TacDex: Super Mario Brothers from USAopoly

 Card Games, USAopoly  Comments Off on TacDex: Super Mario Brothers from USAopoly
Feb 022015
 

super marrioTacDex: Super Mario Brothers

$9.95

TacDex uses gameplay similar to well-known card game War, with players revealing cards simultaneously to try to claim cards owned by the opponent, but a battle marker determines whether a high or low card wins a particular battle and players each have special action cards to add new twists to the conflict.

In the Super Mario Brothers edition, players duel to the finish with their favorite Super Mario characters.

2 players

Ages 8+

 

Contains:

Two 47-card Battle Decks (Heroes vs. Villains)

One Battle Marker

One Rule sheet

Yu-Gi-Oh!: The Secret Forces Booster Display coming soon

 Card Games  Comments Off on Yu-Gi-Oh!: The Secret Forces Booster Display coming soon
Feb 022015
 

Yu-Gi-Oh!: The Secret Forces Booster Display

$95.76

 

The Secret Forces special booster set launches three new tactical squads of never-before-seen monsters, prepared to compete in the toughest tournament Dueling of the Yu-Gi-Oh! Trading Card Game!

 

  • The Nekroz, a cabal who use the dead husks of Synchro Monsters to form sets of armor and hit the battlefield as powerful Ritual Monsters with multiple abilities. Even Forbidden Synchro Monsters like Brionac and Trishula can be wielded by these necromancers!

 

  • The Yosenju, a monastic order of Beast-Warriors with some of the fastest Summoning strategies ever seen. Yosenju can also boost their Pendulum Scale all the way to 11, letting them Summon and re-Summon Mayosenju Daibak, their powerful Level 10 boss monster that bounces cards back to the hand.

 

  • The Ritual Beast Tamers, a band of Psychics who use their powers to commune with nature, teaming up with animals of land, sea, and air to form Fusion Monsters that can bounce to and from the Extra Deck as needed.

 

This 60-card, all-foil booster set includes 32 new cards from these three monster groups, plus 28 carefully selected reprint cards to supplement Duelists’ Deck-building efforts, including the hard-to-find Preparation of Rites (out of print for over 5 years).

 

Contains:

60 cards: 40 Super Rare cards and 20 Secret Rare cards

Yu-Gi-Oh!: Hero Strike Structure Deck Display January 30th

 Card Games  Comments Off on Yu-Gi-Oh!: Hero Strike Structure Deck Display January 30th
Dec 312014
 

hero strikeYu-Gi-Oh!: Hero Strike Structure Deck Display

$79.92

Elemental Hero Decks make a mighty return to the Yu-Gi-Oh! Trading Card Game in the Hero Strike Structure Deck! Modeled after Jaden Yuki’s Deck from the Yu-Gi-Oh! GX anime and manga series, the Hero Strike Structure Deck contains new cards with new ways to summon them!

Elemental Hero Decks rely on the power of Fusion Summoning, allowing you to fuse monsters together with Spell Cards like Polymerization and Miracle Fusion to Summon Elemental Hero Fusion Monsters; in the Hero Strike Structure Deck, brand new Spell Cards are introduced to give your monsters a new secret identity as a Masked Hero monster as well! As a special bonus, the Hero Strike Structure Deck also includes one new Ultra Rare Card and four new Super Rare Cards, bringing the total count to 45 Cards!

Whether you’re an old-time Yu-Gi-Oh! GX fan or you’re discovering the Elemental Hero strategy for the first time, you can now wield the power of these marvelous heroes for yourself. Get your game on!

Contains:

40 Common Cards

1 Ultra Rare Card

4 Super Rare Cards

1 Dueling Guide

1 Rulebook

1 Game Mat

Magic: The Gathering: From the Vault: Annihilation August 22nd

 Magic The Gathering, Wizards of the Coast  Comments Off on Magic: The Gathering: From the Vault: Annihilation August 22nd
Aug 032014
 

Magic: The Gathering: From the Vault: Annihilation

$34.99 SRP

 

Harness the savage power of fifteen of the most brutal Magic cards ever unleashed. These limited-edition, black-bordered superweapons are legal in many tournament formats. Sweep the battlefield clean with this powerful arsenal and blast the opposition into oblivion.

FT Ann

 

 

Contains:

15 Premium foil cards, including 6 with new art

1 exclusive Spindown life counter

1 collector’s guide

In order to receive From the Vault: Annihilation, Wizards Play Network stores at core level and above must sign up for it on the Wizards Event Reporter betweenJune 30th and July 20th .

 

MtG: >From the Vault: Twenty

 Wizards of the Coast  Comments Off on MtG: >From the Vault: Twenty
Aug 122013
 

From the VaultMtG: >From the Vault: Twenty

$39.99 SRP

Available August 23rd.

From the Vault: Twenty celebrates the twentieth anniversary of the world’s premier trading card game. Each year of Magic history is represented by a card used that year in a tournament winning deck. An included collector’s guide describes the role each card played in achieving victory.

Premium content for Magic collectors! 

• All 20 cards are black bordered and printed using a foil process unique to the From the Vault series.

• Each appears in the current card frame, some for the first time.

• 7 of the cards feature brand new artwork.

• Spindown life counter featuring the expansion symbol is included.

