Throughout the A Tale of Champions cycle for A Game of Thrones: The Card Game, unique knights, lords, and ladies have assembled to observe the spectacles of battle and to use such assemblies to further their hidden agendas. Now the inevitable confrontations come to a head in the cycle’s final Chapter Pack, A Poisoned Spear! Its new cards continue to support the melee format’s layered alliances and enmities, as well as the new Melee and Joust keywords. New characters, attachments, and a fantastic new location are certain to promote players’ appreciation of the most notable and unique characters from George R.R. Martin’s A Song of Ice and Fire.
Knowledge is the key. The different factions of Call of Cthulhu: The Card Game scour rare, arcane tomes for the means to save the world or bring about its doom. While agents seek to plunder the wealth of ancient journals, research assistants at Miskatonic University delve unwittingly into danger, and their study of powerful artifacts leads them across shadowy strangers, cultists, and monstrous black dogs. Words of Power is the second Asylum Pack in the Revelations cycle, and its 60 new cards (3 copies each of 20 different cards) promote exciting, new synergies with the Relics from the Ancient Relics cycle as well as with other rare, old cards lying dormant in players’ collections. Dark secrets in dusty tomes will determine the fate of the world. Who will find these Words of Power?
The first Battle Pack in The Bloodquest Cycle for Warhammer: Invasion The Card Game, Rising Dawn gives players exciting new reasons to play and attempt quests. Its 60 new cards (3 copies each of 20 different cards) shake the balance of power between the races of the Old World and open new strategies. The High Elves gain inspiration from a powerful legend, Dwarfs gain strength from the fires of their ancient grudges, Orc hordes rise in unending waves, knights of the Empire ride to defend its borders, the Dark Elves profit from their opponents’ suffering, and the warriors of Chaos strew devastation in their wake. Across the field of battle, armies mass, ready to make war in the Rising Dawn, a game changing Battle Pack for Warhammer: Invasion The Card Game.
Elrond is troubled by the great numbers of Orcs that plagued his daughter’s journey across the Misty Mountains. He requests heroes to explore the mines of Moria, hoping they can determine the source of the increased Orc activity, but before the heroes can explore Moria’s vast network of mining tunnels, they must first gain entrance… The Watcher in the Water represents an action-packed turning point in the Dwarrowdelf cycle of Adventure Packs for The Lord of the Rings: The Card Game. The heroes seek a means into the dark and abandoned realm of Moria, but they must first survive a ferocious battle with seething masses of tentacles. Combining tense combat with clever riddles, the 60 new cards of The Watcher in the Water include a thrilling scenario, a new hero, and three copies of each player card.