From Studio 2 Publishing Parsec for Savage Worlds

 Savage Worlds, Studio 2 Publishing  Comments Off on From Studio 2 Publishing Parsec for Savage Worlds
May 212015
 

 

parsec aSavage Worlds: The Last Parsec: Eris Beta-V Limited Edition

$24.99

 

When Eris Beta-V’s valuable commerce is threatened by unscrupulous agencies, a JumpCorp-employed team must root them out.

 

As they do, they’ll explore a magnificent ringed gas giant and its moons on the icy fringes of interstellar space, discover ancient artifacts of enormous power among Eris’ rings, moons, and asteroids, and solve the oldest mystery of Eris Beta-V…before time runs out.

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Myth Journeyman on Kickstarer Monday March 9th

 Kickstarter, MERCS, Myth  Comments Off on Myth Journeyman on Kickstarer Monday March 9th
Mar 032015
 

From the Myth project update

This Monday, March 9th, at noon EST the Myth: Journeyman Kickstarter begins. There is a ton of content and a lot minis just like the first. Through the expansions we introduce the Journeyman Hero branches, two brand new Heroes, new Minions, new Captains, a brand new classification of monster (Commanders), new mini-bosses, new Bosses, new items, new mechanics, and new locations. Furthermore, each pledge level receives the updated rules linked above, updated Novice Hero cards (from the patches available on the website), and the new trap deck.

Additionally, as promised there is a level for those backers who only want to replace their base game of Myth with officially printed materials. It is priced slightly below cost.

We’ll put out another update on Monday with a link you can click if you are interested. We hope you are…it is going to be a fun ride

Parsec RPG

 RPG's  Comments Off on Parsec RPG
Jun 292012
 

Parsec RPG

$ 20.00 SRP

 

Parsec is a science-fiction tabletop RPG that sticks close to what is feasible given what we know about the world today – the only big “cheat” is the new technology of faster-than-light travel. The setting is composed of things we can easily imagine in our own future, without any supernatural elements like psionics or magic. It’s a simple, versatile game, and you can probably teach the system, create characters and be ready to play in an hour or two the first time you sit down. Through this game, you portray stories of people who are living on Earth or elsewhere in our solar system about 100 years in our future. You tell their stories one scene at a time, focusing on the conflicts they get into, the secrets they know, and what they want most. Meanwhile, around them, neo-feudal corporations and a new world government fight for supremacy on a ravaged Earth while the very first FTL drive-ships change space travel forever. The stories you tell take place in vast post-urban wastelands, the crumbling fringes of great cities, cutting-edge and vibrant city cores or inside vast arcologies – or off-world, on permanent space-stations in orbit around Earth, colonies on Luna or Mars, mining operations in the Asteroid Belt, outposts on Europa or Titan, or on one of the many ships connecting all of them. Whether your character is an urban tribal insurgent or a corporate spy or a space-faring pirate captain, a simple system helps you get your character into interesting conflicts and fight her way out of them.

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