Flip Through Out of the Abyss

 D&D, Featured, Flip Through, Wizards of the Coast  Comments Off on Flip Through Out of the Abyss
Oct 222015
 

In this flip Through Matt Takes a look at out of the Abyss.  I’ve always been a fan of the underdark and I love the role reversal they do with this title.  Most books are about delving into the darkeness, this one is about trying to run from it.  There are so many good things about this book.

I think it’s one of the best written adventure guides I’ve ever read.

Abyss From Asmodee in October

 Asmodee Editions, Board Games  Comments Off on Abyss From Asmodee in October
Sep 282014
 

abyss1Abyss

$59.99

 

Internal unrest brews among the court of the Abyss. The warlike Crabs bring chaos against the wise mages of the Jellyfish while the merchant Shellfish wage trade wars against the insidious Squid politicians. Can you recruit the allies you need to master the lords of the Abyss? Venture to Abyss, where players must battle monsters, recruit allies, and sway the great lords of the deep. The right hand of ally cards will let you control the lords who will help you seize the kingdoms of the Abyss. Be careful of your foes, though, because treachery abounds in the lands under the sea!

 

Abyss is a game of development, combination and collection in which players try to take control of strategic locations in an underwater city. To achieve this, players must develop on three levels: first by collecting allies, then using them to recruit Lords of the Abyss, who will then grant access to different parts of the city. Players acquire cards through a draft of sorts, and the Lords of the Abyss acquired on those cards grant special powers to the cardholder but once you use the cards to acquire a location, that power is shut off, so players need to time their land grabs well in order to put themselves in the best position for when the game ends.

The Worldwound

 Paizo Publishing, Pathfinder  Comments Off on The Worldwound
Jun 282013
 

The Worldwound$19.99 SRP

 

A century ago, the nation of Sarkoris was murdered. Today, the fallen nation is a horrific, post-apocalyptic nightmare cloven by a vast canyon that connects Golarion to the demon-haunted reaches of the Abyss. This rift is known as the Worldwound, and through it the demonic hordes pour forth, set on defiling the world of mortals and claiming it for their own. Though the demons have so far been held back at the borders by barbarians and crusaders alike, the region that was once Sarkoris remains a fiendish beachhead on the mortal realm. Worse, the Worldwound itself is slowly growing-and if something isn’t done to halt this blight, the demons it spawns might one day swallow all of Golarion!

 

Inside this book, you’ll find:

 

-Ruined cities, such as the shattered capital city of Iz, the frozen city of Dyinglight, and the river city of Undarin.

-An exhaustive examination of the strange and otherworldly hazards of this demon-ruled region.

-Key historical sites such as the Circle of the Hierophants, the Shroud of Unicorns, and Threshold, the fortress where the Abyssal portal first opened.

-Adventure sites ready for exploration, as well as locations like the holdout town of Gundrun, a safe harbor in a deadly land.

-More than a dozen new monsters, including several new demons and two new monster templates, ensuring PCs will never lack for foes in this devastated realm!

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