I caught up with Jodi Black from Pinnacle Entertainment. We talk about the box sets, Deadlands anniversary edition, and the future.
Thank You Jodi, it’s always fun.
I caught up with Jodi Black from Pinnacle Entertainment. We talk about the box sets, Deadlands anniversary edition, and the future.
Thank You Jodi, it’s always fun.
In this episode of Role-Play Ramblings Matt talks about planting seeds. Which in this conversation is a combination of foreshadowing, note taking, listening and even closure.
This is something that I think newer GM’S struggle with, but once it’s learned it is very rewarding.
To start Season two of Role-Play Ramblings Matt talks about the importance of note taking in an RPG. He covers who should takes notes and when some of the better times for taking them are.
I had a lot of fun filming this episode. It took me a lot longer than I thought it would to play three people, but I had a blast. I hope to do more like this in the future.
In this episode of Words with Sean Patrick Fannon and I talk about Savage Rifts. Sean shares with us the origins of this wonderful idea and some new mechanics. I think Sean is especially happy with the new Juicer rules, I know I am.
This is super exciting for me. I have been playing Rifts off and on for nearly thirty years and I love it each time. For me this is the perfect way to explore Savage Worlds a game that I have been putting off for about 4 years now.
Stay Tuned for more info on that experience.
In this interview we talk all about Robotech RPG Tactics. We cover everything from its origin to where Kevin Siembieda would like to see it go. I have seen Robotech in play and I think it will be around for a long time.
Kevin said they might not do another open house but I think he had too much fun.
Nothing is Safe as Award-Winning Game System Gets Unchained
REDMOND, WA (April 29, 2015): Paizo Inc. announces today the release of Pathfinder Unchained, the new hardcover rulebook for the award-winning Pathfinder Roleplaying Game. Releasing April 2015 with an MSRP of $39.99, Pathfinder Unchained is an indispensable companion to the Pathfinder RPG Core Rulebook.
From totally revised fundamentals like core classes and monster design, to brand-new systems for expanding the way the game is played, Pathfinder Unchained makes the player the game designer, and offers fresh ideas while still blending with the existing system.
Said Jason Bulmahn, Lead Designer for Pathfinder, “Over a year ago, I went to talk to Publisher Erik Mona about a book idea I had. The pitch was simple: ‘Let us do a book filled with whatever crazy ideas we have floating around in our heads.’ He said ‘no.’ I said, ‘Wait though, allow me to explain, our crazy ideas might make the game better.’ He said ‘tell me more,’ and Pathfinder Unchained was born.”
Pathfinder RPG: Unchained includes:
Pathfinder Unchained is available at hobby game and book stores nationwide, as well as on paizo.com.
About Paizo Inc.
Paizo Inc. is publisher of the award-winning Pathfinder Roleplaying Game, Pathfinder Adventure Card Game, Pathfinder Tales novels, as well as board games and gaming accessories. The Pathfinder world, in which players take on the role of brave adventurers fighting to survive in a world beset by magic and evil, is currently translated into six languages, and has been licensed for comic book series, graphic novels, toys, and apparel, and is being developed into an MMORPG. Paizo.com is also the leading online hobby retail store, offering tens of thousands of products from a variety of publishers to customers all over the world.
Savage Worlds: Gladiators of the Dominions
$24.99
The sun-scorched arenas of the Dread Sea Dominions await you in this book!
In these pages you’ll fight ancient monstrosities from the pits of Tricarnia to entertain the bored Priest Princes, you’ll risk your life against beasts in the Imperial Arena of Faberterra for the enjoyment of the crowd, or you’ll match your skills against the pit fighters of Syranthia, the best in the world. You are a gladiator: men shout your name, women faint at the sight of you. But when you enter the pit, under the merciless sun, you are alone against your opponent. Today, will it end with your blood or his dripping on the sand? So what are you waiting for: grab your gladiator helm, your shield and sword, and go bare-chested to spill your blood for glory and money!
The Season of Blood: In this appendix you’ll find all the rules you need to run a GM-less league of gladiator fights in the arena. Hire your pit fighters, buy assets and resources, and lead your team to victory!
This isn’t a stand alone product, you need Beasts & Barbarians Golden Edition and the core Savage Worlds rules to play it.
In this Box breaking Matt looks at Dementalism, a wacky game of memory. Dementalism is the game child of Andy Hopp and Off the Cob Productions. Featuring the art of Andy Hopp. Andy is also the manstermind behind Low Life and half a dozen other games.
Leare more here Dementalism.
Thank you Music Alley.
Another TV Dinner performed by Aardvark
Follow us on
Twitter
Facebook
Google+
The Whole Hole Vol. 1 (Savage Worlds)
$29.95 SRP
The Whole Hole – A Gadabout’s Guide to Mutha Oith, Volume 1: Keister Island is the first in a series of guidebooks designed to immerse the reader within and among the places, peeps, beasts, and happenings of the various realms of Mutha Oith.
Join intrepid gadabout Toucanacondor Flaminguez as he tours Keister Island. You’ll explore dozens of locales, meet hundreds of peeps, examine new religions, gawp in awe at wondrous magics, and run in terror from a bunsload of horrifying monstrosities. Here you’ll investigate the Fundamental nature of all things, dabble in smellcasting at the Garden of Smellemental Glee, chug suds with Floom’s elite, and marvel at the bottomless Keister of Gawd. There’s new Holy Crap, new Edges and Hindrances, New PC species, new setting rules, and twenty pages of new monsters. Seriously, stop reading the description and just buy the goosin’ thing already.
The Savage Worlds rules system is required to play the game, but not necessarily to enjoy the book.
224 pages, Full Color
Savage Worlds: Steamscapes: North America
$19.99 SRP
North America in 1871 is a land of adventure, opportunity, and conflict. Inventors from the American Consolidated Union supply automatons and steam-powered machinery to the oil fields of Texas and the mines of the Rocky Mountain Republic. Wells Fargo airships and steam carts compete with the Southern Pacific’s monopoly on transcontinental rail travel. Native saboteurs raid across the borders from their home in the Plains Tribal Federation to destroy the technology that threatens their land.
Steamscapes: North America is the first setting book for Steamscapes. It includes extensive alternative historical backgrounds for the four most prominent nations of North America and offers six new professions with associated skills and edge trees, as well as the automaton racial template. It provides several introductory scenarios and a variety of character templates so GMs and players can jump right in and start playing.
Steamscapes: North America requires the Savage Worlds core rulebook to play.