Flip Through Lost Treasure

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Feb 272015
 

In this Flip Though Matt takes a look at Lost Treasure.  Paizo has created a book that reinforces the Pathfinder story line by give more locations flavor and giving GM’s the idea to do the same.

 

 

I’m sure there will be countless adventures around some of these in my house.

TOP 8 FINALISTS ANNOUNCED FOR RPG SUPERSTAR 2015 GAME DESIGNER COMPETITION

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Feb 192015
 
This was released a couple of days ago – I’m still catching up from crazy children.  Oh wait that’s real life!
TOP 8 FINALISTS ANNOUNCED FOR RPG SUPERSTAR 2015 GAME DESIGNER COMPETITION

REDMOND, WA (February 17, 2015): Paizo Inc., creator of the popular Pathfinder Roleplaying Game, announces today the Top 8 finalists for 2015’s RPG Superstar, the annual, worldwide, game designer competition.

RPG Superstar™ 2015 Top 8 Finalists and their Winning Monster Designs

Gabriel Almer — Gloomwasp
Brian Fruzen — Geomaw
Scott LaBarge — Coryphae
Monica Marlowe — Narrick
Ben Iglauer — Occularictus
Kalervo Oikarinen — Dread Glutton
R Pickard — Spiroskek
Christopher Wasko — Deeplit

“Making it to the RPG Superstar Top 8 is a major achievement,” says Owen KC Stephens. “These contestants have overcome some of the most difficult and unexpected challenges we’ve ever had in this contest, and my sincerest congratulations go out to the Top 8 and their monster designs.”

There are two rounds left in the competition, where the remaining finalists will be kept on their toes with next round’s challenge, Design an Encounter. Contestants will be required to design a new map for a location within Nar-Voth (the subterranean realms of Golarion, Pathfinder’s campaign world). They must design an encounter for that map, use another contestant’s monster from a previous round, make the encounter balanced for specific level range, and hit a 1,300-1,400 word count.

The deadline for Round Four entries is February 20, 2015, and public voting on the encounters will end on March 2, 2015. For more information, visit paizo.com/rpgsuperstar.

Now in its 8th year, RPG Superstar receives thousands of entries from all over the world, which are reviewed by a panel of experienced game designers, and then voted on by the paizo.com community, who have cast millions of votes over the years.

The winner of the competition will have their adventure published by Paizo as a Pathfinder Module, a full-color, 64-page, high-quality softcover book, compatible with not only the Pathfinder Roleplaying Game (RPG), but also with any game published under the Open Gaming License (OGL). Also, three runners-up will win assignments to write adventure scenarios for Paizo’s Pathfinder Society Organized Play campaign, offering all four finalists professional writing contracts with Paizo Inc., and an opportunity to begin their game design careers by working on the world’s best-selling roleplaying game.

The Pathfinder Roleplaying Game is the world’s best-selling tabletop RPG, in which players take on the role of brave adventurers fighting to survive in a world beset by magic and evil. The Pathfinder RPG is currently translated into multiple languages, and the vibrant Pathfinder universe has been licensed for comic book series, graphic novels, miniatures, plush toys, and apparel, and is being developed into a massively multiplayer online roleplaying game.

About Paizo Inc.
Paizo Inc. is publisher of the world’s best-selling Pathfinder Roleplaying Game, the wildly popular Pathfinder Adventure Card Game, as well as Pathfinder Tales novels, board games, and gaming accessories. Paizo.com is the leading online hobby retail store, offering tens of thousands of products from a variety of publishers to customers all over the world. In the twelve years since its founding, Paizo Publishing has received more than 60 major awards and has grown to become one of the most influential companies in the hobby games industry. For more information, visit paizo.com.

Jul 302014
 

13 …

Gen Con isn’t that far away and I can’t wait to start talking about it. We are getting to go and enjoy the show. This is largely because I was confused; I kind of thought I was nominated for an Ennie. When the reality of it was that they hadn’t started voting yet; we were only submitted. My ignorance got the better of me, and I plotted my path to Gen Con. Which, for brevity’s sake, included a Kickstarter to fund the media expedition. It was a long road.

But that is over and the time has come to start sharing with you why I’m truly looking forward to Gen Con this year. Because there are so many things going on at Gen Con I’m going to limit this list to one item a day and it is no way a complete list of what I intend on doing at Gen Con.

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Today’s article might be little longer because it will include some tasks that will happen prior to the convention. I will be arriving Tuesday afternoon to get an early start on the convention. Wednesday I’ll be busy doing interviews and hanging with some friends. The beer tapping is going to be great, but all too short watch for the froth of Khan review on twitter while listening to Five Year Mission. Five Year Mission is the band trekking to write a song about every one of the Original Star Trek episodes. From there I’ll be heading over to the Diana Jones award.