To order, please select ACD Distribution when signing up for this product.  ACD will be offering WOC pricing on these exclusive sets! Sign up today and secure your piece of Magic: The Gathering twentieth anniversary before it’s too late! 

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Jan 092013
 

This is long over due, but I wanted to make sure that I gave this game a proper play test. Mage Wars is a mutation of the board and card game genres that borrows a miniature game feel. That is, it combines elements from card and board games to create a unique play experience. In this article we will focus on mechanics, “deck construction”, combat and more.

 

But before going crazy on the game let’s talk about their history. The crew at Arcane Wonders started developing Mage Wars five years ago. In that time they have run several play tests and visited several convention; experiences that they used to further develop the game.

 

The basic idea behind Mage Wars is that you control a mage in the battle arena. Each mage casts spells to defeat the other in tactical combat of magic. When one mage has lost all their life the game ends. The basic game comes with everything for two mages four mage options.

 

At first Mage Wars is a little bit overwhelming to learn. But the support offered by Arcane Wonders makes the curve an easy burden. They have how to videos and a packaging disclaimer. They are doing a great job keeping in touch with the players, which is a great asset to the game.

 

Where do you start talking about a new game type. I think it would be easiest to start with the board. It is pretty basic. It establishes the arena where you will perform combat. The board also features the mana counters, quick reference chart and a life chart. Further the board is gridded into 12 zones for easy movement and combat. At the start of a game each mage is in an opposing corner diagonally. Since there is no diagonal movement in the game this pretty much safeguards the players from a cheap victory.

 

One of the most unique and fundamental aspects of Mage Wars is the “deck construction”, which isn’t deck construction at all. In Mage Wars there is no drawing. When you sit down to play Mage Wars you start by choosing a mage. The basic game comes with four mages. Once you have selected one you will build your spell book out of the cards you own. I should note that your choice in a mage will affect what spells you can choose. Each mage has schools of magic it can use. While playing you get to select your spells from the spellbook. You start the game with zero spells. During the planning phase each player selects 2 spells. As a big CCG player I find this to be the coolest element. There is no top deck, or bad luck. You are responsible for your choice, which means it is tactics and not luck of the draw. There is still some luck involved in combat, but for precombat mistakes only you are to blame.

 

Each round is broken into two stages, ready and action. In the ready stage you prepare by adding mana, picking spells, and applying upkeep effects. During the action stage mages take turns casting spells, summoning, placing enchantments, and attacking. The exchange of turns is based on initiative that is rolled at the start of the game. Action markers are used to designate what in play cards can and can’t be used.

 

Combat is where the awesome stuff happens. It is a pretty simple system. Mage Wars uses special d6’s for combat.

  • Blanks are misses.
  • Numbers are hits.
  • Exploding numbers are critical hits.
  • Some spells have special effects that only trigger if you roll the correct result. 

Rather than listen to me stumble through combat with words you should watch these videos. They walk you through a few turns of the game.

 

Mage Wars is a unique gaming experience. It sets up an arena where mages collide. You can easily have a lot to command once the game gets rolling. The mechanic that puts Mage Wars over the top is the spellbook. By removing luck of the draw from the game it opens up so many doors to strategy. While it may look like other board games it is not. This is a game that you absolutely must try in order to judge it.

You can learn more about Mage Wars here.

 

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Kaijudo: Evo Fury Boosters and Starter From Wizards of the Coast

 CCG, Gaming News, Wizards of the Coast  Comments Off on Kaijudo: Evo Fury Boosters and Starter From Wizards of the Coast
Oct 312012
 

Kaijudo: Evo Fury BD

Release Date: Nov 13th 2012

Choose Your Creatures. Save the World! Evo Fury is the first expansion set for Kaijudo New Cards: all five Civilizations are represented- With 60 all new cards, players can customize their decks. Booster Packs each contain 9 cards – plus a code card in each pack. See http://www.kaijudo.com/parents/ for rules and restrictions on code cards.

Kaijudo: Evo Fury: Tornado Generator SD

Choose Your Creatures. Save the World! Evo Fury is the first expansion set for Kaijudo New Cards: all five Civilizations are represented- With 60 all new cards, players can customize their decks. Competitive Deck: Tornado Generator (limited) has one super rare and one very rare foil card included; 40 cards total plus a code card.

Come check it all out at Wizards of the Coast today and get build even stronger desks soon

 

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POKEMON: Black&White: Boundaries Crossed BD From Pokemon

 CCG, Gaming News  Comments Off on POKEMON: Black&White: Boundaries Crossed BD From Pokemon
Oct 292012
 

POKEMON: Black&White: Boundaries Crossed BD

Release Date:Nov 7th 2012

Step into the next dimension of your journey into battle using the might of the Boundary Pokémon…both White Kyurem and Black Kyurem! Harness the powers of more Pokémon-EX like Landorus, Cresselia, and Celebi, and Keldeo makes its debut in the Black & White—Boundaries Crossed expansion as both a Pokémon and a Pokémon-EX, along with the never-before-seen, powerful ACE SPEC Trainer cards, which are so devastating that you can only carry one into battle! Cross over to sweep aside your opponents with one mighty push!

Come see all the new pokemon and trainer cards for your pokemon decks, remember gotta catch them all!!

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