MtG: Duel Deck: Izzet vs. Golgari

 Magic The Gathering, Wizards of the Coast  Comments Off on MtG: Duel Deck: Izzet vs. Golgari
Aug 112012
 

MtG: Duel Deck: Izzet vs. Golgari

$ 19.99 SRP

 

Two Guilds Clash Beneath the Streets of Ravnica!

Key Features :

  • Features two premium foil, alternate art Mythic rare cards.
  • Contents include a total of 12 rare cards.
  • Twelve cards feature alternate art not available anywhere else.
  • Contains 6 preview cards from the October 2012 set release Return to Ravnica™.
  • Contains two 60-card decks ready to play right out of the box.
  • Perfect for both new and highly engaged players.
Enhanced by Zemanta

D&D Dungeon Command: Sting of Lolth

 Gaming News, Wizards of the Coast  Comments Off on D&D Dungeon Command: Sting of Lolth
Jul 062012
 

D&D Dungeon Command: Sting of Lolth

$ 39.99 SRP

 

 

 

D&D Dungeon Command: Heart of Cormyr

 

$ 39.99 SRP

 

Dungeon Command is a card-driven, tactical board game that uses miniatures. Each faction comes in its own box, and contains twelve miniatures, plus cards, tiles, and rules needed to play the game. While each faction box is meant to be played by a single player, quick-start rules are provided that allow two players to engage in a shortened version of the game using only one box. This game focuses on skill, eliminating luck-driven mechanics in favor of player-driven mechanics, creativity, and quick thinking. Each box comes with themed miniatures designed to play as a unified war band that not only works well together mechanically in-game, but also from a story perspective. This particular set contains many hero-type miniatures, including a Ranger, a Rogue, a Knight, Defenders, and Warriors. Each Dungeon Command set includes game pieces that can be used in multiple D&D-branded products. In addition to their use in the Dungeon Command game, the miniatures can be used in the D&D roleplaying game, and every pack comes with 12 cards usable with the D&D Adventure System cooperative games (Castle Ravenloft®, Wrath of Ashardalon™, and The Legend of Drizzt™).

 Posted by at 5:54 PM

Planechase 2 on June 1st

 Card Games, CCG, Magic The Gathering, Wizards of the Coast  Comments Off on Planechase 2 on June 1st
May 012012
 

Planechase 2 Game Carton

 

The four new Planechase decks (Chaos Reigns, Night of the Ninja, Primordial Hunger, and Savage Auras) will contain all-new planar decks that contain a new kind of oversized card, and an assortment of new, Eternal-legal Magic cards. Each deck has eight new plane cards and two new phenomenon cards, and these cards are not shared between decks; there are a total of 32 new planes and 8 new phenomena. There are a total of 21 new Magic cards in the set, spread across the four decks. Each deck has six of the cards (counting by name), although some appear in multiples. Each of the four decks contains a sixty-card Magic deck, a ten-card planar deck, and a planar die.

Enhanced by Zemanta
Digiprove sealCopyright secured by Digiprove © 2012

The Dungeon Survival Handbook for D&D

 D&D, Gaming News, Wizards of the Coast  Comments Off on The Dungeon Survival Handbook for D&D
Apr 242012
 

4E: The Dungeon Survival Handbook

$ 29.95 SRP

Dungeons & Dragons 4E Into the Unknown: The Dungeon Survival Handbook The Darkness Beckons Being an adventurer is a hard business. Dungeons offer adventure, treasure, and glory, but they are fraught with deadly traps, vicious monsters, and sinister puzzles. It takes more than a stout heart and a sharp mind to survive. A hero must be equipped with knowledge and tools if he or she is to face the unknown and live to tell about it. Into the Unknown: The Dungeon Survival Handbook is a guide for players and Dungeon Masters who want to play in a Dungeons & Dragons game that explores dungeons and plumbs the blackest reaches of the Underdark. Whether you’re a Dungeon Master seeking to create a fantastic location populated with beholders and mind flayers, or a player looking to equip your character with the means to fight such threats, this book is for you. Players will find an assortment of new powers, equipment, feats, character themes, and player races, including the kobold and the goblin. For Dungeon Masters, the book is a trove of dungeon-building advice and details, including lore on classic dungeon monsters, some quirky companions for adventurers, a few timeless treasures, and tips for incorporating players’ character themes into an adventure. 160pg Hardcover

Enhanced by Zemanta
Digiprove sealCopyright secured by Digiprove © 2012

Revising Standard Post Dark Ascension the Success of Zombies

 Magic The Gathering, Wizards of the Coast  Comments Off on Revising Standard Post Dark Ascension the Success of Zombies
Mar 272012
 

I’ve been to two GP’s, and I spent a week in bed rest since my last Revising Standard article. In that same time two GP’s were in the Standard format and just over the weekend we had a Star City Open. Now, that the dust has settled we can look back at Honolulu and compare the top 8 deck lists.

Continue reading »

Halls of Undermountain Coming soon for Dungeons and Dragons 4th Ed

 D&D, Gaming News, Wizards of the Coast  Comments Off on Halls of Undermountain Coming soon for Dungeons and Dragons 4th Ed
Mar 262012
 


4E: Halls of Undermountain

$ 29.95 SRP

Beneath the streets of Waterdeep, a sinister dungeon awaits adventurers brave enough to face its perils. Created ages ago by the wizard Halaster, the sprawling dungeon is a lair for terrible monsters and ruthless villains. In the dark chambers, they hunger for victims and plot the downfall of those who dwell on the streets above. Who will unravel the twisting labyrinth to reveal its secrets, claim its treasures, and stop the foul machinations of the dungeon’s denizens?

