Mar 072012
 

Well folks, here it is, the final episode of our first Silvervine session.  It’s the conclusion of our battle with Najaris.  Things get pretty messy, and pretty hilarious.

SV Session 1.6

Again, major kudos and thanks to John Arcadian for running this little insane asylum!  I had a blast, so much so that I took the reigns for our second session.  So stay tuned, Session 2 will be coming soon!

 

Enhanced by Zemanta
Feb 212012
 

Here is the next chapter for your listening pleasure!

Due to some logistical issues we did not get Episode 3 post last week as planned.  Therefore we are posting both Episodes 3 & 4 today!  It’s a two-for-one special of Role-Playing action/hilarity/insanity/fun.

In this episode the group runs afoul of the local authorities.  Shocking right?  I mean, how could a three-foot tall anthropomorphic flying squirrel, a mass of worms in its own steam-powered flying tin can, and a drunken elf get into trouble so quickly?  You know, after reading that sentence again, it’s a miracle we didn’t run into trouble much, much sooner.

SV Session 1.4

Enhanced by Zemanta
Feb 212012
 

Our third installment is now up for your listening pleasure!

In this episode we form our own vaudeville company, accept our first official job, conduct some player-vs-player skill tests, start a parade, and take Squirm’s Can for a little test-drive.

SV Session 1.3

“Let’s go find this beast,” spoken by Will Powers.  Are these words a mere foreshadowing of the adventure ahead, or a portent of our doom?  Find out next time in our continuing adventure!

 

Enhanced by Zemanta
Dec 062011
 

If you haven’t yet, I encourage you to read Matt’s article  first.  (Things might make a little more  sense that way, but I don’t guarantee that they will.)

Yes, while at Con on the Cob I spent a bit of time getting  to know the Silvervine game system, its creators, and many of the players.  I was amazed by the diversity of players –  all ages, genders, personalities, and gaming experience were well represented.  I was intrigued by the concept – the openness  of the system, the fantasy-steampunk setting, and the clear presentation of the  core principles of the system.  The  enthusiasm of the creators is infectious – they truly love gaming, and I am  continually amazed by the amount of work that has gone into their  products.  In short, Silvervine was my  torrid affair of Con on the Cob. Continue reading »

Oct 192011
 

Pre-Convention Expectations

As a gaming convention virgin I really didn’t know what to expect from Con on the Cob in Hudson, Ohio.  I’ve only been to a few “other” conventions of any sort (a toy-fare in Pittsburgh, PA and the Triplet Convention twice with my family), so I understood the general concept.  Gamers gather, play all their favorite games, try out some new games, check out some cool and/or weird art, books and other gaming-related products, attend seminars, enjoy some entertainment and other parties.

Matt and I contacted many of the artists, vendors, game producers and other special guest to set up interviews and promote this site and our larger project of what Through Gamer Goggles is about to become.

And then we arrived.

Initial Impressions

We were a little early by intent, to give us time to meet Andy Hupp – the coordinator for the convention and artist extraordinaire (or at least extraordinarily weird) – as well as set up our own table and orient ourselves to the hotel facilities.

The first day Matt and I met a lot of artists, developers, etc.  Check out the interviews!  I cannot possibly thank all of you enough.  But special thanks go out to Vicky Beaver from Savage-Mojo; Ben who ran some D&D Dungeon Delve encounters; Mary Ann of Chicken Hut Games; Jay and Sue of Lonely Die Press, John, Ryan, Ed, and Matt of Silvervine Games.

While I was secretly thankful for a cold that left my nose stuffy and unable to smell some of the less-than-hygienic gamers, I found this to be the most welcoming and friendly crowd ever.  For a bunch of dice-rolling, basement dwelling, introverted geeks, even someone as shy as myself found it easy and enjoyable to interact with so many different people.  As far as I could tell, a good time was had by all.

Continue reading »