guests of Honor
May 242019
 
Monte Cook and Shanna Germain Announced as Gen Con 2019 Industry Guests of Honor

FOR IMMEDIATE RELEASE

INDIANAPOLIS (May 22, 2019) — Gen Con, the largest and longest-running tabletop gaming convention in North America, announces Monte Cook and Shanna Germain as Gen Con 2019 Industry Guests of Honor. Each will host a seminar event during this year’s convention, and both will participate in an “Uncommon Conversation” main stage speaking event moderated by veteran game designer Tyler Bielman.

“We’re very excited to present our Industry Guests of Honor for Gen Con 2019,” said Jeannette LeGault, Gen Con’s Senior Director of Event Programming. “Monte and Shanna have years of experience and influence in the tabletop gaming industry, and we’re honored to host them on our stage to share their knowledge and insight with attendees.”

All three Industry Guest of Honor events will be streamed live on Gen Con’s Twitch channel during the convention, and posted afterward on YouTube for on-demand viewing.

Gen Con returns to Indianapolis August 1-4, 2019.

About Gen Con

Gen Con is the largest and longest-running annual event devoted to tabletop gaming culture in North America. The convention, which began in 1968 in Lake Geneva, WI, attracts 70,000 attendees and 520 exhibiting companies each year. During the convention, attendees choose from 17,000 ticketed events representing a wide array of board games, card games, roleplaying games, seminars, entertainment events, and more. Gen Con takes place each August in the Indiana Convention Center, Lucas Oil Stadium, and surrounding downtown hotel spaces in Indianapolis, IN.

About Monte Cook

Over his 30-year career, Monte Cook has written hundreds of roleplaying game products, along with numerous short stories, novels, nonfiction titles, and comic books. Best known for his work on such notable titles as Planescape, the 3rd edition of Dungeons & Dragons (co-designed with Jonathan Tweet and Skip Williams), Numenera, the Cypher System, and Invisible Sun, he was inducted into the Hall of Fame of the Academy of Adventure Gaming Arts & Design. Monte currently works as Creative Director of Monte Cook Games. More information can be found at montecookgames.com.

About Shanna Germain

Shanna Germain’s award-winning body of work encompasses stories, games, poems, and essays, about lust, lies, and leviathans. Her best-known work includes Predation, No Thank You, Evil!, As Kinky as You Wanna Be, The Lure of Dangerous Women, and The Poison Eater. The co-owner of Monte Cook Games, she’s currently hard at work on a fantasy novel about drunken gods and sticky notes, a roleplaying game about fairy tales and madness, and a cookie recipe that she hopes will bring all the puppies to her yard. More information can be found at shannagermain.com.

Media Contact for Gen Con

Stacia Kirby, (206) 363-1492, stacia@kirbycomm.com

 Posted by at 5:53 PM

Tanya DePass and Steve Kenson Announced as 2019 Gen Con Insights Speakers

 Gen Con 2019  Comments Off on Tanya DePass and Steve Kenson Announced as 2019 Gen Con Insights Speakers
May 242019
 
Tanya DePass and Steve Kenson Announced as 2019 Gen Con Insights Speakers

FOR IMMEDIATE RELEASE

INDIANAPOLIS (May 10, 2019) — Gen Con, the largest and longest-running tabletop gaming convention in North America, announces Tanya DePass and Steve Kenson as its 2019 Gen Con Insights speakers. Each will deliver a short talk in front of a live convention audience, to be streamed live on the convention’s Twitch channel and made available afterward on YouTube.

“Tabletop gaming has become much more accessible to a wider audience in recent years, in part due to the availability of high-quality podcasts, livestreams, and other content made by passionate fans,” said Jeannette LeGault, Gen Con’s Senior Director of Event Programming. “Insights is our contribution to that conversation, providing talks about big ideas in gaming in a concise format with high production values.”

The Insights speakers for this year were selected as key contributors to the ongoing conversation about diversity in gaming, and are presented under the Insights theme for 2019, “Diversity by Design.”

Launched in 2018, Gen Con Insights is an initiative committed to sharing the stories and ideas that matter in tabletop gaming through the production, recording, and sharing of premiere speaking experiences. Previous Insights talks are available to view on demand on Gen Con’s YouTube channel.

Gen Con returns to Indianapolis August 1-4, 2019.