 

Halls of Undermountain presents a ready-to use dungeon detailing over eighty locations. The adventure offers a way for Dungeon Masters participating in the recent D&D Encounters season, The Elder Elemental Eye, to extend the adventure. In addition, this book provides all the ingredients to run a classic dungeon delve, including enticing treasures, deadly traps, a wide assortment of monsters, and two double-sided full-color poster maps. An adventure for characters of 1st – 5th level.

Enhanced by Zemanta

Grand Prix Lincoln Report

 CCG, Gaming News, Wizards of the Coast  Comments Off on Grand Prix Lincoln Report
Feb 232012
 

For the official Day 2 coverage to GP Lincoln go here.  To read about the winner and the top 8 go here.

 

Grand Prix Lincoln was the first Modern event I have judged.  It was an interesting experience.  Here is my summation.

 

The players were an interesting mix of professional, competitive, and casual, which made for a fun event.  It didn’t make the rules questions ludicrous, but it did keep them coming at a nice pace.  I am sure that modern helped with that scenario.   The field is loaded with deck archetypes which just adds to the fun as a judge.  I believe that Modern is hear to stay.

Some of the interesting and fum rulings that happened at the event.

  • A player attempted to appeal a slow play warning during the posting of the pairings for the following round.
  • electrolyze with making an illegal target occured a few times.
  • Most of the the time though it was simple stuff like sorting out whether or it was legal for Mutavault ( or some other man land) to activate.
  • They were not a lot of corner cases.

Both Dan Scott, and Ron Spencer were there.   They were both a lot of fun – thanks for coming.  Ron has an interesting background, and we hope to interview him very soon.

 

 

Enhanced by Zemanta

Axis and Allies Angels 20 Starter Set and Boosters February 21st

 Miniatures, Wizards of the Coast  Comments Off on Axis and Allies Angels 20 Starter Set and Boosters February 21st
Jan 172012
 

Axis & Allies Air Force Miniatures are here! Dogfight your opponent in this all new air combat game. The Axis & Allies Air Force Miniatures Base Set will contain 30 authentically detailed aircraft miniatures that war gamers and WWII enthusiasts can use to recreate the great air battles of WWII. Pre-painted and assembled, these 1:100 scale aircraft are made of durable plastic and can also be used in the Axis & Allies Army Miniatures game. • All new WWII air combat game that can be used in conjunction with the Axis & Allies Army Miniatures game system. • Highly detailed models in 1:100 scale are pre-painted in historically accurate paint schemes. • Set contains legendary aircraft like the P-51B, Hurricane Mk. I, and the FW 190A.

 

Enhanced by Zemanta

Lords of Waterdeep Boardgame From Wizards of the Coast

 Board Games, Gaming News, Wizards of the Coast  Comments Off on Lords of Waterdeep Boardgame From Wizards of the Coast
Jan 172012
 

Waterdeep, the City of Splendors — the most resplendent jewel in the Forgotten Realms, a den of political intrigue and shady back-alley dealings. In this game, the players are powerful lords vying for control of this great city. Its treasures and resources are ripe for the taking, and that which cannot be gained through trickery and negotiation must be taken by force!

 

Lords of Waterdeep is a strategy board game for 2-5 players. You take on the role of one of the masked Lords of Waterdeep, secret rulers of the city. Through your agents, you recruit adventurers to go on quests on your behalf, earning rewards and increasing your influence over the city. Expand the city by purchasing new buildings that open up new actions on the board, and hinder—or help—the other lords by playing Intrigue cards to enact your carefully laid plans.

 

This game includes the following components: Game board Rulebook 5 card stock player mats 121 Intrigue, Quest, and Role cards 130 wooden cubes, pawns, and score pieces Wooden player markers Card stock tiles and tokens representing buildings, gold coins, and victory points.

Lords of Waterdeep Boardgame SRP $ 49.99

I am not normally a board game person, but I am looking forward to this one.  I have always been fond of the Waterdeep setting.

Enhanced by Zemanta

D&D 5th Ed Announcement Reaction

 D&D, Gaming News, RPG's, Wizards of the Coast  Comments Off on D&D 5th Ed Announcement Reaction
Jan 122012
 

In case you missed it, Wizards of the Coast is working on a 5th – that’s right, Fifth – edition of Dungeons & Dragons.  You can read the announcement articles from the NYT http://www.nytimes.com/2012/01/10/arts/video-games/dungeons-dragons-remake-uses-players-input.html?pagewanted=all and Forbes http://www.forbes.com/sites/davidewalt/2012/01/09/wizards-announce-new-dungeons-and-dragons-an-inside-look-at-the-game/, as well as the press-release from lead designer Mike Mearls http://www.wizards.com/dnd/Article.aspx?x=dnd/4ll/20120109.

We here at Through Gamer Goggles, however, would like to share our initial reactions and thoughts to this news, and gather your input as well.  Is this a good thing or a bad thing? for D&D? for WotC? for the RPG industry in general?  Would you buy the 5th edition?

No matter your answer to those questions, I believe that the BIGGEST QUESTION is this: Will a new edition unite the players, or will it divide them even further? Continue reading »