5YM-Comic-Floor

The Diana Jones is very unique because it is awarded off of popularity.  Voting is done by an anonymous committee, which prevents a manufacturer from influencing a vote.  The award focuses on achievement, innovation, and anything that betters the hobby industry.  At least that is how they describe “excellence in gaming”.  Anyone or anything in the games industry is eligible to win.  It’s even cooler that the secret society of voters doesn’t have to give the award.   You can, and in my opinion should, check out the nominees here and be sure to thank the sponsors while at Gen Con this year.

 

Now that the pre-show stuff is out of the way, lets get down to business. These are games, or events that come to my mind frequently when I think of Gen Con this the year. We are going to start with The Amega Weapon from The Amega Weapon LLC. The Amega Weapon is a new board game that create a chaotic environment of change. Players attempt to gain complete control over the galaxy while stabbing each other in the back. It’s new, it’s different, and I want to look into it.

AmegaWeaponGameCollage

I have already talked with the game designer a couple of times about the game. It has an interesting story that starts nearly 30 years ago. Did I mention the art is by Greg Winters? You might not recognize his name but I bet you’ve seen his art, especially if you like Star Wars. You can find them in booth number 2928.

 

Well That is a lot longer than I thought it was going to be.  For reading and I hope to see you at Gen Con.  If you liked this please share or tweet it.   Everyone in our community deserves to know about these awesome events.

Til tomorrow take care,

Matt

 

 

 

Words With Mike Selinker at Origins 2014

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Jun 202014
 

At Origins I had the rare opportunity to sit down and chat with Mike Selinker of Lone Shark Games.  Mike shares a bit of his history in game design .  We talk about Pirates of the Spanish Main, TSR, WotC, The Pathfinder Adventure Card Game, and more.

 

Mike will be at Gen Con for those of you that want to try and meet him.

Primer: Battles from the Age of Reason Source Book coming in July

 Board Games  Comments Off on Primer: Battles from the Age of Reason Source Book coming in July
Jun 122013
 

Primer batt1Primer: Battles from the Age of Reason Source Book

$36.00 SRP

For twenty years, the “Battles from the Age of Reason” (BAR) game series has been the ultimate gaming expression of mid-eighteenth century warfare. The BAR games feature a highly detailed, realistic and interactive game system, gorgeous map and counter graphics, through research and exciting battles throughout Europe and the Americas. However, because of rules, depth, detail and period, many gamers have been perplexed in learning the system. This Primer is designed as an illustrated learning tool to accompany and enhance the Third Edition BAR rules.

 

88 pages, perfect bound.

Full color throughout.

 

Includes one counter sheet of 280 half-inch counters as well.

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Box Breaking 47 Zombicide from Guillotine Games

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Oct 072012
 

In this Box Breaking Matt busts open Zombicide from Guillotine Games.  Matt is overwhelmed with all the product there is with this game, and we think that is obvious.  Watch as he staggers through his first look of Zombicide.

This truly going to be an amazing game.   It starts off only using a couple of tiles, and Guillotine Games has a lot planned for 2013.

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Digiprove sealCopyright secured by Digiprove © 2012

Paizo Announces RPG Superstar Finalists

 Gaming News, Paizo Publishing, Pathfinder  Comments Off on Paizo Announces RPG Superstar Finalists
Jan 252012
 

From the Paizo Pres Release

 

anuary 24, 2012 (Redmond, Wash.) – Paizo Publishing today announced the finalists for RPG Superstar, the largest open-call tabletop roleplaying game design contest in history. Judges Ryan Dancey, Clark Peterson, Sean K Reynolds, and Neil Spicer selected the Top 32 from hundreds of submissions in an initial contest to design a wondrous item using the rules from the Pathfinder Roleplaying Game, available in stores and in electronic form on paizo.com. The Top 32 wondrous items are now on display at paizo.com, complete with judge commentary and additional comments from 2011 RPG Superstar finalists Sam McGowan, Jerral Toi, and winner Sam Zeitlin. Gamers are invited to contribute their own comments to the entries.

