Revolver 1.4: The Tarnished Star

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Aug 142013
 

The Tarnished StarRevolver 1.4: The Tarnished Star

$14.95 SRP

Bad things are going down at Rattlesnake Creek. Decisions taken in the heat of the moment may scar some desperate men for the rest of their wicked lives. When the dust settles, only one side can claim victory. Will it be yours?

Revolver: The Tarnished Star; the fourth in a series of expansions for Revolver 1, adds an optional “duel” scene at Rattlesnake Creek and an extra decision for the McReady player that may equip the imprisoned Santiago with a hidden weapon. The expansion also adds new cards to the Frontier Deck that was introduced in Revolver: Vengeance on the Frontier.

Components:

•1 Duel outside the Black Dog Saloon card
•1 Armed Train guard card
•1 Santiago special garrote card
•9 new Jack Colty deck cards
•9 new Colonel McReady deck cards
•9 new Frontier cards
•6 new tokens

Note: These cards feature an eagle icon so players can distinguish them from the cards in base game.

Players: 2
Ages: 12+
Time: 45 minutes

Requires the Revolver 1 main game to play.

Revolver 1.3: Vengeance On The Frontier

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Aug 112013
 

image015.jpgimage015Revolver 1.3: Vengeance On The Frontier

$14.95 SRP

Revolver: Vengeance on the Frontier;  the third in a series of expansions for Revolver 1, gives both players the option of buying cards from a separate, neutral Frontier deck with dollar coin tokens earned during the main game. Many of these cards feature a choice of useful options. Others are threats which can be played by either player, such as “Old Three Toes”, a monstrous grizzly bear that is particularly difficult to kill.

The expansion further elaborates on the new winning condition added for McReady in Revolver: Hunt the Man Down, and many of the cards are also useful to both players at the San Manzanillo prison location.

Components:
•22 Frontier cards featuring a bear’s head icon, usable by either player
•4 Ned McReady deck expansion cards
•4 Jack Colty deck expansion cards
•6 Dollar coin tokens

Players: 2
Ages: 12+
Time: 45 minutes

Requires the Revolver 1 main game to play.

Duel of Ages II Master Set

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Aug 112013
 

Duel of Ages II Master SetDuel of Ages II Master Set

$129.99 SRP

 

Master Set expansion to the Basic Set (requires the Basic Set to play).

 

2-16 players

Ages 12+

 

Contains:

21 Map Platters                                   12 Dome Keys

144 Characters                                    48 Henchmen

302 Treasure Cards                             100 Challenge Cards

88 Guardian Cards                              54 Blue Encounters

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Munchkin Holiday Surprise

 Card Games, Steve Jackson Games  Comments Off on Munchkin Holiday Surprise
May 162013
 

munchMunchkin Holiday Surprise

$19.95 SRP

 

It’s an amazing present for all the good little Munchkins! This set turns any basic Munchkin game into a holiday special so the whole family can kill the monsters and take their stuff!

 

Compatible with any Munchkin set.

 

Contains:

68 holiday-themed cards

1 pearly red and 1 pearly green six-sided dice

1 unique Kill-OMeter and 1 rule sheet

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We Didn’t Playtest This: Legacies From Asmadi

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Oct 182012
 

We Didn’t Playtest This: Legacies

Available now

$ 15.00

Playtest: Legacies contains more new cards with a unique twist: You get to write on them. Many of the cards will instruct you to write names or words, causing the effects to permanently change! We recommend getting a Sharpie brand marker for card-writing-on. Legacies can be played stand-alone, or combined with the other Playtest games.

I know I’m getting this and I think Asmadi has a great idea on this one why not check it out?

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Asmodee Editions May Release 2012

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May 102012
 

Divinare

$ 29.99 SRP

 

Late 19th century, London, England, prominent mediums gathered for an historic tournament whose winner will be named the best clairvoyant of the century! Players will incarnate the finalists of this tournament. Their goal is to guess the cards in the hand of their adversaries to estimate how many cards of each category will be shown at the end of the game. But will bluffing, tactical playing and their divinatory powers make better predictions than their competitors? •Beautifully illustrated cards and game boards! •A subtle mixture of bluff and tactical play.

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