March Releases for Fantasy Flight Games

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Dec 302011

Fortress America

Fortress America, a board game of strategy and survival for two to four players, imagines a not-too-distant future in which war has once againencircled the globe. This updated version of the 1986 classic features beautifully crafted components (including over 300 detailed plastic figures), thrusting players into a frightening geopolitical scenario. In Fortress America, the United States must defend itself from three deadly invading armies: the Asian People’s Alliance from the West, the Central American Federation from the South, and the Euro-Socialist Pact from the East. Players take on either the role of the United States, struggling to protect itself from foreign threats, or the role of one or more of the invading armies, fighting battle after battle to acquire important territories.



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Coming Soon from Bedrock Games Average Joes

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Dec 302011
Average Joes
When Terrorists interrupt a day of shopping at Bellpoint Mall, a group of ordinary citizens rise to the occasion and kick butt.
Average Joes is a combination source book and game module for Terror Network that presents a different way to play the original game. It comes complete with the mall scenario, special rules for playing Average Joes, and ideas for future campaigns.

February Releases For Malifaux from Wyrd Miniatures

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Dec 292011

A gallery of the February releases for Malifaux


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New LCG Releases from Fantasy Flight Games in March

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Dec 282011

Game of Thrones Poisoned Spear

Throughout the A Tale of Champions cycle for A Game of Thrones: The Card Game, unique knights, lords, and ladies have assembled to observe the spectacles of battle and to use such assemblies to further their hidden agendas. Now the inevitable confrontations come to a head in the cycle’s final Chapter Pack, A Poisoned Spear! Its new cards continue to support the melee format’s layered alliances and enmities, as well as the new Melee and Joust keywords. New characters, attachments, and a fantastic new location are certain to promote players’ appreciation of the most notable and unique characters from George R.R. Martin’s A Song of Ice and Fire.




Call of Cthulhu Words of Power

Knowledge is the key. The different factions of Call of Cthulhu: The Card Game scour rare, arcane tomes for the means to save the world or bring about its doom. While agents seek to plunder the wealth of ancient journals, research assistants at Miskatonic University delve unwittingly into danger, and their study of powerful artifacts leads them across shadowy strangers, cultists, and monstrous black dogs. Words of Power is the second Asylum Pack in the Revelations cycle, and its 60 new cards (3 copies each of 20 different cards) promote exciting, new synergies with the Relics from the Ancient Relics cycle as well as with other rare, old cards lying dormant in players’ collections. Dark secrets in dusty tomes will determine the fate of the world. Who will find these Words of Power?

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New Game Fom Crytazoic Miskatonic School for Girls DBG

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Dec 282011

MSFG has players assuming the roles of rival houses at Miskatonic. Each house has a healthy level of sanity (20) at the beginning of the game. As the game goes on, that precious sanity will slowly be torn away by the faculty of the school. In order to combat the bad teaching methods of the Great Old Ones, the students of the house need to band together! The project is led by award winning game designer Luke Peterschmidt. Luke has been working as a professional game designer for the past 16 years, on projects ranging from the Guardians CCG, to the Legend of the Five Rings CCG, to Bakugan (yes, that Bakugan). This project marks his return to his geek roots.



Miskatonic is expected to release in April.

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New For Dungeons and Dragons 4e Book of Vile Darkness

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Dec 282011

This roleplaying game product is intended for Dungeon Masters looking to broaden their campaigns to include dark subject matter and truly evil threats. It features a detailed look at the nature of evil and the complex challenge of confronting the many dilemmas found within the deepest shadows. Filled with malignant secrets and musings that can inspire adventures or entire campaigns, The Book of Vile Darkness provides Dungeon Masters with sample roleplaying encounters, adventure hooks, skill challenges, rituals, and lore for some of the most despicable creatures to infest any campaign world, plus new character options for players who like to flirt with evil, and a full-color, double-sided poster map presenting iconic evil sites for heroes to explore.

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Mantic Games Reveals Corportation Sculpts for Christmas

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Dec 252011

If you haven’t signed up for Mantic Games newsletter here is a sample of what you are missing.


The malevolent human Corporation is expanding its sphere of influence, annexing more and more star systems to its territories, bringing every alien civilization it can under its control. Or, if this proves impossible, exterminating them.

Well trained and equipped with the best in military technology, Corporation Troopers are worth scores of the warriors of less advanced cultures. The Troopers’ armor is often invulnerable to the natives’ weapons, leaving them free to mercilessly mow down scores of the enemies with pulses from their laser weaponry. Indeed, a great many recruitment videos glory in human troops slaughtering spear-waving “savages” for the betterment of the cosmos. If they encounter heavier resistance, the Troopers can bring the awesome firepower of their tanks and powered exoskeletons to bear. In dire circumstances an expeditionary commander may petition Corporation Central to unleash their most specialized forces who will quickly dispatch even the most stubborn of foes.


From its ancient beginnings on the Solar System, the Corporation has spread like a malignant cancer across the galaxy, covering entire sectors in its tyrannical rule and suffocating any attempt to live free of its clutches. Their expansion continues, but the galaxy is a big place. The Corporation is not the monolithic entity many think it to be, and suffers tensions between the great Houses and Companies that comprise it. And all those pampered, rich men who debate and bicker in the sterile halls of Corporation Central share one, deep-seated fear: that sooner or later the Corporation will meet its match in the unexplored expanses of deep space…


Thank You Mantic for the sneak peak.

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 Posted by at 10:26 AM