Monster Hunters Review from Avalon Games

 Avalon Games, Avalon Games, Featured  Comments Off on Monster Hunters Review from Avalon Games
Oct 192014
 

Monster Hunters is set in the Edwardian Europe, where the idea is Gothic horror. Werewolves, vampires and other strange beasts run rampant in this setting. This unique setting mixes the traditional fantasy setting with one that is quite a bit more technological than you might be accustomed to. Monster hunters focuses heavily on new classes and their origins, but it also introduces new rules like modern weapons.

The Book doesn’t waste any time and dives right into the origin stories. There are 8 and each focuses on the following on helping the player round out the character. The origins can easily help the player define his motivation, how they learned about the monsters, and why you hunt the things you do. I chose to make a character using the Romani origin story because it reminded me of the gypsies in several b&w horror movies.

The 10 classes are basically reflections of the core classes that have been customized to fit this particular game world. For example the hunter closely resembles a Ranger. This class grants class abilities like favored enemy, favored terrain, and Hunter’s Tricks. Which is what I think is a cool ability that is a Hunter’s trick. Once per day the hunter can, when reduced t 0 hp, take a five foot step instead and be staggered until his next round. It could be a very beneficial ability.

All of the skills and feats offered in this book help further the characters development within this Edwardian horror setting. Since that time frame for this is 1911 it includes skills like drive, collect evidence, and jury rig. All of which can prove to be very advantageous in this setting.

It’s also worth mentioning the inclusion of a modern day currency system that reflects 1911. The system includes a conversion for gold. The flavor created by this is a much better reflection for purchasing aeroplanes or Harley’s. Not to mention some of the more interesting equipment like the Luger, and telescoping sights.

The most detailed or critical section of the book is the mechanics covering modern firearms. Avalon Games spent a lot of time explaining the nuances the new weapons bring. Some of these are rate of fire, strikes are made against touch AC. But my favorite is called shot by location. They cover both the advantages and disadvantages of targeting just about any portion of the body imaginable. For example if I target a large part of the body, like the torso, I suffer a minus two penalty, while shooting something smaller target grants a larger penalty. If you hit there are three possible outcomes,called shot, critical called shot, and debilitating called shot they cause anything from inconveniences to permanent damage. I feel you should know that these optional rules teeter on 50 pts of damage being done in order for the more sever effects to occur.

I have found this to be a good read, it offers a unique break from your normal fantasy game. The rules are well written for a setting that has become a classic genre in literature. If you are creative this is a great book that you can easily adapt for your own projects.

 

Monster Hunters is available at Avalon Games and DriveThuRpg. It is part of the Pathfinder Drivethru sale that ends tomorrow October 20th 2014.

Flip Through Grim Tooth’s Traps

 Featured, Flip Through, Flying Buffalo, RPG's  Comments Off on Flip Through Grim Tooth’s Traps
Oct 162014
 

In this Flip Through Matt talks at Grim Tooth’s Traps.  Many of these traps are just down right evil fun. Especially the room traps.  Mat doesn’t mention all 101 of them but you get enough for you to have the idea of what this book is about.

 

 

I’m looking forward to make some traps now.

 Posted by at 6:17 PM

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Oct 162014
 

Pathfinder Campaign Setting: Ships of the Inner Sea

$19.99

Not all adventures take place on land. Take your heroics to the high seas with this guide to ships from across the Pathfinder world! The perfect companion to the Skull & Shackles Adventure Path and Pathfinder Module: Plunder & Peril, Ships of the Inner Sea presents seven unique sailing vessels, complete with adventure-packed histories, maps, and statistics for each captain and crew.

Whether it’s a pirate-hunting man-of-war, a ghost ship, a slave galley, or a Viking longship, the boats in Ships of the Inner Sea make an indispensable addition to any nautical Pathfinder RPG campaign.

Written by Benjamin Bruck, Paris Crenshaw, Amanda Hamon Kunz, Chris Jackson, Philip A. Lee, John Mangrum

 Posted by at 3:18 PM

13th Age: The Book of Loot

 Pelgrane Press  Comments Off on 13th Age: The Book of Loot
Oct 162014
 

13th age loot13th Age: The Book of Loot

$17.95

 

Yes, the 13th Age Roleplaying Game is all about the story and the awesome action, but we’ve all got a treasure-hungry munchkin inside of us, and it’s time to let that grubby-fingered kid out to play.

The Book of Loot for 13th Age is full of more magic items to be found, stolen, given as rewards or otherwise looted by the player characters. We’ve also thrown in a short chapter on ways to make mundane treasure more interesting, and a selection of new one-use magic items.