About Gen Con

Gen Con is the largest and longest-running annual event devoted to tabletop gaming culture in North America. The convention, which began in 1968 in Lake Geneva, WI, attracts 70,000 attendees and 520 exhibiting companies each year. During the convention, attendees choose from 17,000 ticketed events representing a wide array of board games, card games, roleplaying games, seminars, entertainment events, and more. Gen Con takes place each August in the Indiana Convention Center, Lucas Oil Stadium, and surrounding downtown hotel spaces in Indianapolis, IN.

About Tanya DePass

Tanya DePass (she/her) is the founder and Director of I Need Diverse Games, a non-profit organization based in Chicago dedicated to the better diversification of all aspects of gaming. She’s also part of Rivals of Waterdeep, a Dungeons & Dragons show on twitch.tv/dnd that features all POC and some LGBTQIA cast members. She often speaks on issues of diversity, feminism, race, intersectionality, and other topics at conventions. Her writing appears in Uncanny Magazine, Polygon, Vice Gaming, and other publications.

About Steve Kenson

Steve Kenson (he/him/his) began working in the tabletop RPG industry in 1992, freelancing for FASA Corporation. Since then, he has written well over fifty books and contributed to or co-authored many more. His 1999 Shadowrun novel Crossroads featured a gay protagonist, and Steve helped to launch the popular “Queer as a Three-Sided Die” panel on LGBTQ topics in tabletop gaming at Gen Con.

Media Contact for Gen Con

Stacia Kirby, (206) 363-1492, stacia@kirbycomm.com

 Posted by at 5:52 PM

Gen Con Announces Pop-Up Convention Activations in US Game Stores

 Gen Con 2019  Comments Off on Gen Con Announces Pop-Up Convention Activations in US Game Stores
May 242019
 
Gen Con Announces Pop-Up Convention Activations in US Game Stores

FOR IMMEDIATE RELEASE

INDIANAPOLIS (May 3, 2019) — Gen Con, the largest and longest-running tabletop gaming convention in North America, announces Pop-Up Gen Con, a new retail initiative bringing the convention experience to local game stores across the United States during Gen Con 2019 this August.

“We’re excited to bring the Gen Con experience to more tabletop gaming fans than ever before through our new Pop-Up Gen Con program,” said Gen Con President David Hoppe. “Local game stores that combine community space with traditional retail are the heart of the hobby, and we’re proud to be a part of that by connecting with gamers nationwide.”

In partnership with Alliance Game Distributors, the pilot-year program will deliver pre-release copies of new games from major publishers to participating stores, giving Pop-Up Gen Con attendees the opportunity to play and pre-order convention-release games before they hit the market.

“As a leader in the hobby game business, we are excited to be working with the clear leader on the hobby game convention circuit,” said Mike Webb, VP of Marketing for Alliance Game Distributors. “The opportunity to bring a slice of the excitement of Gen Con to Friendly Local Game Stores around the country is a dream come true.”

In the pilot year of the Pop-Up Gen Con program, activations will occur at approximately 40 game stores across the United States. In-store experiences will offer space to play pre-release copies of the featured games, and video content will be streamed live from the Indiana Convention Center.

“Gen Con has been the most influential gaming convention in the world for decades. Many gamers look at attending the show as a bucket-list event,” said Travis Severance, Owner of popular Rochester, NY game store Millennium Games. “Having the opportunity to bring a little taste of that to local customers is a great opportunity and a huge honor. We look forward to an exciting premier year and many more to come.”

Information about participating stores, featured games, and attendee registration will be announced in the coming months on the Gen Con website. Pop-Up Gen Con registration will be available for a small fee and include a commemorative badge and an exclusive pin.

Gen Con returns to Indianapolis (and comes to a store near you) August 1-4, 2019.

About Gen Con

Gen Con is the largest and longest-running annual event devoted to tabletop gaming culture in North America. The convention, which began in 1968 in Lake Geneva, WI, attracts 70,000 attendees and 520 exhibiting companies each year. During the convention, attendees choose from 17,000 ticketed events representing a wide array of board games, card games, roleplaying games, seminars, entertainment events, and more. Gen Con takes place each August in the Indiana Convention Center, Lucas Oil Stadium, and surrounding downtown hotel spaces in Indianapolis, IN.

Media Contact for Gen Con

Stacia Kirby, (206) 363-1492, stacia@kirbycomm.com

 Posted by at 5:51 PM

From the Desk of Jason Hardy – Shadowrun 6

 Gaming News  Comments Off on From the Desk of Jason Hardy – Shadowrun 6
May 222019
 

From Jason Hardy, Shadowrun Line Developer:

Shadowrun, Sixth World is coming soon!

