Role-Play Ramblings 2.6: Social Tension in Role-Playing

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Jan 022017
 

In this episode of Role-Play Ramblings Matt talks with, his guest, Jason Hardy of Catalyst Game Labs about social tension and how it can be applied to role-playing. Filmed at Origins 2016 this is one of my favorite episodes of all time. This episode was inspired by the transgender bathroom debate that was socially prominent early in 2016. Jason and I don’t actually debate an issue here; we discuss how to apply an issue appropriately with your community.

This is a really great episode for thse who truly want to create an extremely rich game world.  Thank you Jason Hardy for making this topic make perfect sense

The Lost Coast for Pathfinder Battles November 11th

 Pathfinder, Pathfinder Mini's, WizKids  Comments Off on The Lost Coast for Pathfinder Battles November 11th
Oct 152014
 

 

 

Lost Coast Logo

 

The Lost Coast Booster Brick (8)  

$127.92

 

The Lost Coast is the name given to the coastal land of south-western Varisia stretching from the city of Magnimar  to the Fogscar Mountains. It is a wild and desolate country full of lingering fogs, small woodlands of pine and nettles along a rocky coastline of ragged bluffs and crashing waves.  Many an adventuring party has travelled to the Lost Coast seeking fame and riches, never to be heard from again…Lost coast 3

 

The Lost Coast is the latest 55-figure set release in the award-winning Pathfinder Battles line of miniatures from Paizo Publishing and WizKids Games! The Lost Coast features friends and foes alike from the region of the same name, and is sure to please Pathfinder fans new and veteran alike!

 

Pathfinder Battles: The Lost Coast Standard Boosters contain 1 Large figure and 3 Medium or Small figures.

Pathfinder Battles: The Lost Coast Standard Bricks contain 8 Standard Boosters (32 figures total).

Pathfinder Battles: The Lost Coast Standard Cases contain 4 Standard Bricks (32 Standard Boosters, 128 figures total).

 

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Numenera: Technnology Compendium

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Aug 102014
 

Numenera: Technnology Compendium

$39.99 SRP

 

The namesake of the entire game line, the “numenera” are artifacts, oddities, and little bits of almost magic-like technology left to the Ninth World by a billion years of previous civilizations. Now the Ninth World’s foremost expert, the redoubtable (though perhaps not entirely sane) Sir Arthour, brings nearly 1,000 new items to the Numenera gaming table!

 

The Technology Compendium contains 400 new cyphers, 225 new artifacts, and 300 new oddities. For the players, it introduces a new race: the artificial intelligence. And it includes extensive GM advice on integrating incredibly advanced technologies into your game.

THE STRANGE Core Book Hardcover

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Aug 082014
 

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THE STRANGE Core Book Hardcover

$59.99 SRP

 

Beneath the orbits and atoms of our natural universe lies a network of dark energy. Those who have learned to access and navigate this chaotic sea have discovered an almost endless set of “recursions” in the shoals of our Earth: Worlds with their own laws of reality, reflected from human experience or imagination, given form in the swirling Chaosphere of the Strange. Worlds teeming with life, with discovery, with incredible treasures, and with sudden death.

 

Worlds sometimes jealous of our own.

 

The secret plunder of these worlds draws the brave, the daring, and the unscrupulous – and it draws dangerous enemies from these recursions back to our Earth.

 

And slowly but inexorably, it draws the attention of beings from beyond Earth’s shoals – beings of unfathomable power and evil from the unknown reaches of. . .

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The Strange is a game that crosses multiple worlds, called recursions, which player characters can explore and defend. In The Strange, your characters change with each world they travel to, taking on new aspects suited to that recursion’s unique laws and structures. Eventually, as characters progress, they might even gain the ability to create a recursion of their own!

 

This will be a full-color hardcover coming in at 416 pages. It will be lavishly illustrated and organized, referenced, and annotated, very much on the model of Numenera. The goal is to make it a breeze and a joy to run this game, and–if you get the print version – something beautiful that game lovers will want to keep on your coffee table in between games.

Monte Cooks Numenera Bestiary

 RPG's  Comments Off on Monte Cooks Numenera Bestiary
Dec 042013
 

NumeraNumenera: Ninth World Bestiary

$39.99 SRP

 

Featuring more than 130 creatures and characters, The Ninth World Bestiary is lavishly illustrated and wildly imaginative. Featuring GM advice on using pre-made creatures as well as creating your own, it also includes lots of additional details about the Ninth World’s complex far-future, post-apocalyptic ecology. Ninth World parasites, trans dimensional creatures, mechanical automatons, and extraterrestrials are just the beginning in the weird and wonderful setting of Numenera

 

160-page full-color, hardcover

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Thunderstone Advance: Numenera

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Oct 012013
 

NumeneraThunderstone Advance: Numenera

$59.99 SRP

Doom was driven out of Tala. Defeated a second time, Doom sought out another world to conquer and a new method of doing so.  It found the Ninth World, Numenera.  Home to heroes and monsters unlike any seen before, Numenera plays host to Doom’s attempt to seize control by taking the form of a virus, infecting those now known as Doomladen.  These creatures can be human, beasts, or monsters, but all recognize one another and their common master.  Can the heroes survive when potentially anyone or anything could be a servant of Doom?

Thunderstone Advance: Numenera takes the adventure of Thunderstone to the world of Monte Cook’s Numenera.  This set features creatures and heroes from the Numenera role-playing game, and expands your Thunderstone set with many new and exciting cards and abilities. 

Players:  2-5

Ages 14+

Play Time:  1 hour

Contents:

600 new cards

Thunderstone tokens

Draw String Bag

Rulebook

Card Dividers

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Monte Cook leaving Wizards of the Coast

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Apr 252012
 

So Monte Cook Had this to say the other day

“Last week I decided that I would leave my contract position with Wizards of the Coast. I am no longer working on Dungeons & Dragons, although I may provide occasional consultation in the future. My decision is one based on differences of opinion with the company. ”

You can read the full article at Chapel Perilous and I suggest you do.

Monte Cook at the 2007 ENnies.

Monte Cook at the 2007 ENnies. (Photo credit: Wikipedia)

There is no drama bout the decision or anything like that.  he does say he has something in the works.  It should be interesting.

 

So what does this mean for Dungeons and Dragons?

Is something we should be concerned about as a consumer?  While it is a little alarming that he is leaving, I am not sure it should be  major concern of ours.  He doesn’t say there is a problem with the system.  In fact, he says he will miss working with the staff.

 

I have a lot of mixed emotions about 5 th ed.  I think the idea of getting all D&D players under the same rules set should be an ideal not a goal.

I wish I knew more about 5th ed.

 

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