Pathfinder Player Companion: Advanced Class Origins

 Paizo Publishing  Comments Off on Pathfinder Player Companion: Advanced Class Origins
Oct 162014
 

adv origin9Pathfinder Player Companion: Advanced Class Origins

$12.99

Bring the 10 new classes from the Pathfinder Roleplaying Game: Advanced Class Guide to life with this comprehensive guide to getting the most out of these exciting new character options. With all-new archetypes, traits, feats, magic items, spells, and more, this volume is the ultimate resource for players to integrate new classes like the bloodrager and warpriest into their Pathfinder campaigns, with specific attention to fitting the classes into the Pathfinder Campaign Setting. Take your character from the forge to the fray with Advanced Class Origins!

 

Written by Dennis Baker, Ross Byers, Tom Phillips, Stephen Radney-MacFarland, Owen Stephens.

 

Each monthly 32-page Pathfinder Player Companion contains several player-focused articles exploring the volume’s theme as well as short articles with innovative new rules for all types of characters, as well as traits to better anchor the player to the campaign.

Pathfinder Adventure Path: The Choking Tower (Iron Gods 3 of 6)

 Paizo Publishing  Comments Off on Pathfinder Adventure Path: The Choking Tower (Iron Gods 3 of 6)
Oct 152014
 

 

chokingPathfinder Adventure Path: The Choking Tower (Iron Gods 3 of 6)

$22.99

The Lords of Rust and their strange Iron God have been defeated, but in doing so, Numeria’s newest heroes uncovered a greater threat to the land than that posed by a gang of bandits. Another, more powerful Iron God is rising in power in the enigmatic Silver Mount, but before it can be confronted, the legacy of this strange deity’s first worshiper must be recovered. Clues lead to the technophobic town of Iadenveigh, a farming community with its own need for heroes. What role could the mysterious Smoke Wizard of the Choking Tower play in this unfolding threat? Can the heroes prepare for their inevitable confrontation with Numeria’s Iron God in time?

The Choking Tower is a Pathfinder Roleplaying Game adventure for 7th-level characters. The adventure continues the Iron Gods Adventure Path, an exploration of the lands of Numeria, where savage barbarism clashes with the wonders and horrors of superscience.

Several new monsters, a gazetteer of the town of Iadenveigh, several bonus encounters set in Numeria, and Amber E. Scott’s Pathfinder Journal round out this volume of the Pathfinder Adventure Path!

 Posted by at 3:18 PM

Pokémon: Hoenn Collection November 19th

 pokemon  Comments Off on Pokémon: Hoenn Collection November 19th
Oct 152014
 

pokePokémon: Hoenn Collection

$15.99

Start your journey to the Hoenn region with the Pokémon TCG: Hoenn Collection! Check out the awesome new power of Primal Reversion with an oversize foil card. The Pokémon Treecko, Torchic, and Mudkip all appear on special foil cards – you don’t have to pick just one to be your first partner! Show off your Hoenn pride with a collector’s pin starring the whole trio, and expand your collection with 3 Pokémon TCG booster packs. Your Hoenn region adventure starts now!

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The Lost Coast for Pathfinder Battles November 11th

 Pathfinder, Pathfinder Mini's, WizKids  Comments Off on The Lost Coast for Pathfinder Battles November 11th
Oct 152014
 

 

 

Lost Coast Logo

 

The Lost Coast Booster Brick (8)  

$127.92

 

The Lost Coast is the name given to the coastal land of south-western Varisia stretching from the city of Magnimar  to the Fogscar Mountains. It is a wild and desolate country full of lingering fogs, small woodlands of pine and nettles along a rocky coastline of ragged bluffs and crashing waves.  Many an adventuring party has travelled to the Lost Coast seeking fame and riches, never to be heard from again…Lost coast 3

 

The Lost Coast is the latest 55-figure set release in the award-winning Pathfinder Battles line of miniatures from Paizo Publishing and WizKids Games! The Lost Coast features friends and foes alike from the region of the same name, and is sure to please Pathfinder fans new and veteran alike!

 

Pathfinder Battles: The Lost Coast Standard Boosters contain 1 Large figure and 3 Medium or Small figures.

Pathfinder Battles: The Lost Coast Standard Bricks contain 8 Standard Boosters (32 figures total).

Pathfinder Battles: The Lost Coast Standard Cases contain 4 Standard Bricks (32 Standard Boosters, 128 figures total).

 

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Box Breaking 146 Myth Wave 3

 Board Games, Box Breaking, Featured, MERCS, Myth  Comments Off on Box Breaking 146 Myth Wave 3
Oct 132014
 

In this Box Breaking Matt gets to take a look at the Third wave from Myth from Megacon Games.  I believe this is everything – except for the bag of heroes I dropped on the floor and found today.

 

 

I managed  to prime everything today so maybe you’ll get to see some painted figs soon.