Wait, Shadowrun, Sixth World isn’t out yet? But I’ve been thinking about it for years! Playing it for more than a year! How are other people not playing it? Development time can be so disorienting.

There was a time—six years ago, to be specific—when I threatened physical violence to anyone who said the words “sixth edition” in my presence. (The threats didn’t work. No one is ever scared of me. But I digress). Fifth Edition took a lot of effort to produce, and I didn’t want to think about starting that whole process again. But then there were a few years where I didn’t have to think about a new edition, and I could recharge. Actually, that’s not entirely true, because every time I play a game—whether it’s one I worked on or not—I’m kind of thinking of a new edition. I’m looking at what works well, what works differently than intended, and what possibilities might open up with a tweak here and there. So when the time came to envision the next edition of Shadowrun, I had a few ideas, as did the excellent roster of Shadowrun writers and gamemasters I could tap into.

All those ideas needed a framework, of course. As we started our work, we decided the sixth edition of Shadowrun needed to possess three main qualities:

Be no more than 300 pages long;
Use D6 dice pools; and
Feel like Shadowrun.

Those last two points are related, because it’s tough for a game to feel like Shadowrun if you’re not rolling a healthy handful of D6s. But there’s more to it than that. Combat specialists, spellcasters, conjurers, adepts, faces, deckers, technomancers, riggers, enchanters, weapon specialists, and more all need to exist, and they all must have different and meaningful ways to contribute to a run.

In this edition, all that had to happen within 300 pages. Which is a trick. Fifth Edition, not counting the index, is 466 pages; the anniversary edition of Fourth Edition was 351 pages, and Third Edition was 325 pages (minus the sample record sheets). Second Edition is a lean 284 pages, but it had no bioware, no technomancers, no alchemy, and no qualities, to name a few things that have changed in the intervening years. The book that started it all is an even leaner 207 pages, but along with the elements Second Edition didn’t have, it lacks things such as adepts and foci, and it offers only twenty guns—heresy! (Fifth Edition has 52, while Shadowrun, Sixth World will offer 53–we didn’t cut back much on those options!) All this is to say that streamlining the core rulebook back to 300 pages was not going to be easy.

It’s important to note that simply making the book shorter doesn’t, by itself, do any good. You can make any book shorter by simply ripping every third page out, but you end up with a book that makes no sense. Making the book shorter only is useful if the game also becomes smoother to play. In other words, we didn’t just want a shorter game—we wanted one that moved faster and was easier to get into, while still offering lots of meaningful options. We also didn’t want this to be Shadowrun: Anarchy for the simple reason that Anarchy already exists. Anarchy represents a more extreme end of the rules-light spectrum than Shadowrun, Sixth World–one way to understand the difference between the two is that the gear rules and listings take up about seven or eight pages in Anarchy, compared to fifty pages in Sixth World. Did I mention we wanted to offer lots of options?

Anyway, this means that if the rules were changed, they needed to be changed with an eye toward enabling players to do the things that they wanted to do more quickly. Combat should be faster. Hacking should be smoother and more intuitive. Magic should adapt to be just what the caster wants it to be. And so on. So what, specifically, did we do? Here’s a sample:

Expanded Edge: Yes, one of the things we did to streamline the game was to make one function much more detailed. But stay with me for a second. The definition of Edge has shifted—rather than being that undefinable something extra you reach for in a tough spot to help put you over the top, Edge now represents the accumulated advantage you get in opposed situations. Whether you’re fighting, spellcasting, hacking, or negotiating, you’ll have a chance to earn and spend bonus Edge. And you should spend it—if you’re not gaining and spending Edge regularly in Shadowrun, Sixth World, it might be time to rethink your tactics. Or find less formidable opposition. Gaining and spending Edge replaces a lot of other functions in the game, like calculating situational modifiers, dealing with recoil and armor piercing, and environmental modifiers. Edge also provides a chance for a character to really have an impact when it’s time to spend it.
Fewer action types: There are two, Minor and Major. That’s it! You get one Minor and one Major per turn, with an additional Minor for various circumstances, such as reaction-enhancing augmentations or spells. One Major Action may be traded for four Minor Actions, or four Minor for one Major.
Simplified initiative: You roll initiative at the start of an encounter and then don’t re-roll it. Certain actions or effects may change your initiative score, though.
No limits: Limits served a valuable function of balancing attributes and providing different opportunities for rule effects, but in a streamlined ruleset, they are not needed. Limits on most tests and Force for spells have all been removed.
Skill list narrowed: Fifth Edition has 80 skills, while Sixth Edition has 19. That’s a big difference. There’s definite streamlining there, but it comes at the risk of characters not being distinct from each other. To deal with that, players can still select specializations but can also upgrade a specialization to an expertise, giving their character +3 bonus dice instead of +2, and once they have an expertise they can select an additional specialization. This will provide characters with chances to become truly distinct.
More intuitive Matrix: This is an ongoing goal, and it’s always fun to try to make Matrix activities happen alongside and in parallel with the other actions. Deckers will have meaningful things to do and ways to get in, make things happen, and get out—all while trying to avoid the watchful eyes of the Grid Overwatch Division, of course.

