City Of Horror From Asmodee

 Asmodee Editions, Board Games, Gaming News  Comments Off on City Of Horror From Asmodee
Sep 292012
 

City Of Horror

$ 50.00

In City of Horror, you’re playing a group of humans faced with a zombie invasion. The struggle against the dead is important, but your own survival is vital! To win, you’ll have to make alliances but also betray your companions. A game is played over 4 turns. Each turn represents one hour of time before reinforcements arrive. These turns are played out similarly: zombies arrive, players move one of their characters and then each location is resolved (power and attack). At the end of the 4 turns of play, the player with the most victory points (characters, food and antidote) wins the game. But be careful: to get into the helicopter, the players will have to make sure each of their living characters has been vaccinated. The box contains: 7 site tiles; 3 road tiles and a water tower area; 1 water tower; 21 character cards; 21 character tokens; 1 woman with baby character token; 40 zombie tokens; 30 colored bases; 36 movement cards; 40 action cards; 20 invasion cards; 6 explosion markers; 1 starting player marker; 12 food tokens; 16 antidotes; 1 zombie leader marker; 3 caches to be used when parties to less than 6 players; and 6 markers to indicate the color of the player.

 

To see more of their games go visit them at Asmodee edition: board games

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Sep 262012
 

Dixit Jinx

$ 14.99

Release date: Oct. 19th 2012

Jinx is a new Game in the Dixit family but unlike the original game the drawings are not realistic illustrations depicting scenes but images halfway between abstraction and figuration. During the game 9 cards are exposed in a square 3×3. The active player draws a locator map that will show him one of the nine cards with which he will play. This location is held secret. The player must now speak, sing, act out something that makes thinking about this card just like in “Dixit”. The other players go around and point to the card they think is correct but beware! Only one player can point a given card. Once a player has chosen the right card, the turn stops (although some have not chosen). The player who finds the right card keeps it (each card gives a victory point). Players who erred give their cards to the player active. But if neither player gets it right card, the active player must return one of the cards previously won.

 

To see more of their games go visit them at Asmodee edition: board games

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Box Breaking Sutakku

 Board Games, Smirk and Dagger Games  Comments Off on Box Breaking Sutakku
Sep 072012
 

Sutakku is a dice stacking game that uses chance, and multiplication to be a game of critical thinking.  Watch as Matt Busts it open.  From Smirk and Dagger Games.

 

 

 

We did get to play Sutakku and it is a lot of fun.  My initial impression was this too easy to stack, but the game mechanics change that.  Check back soon for a demo and a review.

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Jun 082012
 

In this video John demonstrates the Game Mechanics used in Freeblades. He specifically touches on casting a spell, ranged combat, and close combat.  Freeblades is a fantasy based skirmish game that uses a variety of dice in its system.  The models use dice based on their “caste”.  For example a minion/henchman uses a d4 while heroes use a d12.  I am pretty much sold on the system.

 

The Freeblades miniature line is not one that is intimidating either.  It has a lot of appeal to the experienced and the inexperienced painter.

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Lords of Waterdeep Boardgame From Wizards of the Coast

 Board Games, Gaming News, Wizards of the Coast  Comments Off on Lords of Waterdeep Boardgame From Wizards of the Coast
Jan 172012
 

Waterdeep, the City of Splendors — the most resplendent jewel in the Forgotten Realms, a den of political intrigue and shady back-alley dealings. In this game, the players are powerful lords vying for control of this great city. Its treasures and resources are ripe for the taking, and that which cannot be gained through trickery and negotiation must be taken by force!

 

Lords of Waterdeep is a strategy board game for 2-5 players. You take on the role of one of the masked Lords of Waterdeep, secret rulers of the city. Through your agents, you recruit adventurers to go on quests on your behalf, earning rewards and increasing your influence over the city. Expand the city by purchasing new buildings that open up new actions on the board, and hinder—or help—the other lords by playing Intrigue cards to enact your carefully laid plans.

 

This game includes the following components: Game board Rulebook 5 card stock player mats 121 Intrigue, Quest, and Role cards 130 wooden cubes, pawns, and score pieces Wooden player markers Card stock tiles and tokens representing buildings, gold coins, and victory points.

Lords of Waterdeep Boardgame SRP $ 49.99

I am not normally a board game person, but I am looking forward to this one.  I have always been fond of the Waterdeep setting.

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Game Review Rezolution From Aberrant Games

 Miniature Game Reviews  Comments Off on Game Review Rezolution From Aberrant Games
Nov 172011
 

Rezolution is a sci-fi skirmish game from Aberrant Games.  It is set in a cyber punk world where corporations effectively rule all.  That theme always seems to lead the game into a “darker tomorrow”. As far as games go, it does a good job of putting fluff into the game.  It also does an excellent job of using simple mechanics  to achieve fast play.  Since it is a skirmish game you do not need  a lot of toys to play the game.

In order to start playing Rezolution you would need to choose a faction. The easiest and most cost effective way to do this is to buy one of the starter boxes.   Each box has quick start rules and about 5 figures.  If you want the rules you can buy a hard copy with the starter or you can download a copy at wargame vault. In other words for about 45.00 you have everything you will ever need to play the game.

There are a few game mechanics I would like to talk about, opposed  rolling,  models and wounds, craft, and hacking.   It is these 4 mechanics that make the game stand apart.   Opposed rolling is the where you shoot or make a melee attack against another model.  When you do this you and your opponent both roll two six sided dice and add the appropriate attribute to determine the victor.  When models get wounded the wound is recorded.  By making this record you track the “strength” of the figure.  As models are wounded they can face death sooner, or fall unconscious.  Craft is the magic and psionic attribute.  It only appears on models that have a magic or psionic ability.  Each model with craft has craft powers defined on the stat card.  Hack is well computer hacking.   It allows for the model to do thing like,  hack robots, and computers.  It also allows two or more hackers to duel on the grid (a network so to speak).   There are other cool mechanics that make this game  even better, but the  mechanics we spoke of are the ones that truly define Rezolution.

The forums are not always bustling with activity, but they are visited frequently.  Further, the owners of the company takes great interest in their players and answers questions on a regular basis.

I give Rezolution a 5.6 out of 7.  You might be wondering the what or the how behind that rating. Well, there is a long story to it, but basically my wife created a calculator that works of some points we decided were important for a game.  I will go into that more at a later date.  the hort story is we look at

  • start up
  • support
  • gameplay
  • fluff

There are  more sub categories to each of those.  you might think a 5.6 is low.   It’s not.  I have been using it for about 5 years now and it is a harsh calculator.  Many games do not get above 3.

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