Savage Worlds: Nemezis

 Gaming News  Comments Off on Savage Worlds: Nemezis
Aug 032013
 

NemezisSavage Worlds: Nemezis

$24.99 SRP

The ancients foresaw the coming of vile beasts. Monstrosities born at the dawn of the universe that would awaken from their millennia-long slumber to destroy the Earth and humankind. These monsters were dubbed the Dark Gods by the forgotten prophets of days past; according to their grim vision, nothing could stop these beings from destroying the human race. The prophecies were all true. Deities have awakened and destroyed the Earth. And humanity responded with firepower. The prophets did not realize just how much power the human race would have in the Time of Judgment. They did not understand the destructive power of plasma weapons. They could not imagine an armada of starships able to launch hundreds of thousands of missiles at once. The monsters may have almost godly powers, but the majority of them still vaporize when hit by a megaton warhead!

You are one of the people who do not fear inhuman beasts, servants of the dark deities, or other unspeakable forces. You have discovered the secrets of the corrupt, debased nobles of Bariz. You have tracked down cultists of the Dark Gods trying to take over Ash even as it freezes. And as for the monstrous spawn, well, hunting trips on Cor have challenging game at last!

Enhanced by Zemanta

Savage Worlds: Deadlands: Noir Companion (Hardcover, 8.5 x 11)

 Gaming News  Comments Off on Savage Worlds: Deadlands: Noir Companion (Hardcover, 8.5 x 11)
Jul 232013
 

Noir Companion (Hardcover, 8.5 x 11)Savage Worlds: Deadlands: Noir Companion (Hardcover, 8.5 x 11)

$39.99 SRP

Deadlands Noir introduced you to the rain-soaked streets of “the Big Easy” and the heroes who battle from its shadows. The Deadlands Noir Companion shines a light on the rest of Noir North America-including Chicago, Shan Fan, Lost Angels, and the incredible City of Gloom. The Companion also introduces martial artists, and adds Sykers and the Blessed to the ranks of those struggling against the eternal darkness. Don’t go alone into the black night, shamus. Take a Companion.

Deadlands Noir Companion is not a complete game. It requires Deadlands Noir and the Savage Worlds core rules to play.

Enhanced by Zemanta

Savage Worlds: Deadlands: Ghost Towns May 20th

 Savage Worlds, Studio 2 Publishing  Comments Off on Savage Worlds: Deadlands: Ghost Towns May 20th
May 162013
 

swSavage Worlds: Deadlands: Ghost Towns

$19.99 SRP

 

Visit the strangest locales in the West, and find a new place to hang your hat! In the Weird West, every town stands at risk of destruction by natural disaster, man’s folly, or the dangers lurking in the dark. At every turn, a settler’s path is menaced by threats mundane, terrifying, and just plain odd.

 

Ghost Towns gives you the lowdown on seven new burgs, plucked from every corner of the West, for use in your Deadlands Reloaded campaign. All the major players, points of interest, and mysterious plots are detailed, with Savage Tales ready to roll.

 

If seven ain’t enough for you, amigo, you’re in luck, you can have as many as you want! Ghost Towns includes a random generator to make creating your own strange locales a snap. A quick shuffle and a little thought and you can call a whole town into being in an instant, be the envy of Hucksters and developers everywhere!

 

After all, everyone needs a place to call home, no matter what’s whispering from the shadowed corners or hiding inside the local shop.

Enhanced by Zemanta