Those are some of the major changes, but far from the only ones. We haven’t talked about Attack Ratings, the uses of armor, changes to Knowledge skills, revamped spell design, new vehicle stats, cyberjacks, and more. I hope this gives you a taste of the upcoming changes, and I look forward to you all playing Shadowrun, Sixth World as much as I have and will! And look for more information on this blog each Wednesday in May!

May 1: Initial Announcement
May 8: Product Overview
May 15: Developer Overview
May 22: Setting Overview/Fiction Announcement
May 29: Developer Q&A
June 5: Rigger Dossier
June 12: Shadowrun at Origins preview
More to follow – I will nail him down at Origins if it’s the only thing I do this year.

 Posted by at 3:42 PM

New official D&D Paint Set from Gale Force 9 and The Army Painter

 Gaming News  Comments Off on New official D&D Paint Set from Gale Force 9 and The Army Painter
May 222019
 

c32f67fb-3274-4ae2-92d2-cb99245c8addNew official D&D Paint Set from Gale Force 9 and The Army Painter
Deep under the crust of the adventurers’ feet, lies a whole world of terror and evil. To some it is best avoided; to others it is a calling; to most, it is death. Welcome adventurer, to the Underdark – the most hostile and dark place imaginable; a place where nightmares are real and aberrations spill forth from the depth of terror.
D&D Underdark is an expansion set to Nolzur’s Marvelous Pigments painting series. 10 high-quality acrylic paints toned specifically to match many monsters and horrors dwelling in this nightmare realm. The Underdark Set includes 8 colours unique to Dungeons and Dragons, and also comes with an exclusive Drizzt Do’Urden miniature included in the set.

D&D OFFICIAL PAINTING SERIES EXPANSION SET
INCLUDES 10 HIGH-QUALITY, NONTOXIC 12 ML WARPAINTS AND EXCLUSIVE DRIZZT DO’URDEN MINIATURE!
INCLUDES 8 COLOURS UNIQUE TO DUNGEONS & DRAGONS

Warpaints are a high–quality acrylic paint range specifically designed to paint detailed miniatures. The paint has a creamy consistency and is extremely rich in pigment, 100% non-toxic, and always delivers a perfect matte finish.

Recommended to use in conjunction with D&D® Adventurer’s Paint Set.

 Posted by at 3:40 PM

This Just in from Paizo Kingmaker extension!

 Gaming News  Comments Off on This Just in from Paizo Kingmaker extension!
May 222019
 

Hello,

Thanks for the all the Kingmaker 10th Anniversary crowdfunding campaign press! The Level-ups keep going… so we’ve decided to extend it to midnight on June 4th (Pacific). That’s one of the advantages of running the campaign on Game On Tabletop.

It is late in the day on Friday, so please consider this a simple courtesy, not a attempt at breaking news.

I’ve copied the announcement here for you:

“When we first launched the Kingmaker 10th Anniversary campaign on Game On Tabletop, we heard from Pathfinder players worldwide wondering why the campaign was only two weeks. For some, the campaign timing didn’t match their paycheck deposits. Others didn’t hear about the campaign until much later. Many others still haven’t heard about it.

With PaizoCon beginning next week and UK Games Expo the week after, Paizo and Game On Tabletop have decided to extend the campaign through those events to allow more time to unlock greater value for backers—and to give everyone more time. The campaign will now end at midnight Pacific on June 4th.

Thanks again for all your feedback and support! Together, we’re going to make the 10th anniversary of Kingmaker a truly epic event!”

 Posted by at 3:32 PM