Okay, Imagine this. You are a revolutionary in a dystopian future. The the government is run by a massive monopoly of corrupt corporations bent on using the population as an easy source of income to satisfy their corrupt and greedy desires. You have put together an elite team that you not only believe is capable of overthrowing said government, but have also earned your implicit trust. But… one day, the evening before the revolution is set to take place you learn that one or more of you is in fact an informant for the government! However could you have missed it? Who could it possibly be?
Or was it you all along…
This is the plot behind Indie Boards and Cards newest release One Night Revolution. A fifteen minute social deduction game for three to ten players which mixes the theme and ideals of The Resistance with the chaotic card swapping mechanics of One Night Ultimate Werewolf. If you have not played either of these games, I highly recommend you check them out. I will proceed with the game explanation assuming you have not played either of these, and review the game on it’s own merit. Though I will make references to those games near the end of the review during the opinion segment. If you already know how the game is played, feel absolutely free to skip to the opinion portion of this review.