kaijudo

 Card Games, Deck Building Games  Comments Off on kaijudo
Sep 102013
 

kaijudo

Shattered Alliances adds 90 brand new cards to Kaijudo, giving players dynamic options for deckbuilding that redefine the metagame. The set introduces powerful new mechanics and two new Super Rare foil Monarch cards: Haven of the Light Civilization and Queen Kalima of the Darkness Civilization. An exclusive new creature card, Death Liger, is featured in the Competitive Deck release, Solar Eclipse.

 

Shattered Alliances follows Clash of the Duel Masters with the remaining five civilization combinations, enemies that are unlikely allies in a huge war that’s gripped the entire Creature Realm. These new combinations make building multi-civilization decks even easier for players and open up new strategies for Kaijudo.

 

WOCA48700000

Kaijudo: Shattered Alliances Booster Display

$95.76 SRP

SDI

 

9 cards per booster

24 Booster packs per display

WOCA4873NHD0

Kaijudo: Shattered Alliances Competitive Deck: Solar Eclipse Standard Display

$95.92 SRP

SDI

 

Deck Contains:

40 Cards

1 Shattered Alliances booster pack

1 insert

1 code card

1 paper playmat

 

8 decks per display

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Shadowrun Crossfire – No Deck Thinning

 Card Games, Catalyst Game Labs, Deck Building Games, Shadowrun  Comments Off on Shadowrun Crossfire – No Deck Thinning
Jul 102013
 

Shadowrun-5-Crossfire-Logo1Deck-building games have a tradition of allowing you to remove cards from your deck (“trashing” them) during the course of the game. That allows you to remove the least significant cards from your deck and therefore gain greater access to your best cards. Shadowrun: Crossfire doesn’t have trashing, and I’m here to explain why.

1) No drawback. In games like Dominion or Thunderstone, the ultimate goal of the game is to fill your deck with cards that are worth victory points. These cards dilute your deck as the game nears its end . . . and they dilute your deck the most if you’ve made it small by trashing! ButShadowrun: Crossfire is about adventuring, and there is no end-game dilution effect. Trashing under these conditions would be incredibly powerful.

2) Loss of identity. In Shadowrun: Crossfire, each runner gets a different starting deck, depending on your role. These cards aren’t strong, and you’d sure like to trash them after you’ve bought a few replacements, but they define your identity! So instead of trashing, we added various black market cards that key off your starting cards—either by enhancing them, or by depending on their presence for best effect. Your starting cards end up staying relevant throughout the game.

3) Variety. It’s cool in Dominion if you can draw and play your whole deck every turn, but it wouldn’t be quite as cool in Shadowrun: Crossfire, where you’re supposed to be facing new and unpredictable challenges and situations every turn. Instead of letting you draw your whole deck every turn, we went for making each individual card powerful and significant.

—Sean McCarthy

 

You can read more about Shadow Run Crossfire at Catalyst

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