As GM I love to create and tell the story. but many players invest a great deal of time in maturing their characters. In this episode we explore who’s story it is.
Well, for what it’s worth that’s what I think. Next week we’ll look at some tips I’ve used when my villain dies too soon.
Role-Play Ramblings 1: The Problem Player
I this episode of Role-Play Ramblings Matt Lemke shares his gaming experiences with problem players, some of them include the wallflower, philosopher, rules lawyer and even the instigator. This short message is for Role-players at all levels of experience, but is most beneficial for GM’s. These tips can be applied to any game system.
If you like this please like it please give it a thumbs up on YouTube and if you know someone who would enjoy it please share. I had a lot of fun coming up with this seasons content and I would love to continue.
Next episode (targeted for Thursday) is “Who’s Telling the Story”. Is it the GM’s Story or the players?
Special Thanks to Owen K.C. Sthephens and Ryan Hale for their extra input on this season. I also have to thank all of my backers for making this happen. I wouldn’t have had the drive to do this without their support!
New Source Books for Only War from Fantasy Flight Games
Release Date: Nov 2012
$ 59.95
Only War is a standalone Warhammer 40,000 roleplaying game experience in which players take on the roles of soldiers in the Imperial Guard, the galaxy-spanning armies of the God-Emperor. Fully compatible with FFG’s other Warhammer 40,000 Roleplay titles, this comprehensive game system explores a previously unseen side of life in the Imperium of Man. Join the ranks of brave men and women inducted into the God-Emperor’s armies, trained to fight and sent off to far flung stars and systems to hold the line against the coming night. Despite overwhelming opposition, or perhaps because of it, these fearless soldiers are bound to each other by a code of brotherhood and honour. They are the thin line that protects the Imperium from complete and utter destruction. They are the Imperial Guard.
Release Date: Nov 2012
$ 24.95
Guide your squad to success over their mission with The Game Master’s Kit for Only War! This helpful resource features a sturdy Game Master’s screen, which displays eye-catching Only War art on one side and a wealth of convenient references on the other. In addition, The Game Master’s Kit includes a 32-page full color booklet with a complete adventure, a selection of useful NPCs, and helpful advice for GMs about managing comrades and more.
You know you always wanted to be a Capt. in that squad of Imp guard on the battle field now play it a little closer to home in a RPG version from Fantasy Flight Games and see what you can really do or will you just run and wet your pants when the Deamon Prince attacks.
“Character” Creation: More than Mechanics
Introduction
This is the first in a series of articles about “Character” Creation? What do I mean by that? (Especially the part with “Character” inside quotation marks.) I mean, all the parts that are not covered in the basic mechanics of a particular RPG’s character creation system. I mean the creation and development “universal” aspects of an RPG character – personality, attitude, behavior, motivation, psychology, etc. I mean those parts that are at the heart of the “Role-Playing” experience (as opposed to the “roll-playing” experience). Continue reading »
The GM and His Show
Being a game master, or a GM, is in many ways like being a director of a motion picture. Both the GM and the director are responsible for the well being of their show. Not only must both maintain the integrity of what is unfolding before the cast, but both also moderate the flow of information. Continue reading »