As I taught a college level Ethics course for a local university I began to think about the interactions and relationships between the major ethical theories/viewpoints and the alignment systems of the role-playing games we all enjoy. I like alignment systems, they help define a character. However, these systems can be found to be lacking as is evidenced by the number of arguments generated between players and game masters concerning a character’s actions. These debates can be great. Anyone who knows me knows that I love a good argument. But often such “alignment debates” degenerate into shouting matches without any resolution (other than the GM saying “do that and I’ll kill your character”).
Therefore I am sharing with you a very brief introduction to the major ethical theories. Consider this a supplement to the alignment systems. Once you understand the theories, I’d like you to try and see if and how they apply to your characters. You could even reflect it on your character
sheet. For example, in D&D it could read: “Alignment: Lawful Good (Utilitarian),” or “Alignment: Chaotic Neutral (Relativist).”
Each of the following ethical theories attempts to define that which is “good” by creating a philosophical/ethical system that can be applied to various situations. To complicate matters further, one can mix all of this with any number of religious views. In fact, many have grow out of, or in reaction to, a particular religious viewpoint. Nonetheless, I hope that the following helps inform your character generation process, giving you a
deeper background, and informing your choices at the gaming table.