“RPG Superstar is a unique opportunity for gamers to become professional designers and for Paizo to discover new, talented writers,” said judge and Paizo game developer Sean K Reynolds. “As a developer who regularly works with about a dozen notables from previous competitions, I look forward to seeing these designers grow and improve over the next four challenges. Congratulations to this year’s Top 32!”
The Top 32 finalists (and their winning wondrous items) for RPG Superstar 2012 are (in alphabetical order):
Chad Bartlett
Gloves of Reconnaissance
Alexander Bennett
Dustings of Darkness
Jim Callaghan
Cloak of the Swashbuckler
Will       Cooper
Ghostvision gloves
Adam Donald
Flask of Liquid Sunlight
Bob Drouin
Figurine of Familiar Power
Anthony       Guillotte
Bottled Time
Mark Hart
Spellblight Cage
Dan Jones
Claw of the Crawling Spell
Mikko Kallio
Vexing Spirit Lamp
Jacob Kellogg
Cloak of Energy Reversal
N. Edward Lange
Sunblossom
Thomas LeBlanc
Metamorphosis Saddle
David Ludwig
Basilisk’s Eye Sight
Andrew Marlowe
Cayden’s Cup
Jacob Michaels
Haunting Glass
Steve Miller
Night Monarch Vardo
Greg Monk
Shadow Box
Eric Morton
Boots of the Phantom Staircase
Joshua Murphy
Gloves, Charlatan
Jason Neals
Binder of Unbound Forms
James Olchak
Rajah’s Silhouette
Tom Phillips
Feywhisper Crown
Sam Polak
Moonlight Flute of the Ghost Hunter
James Raine
Spellbreaker Gauntlets
David Ross
Clockwork Conscience
Daniel Rust
Elixir of Resurgent Flame
Chris Shaeffer
Scent of the Savored Sting
Ian Studebaker-Grey
Silhouette of the Phantasmagoria
Jacob Trier
Sunrise Shawl
Russell Vaneekhoven
Chimaeric Mantle
Mike       Welham
Raptoring Gloves
2012’s alternates are Benjamin Medrano, Andrew Newton, and Alex van der Kleut.
The Top 32 will now be required to design a concept for a new organization to the specifications of the RPG Superstar judges and submit that concept by 2:00 PM Pacific time on Friday, January 27. These round two submissions will be revealed to the general public on January 31 with judges’ comments and the public will then get to discuss the entries and vote for their favorite. Voting ends on February 6 and the Top 16 by votes will move on to round three.
The ultimate winner of RPG Superstar, announced April 3, 2012, will write a Pathfinder Module to be published in early 2013. The 2011 RPG Superstar champion module, Sam Zeitlin’s The Midnight Mirror, releases in April 2012.

For a complete schedule of RPG Superstar, including rules and a FAQ, visit paizo.com/rpgsuperstar.”

Congratulations to all the contestants and good look in the upcoming rounds.

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New Game Fom Crytazoic Miskatonic School for Girls DBG

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Dec 282011
 

MSFG has players assuming the roles of rival houses at Miskatonic. Each house has a healthy level of sanity (20) at the beginning of the game. As the game goes on, that precious sanity will slowly be torn away by the faculty of the school. In order to combat the bad teaching methods of the Great Old Ones, the students of the house need to band together! The project is led by award winning game designer Luke Peterschmidt. Luke has been working as a professional game designer for the past 16 years, on projects ranging from the Guardians CCG, to the Legend of the Five Rings CCG, to Bakugan (yes, that Bakugan). This project marks his return to his geek roots.

 

 

Miskatonic is expected to release in April.

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Dec 052011
 

For those of you that don’t know what Silvervines Game System is you can visit their website here. For those of you that don’t want to leave (thank you) Silvervine is basically a RPG that incorporates thematic character creation with a cinematic narrative of almost dice-less roleplaying.  At least that is the best one sentence description of he game that I can come up with.

Moving on, in the not so distant past Ryan and I had the opportunity to interview the gang from Silvervine.  When I say gang I mean the creator’s and designers of the game.  If you like what you hear here I am sure you will meet them all.  At that point in time I was a little bit lost about what the system had to offer.  In fact I thought it was probably a bogus system.  The stories they told us in the interview were just too ridiculous for this game to work.  I mean how can anybody (not on acid) play a sandwich?  That’s right somebody created a sandwich as their character.  But, Ryan wasn’t as preoccupied as I was at Con on the Cob – he gave them far more time than I did.  In fact he was sold on the game.  I was leery, very leery. Continue reading »

Oct 262011
 

  • Names: Ryan Rawlings, Edward Yarrus, Alec Stringer, John Arcadian Matt Solomon
  • Favorite Recipe: BEER!
  • What led to the creation of Silvervine Games
  • How the gang got into gaming
  • The nature of their game system
  • Crazy Characters
  • Gaming Industry Prognostication
  • The Influence of Furries and Anime
  • A Complete Step-by-Step Guide to Creating Your Own Highly
    Successful RPG Product Line
  • Hints on Future Products
  • Con on the Cob Lovin’
  • Conflict Management
  • And What’s Really Under Their Kilts

Hit the “Play” button below for an inside look – into the gaming industry, not their kilts.

 

 

Coblin Player

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