Game Demo of Professor Evil and the Citadel of Time from Passport games Studio.
After playing the demo I like the concepts and mechanics of Professor Evil and the Citadel of Time.
Game Demo of Professor Evil and the Citadel of Time from Passport games Studio.
After playing the demo I like the concepts and mechanics of Professor Evil and the Citadel of Time.
$60.00
Exodus: Edge of Extinction is the first expansion to the critically-acclaimed Exodus: Proxima Centauri, continuing the wide-spread conflict as six splintered factions of humanity race against time and each other to develop new technologies and forge questionable alliances to wrestle control of the Proxima Centauri star system. This time, fleet commanders will be able to command larger fleets and implement new strategies in their efforts to assert their superiority. Of course, they’ll also have to watch out for the new strategies implemented by their foes!
Exodus: Edge of Extinction gives players dozens of additional cards, as well as new card types, like “Combat Cards.” These add a new layer of strategic depth to the game, allowing for more intricate strategies than you can find in just the base game.
Requires the Exodus: Proxima Centauri main game to play.
2-7 players
Ages 14+
180 minute play time
1 Rule book
24 Space ships
5 Dark energy shields
4 Hyperspace drives
12 Space defense systems
4 Advanced space defense systems
4 Clone factories
4 Advanced T-modules
9 T-modules
3 EMP cannons
6 Unique faction boards
6 Faction sheets
4 Spaceports
30 Population cubes
15 New centurian resistance cards
15 Political cards
44 Combat cards
25 Centaurian resistance combat cards (unique set of 6 action cards for each player)
In this Box Breaking Matt Opens Samurai Spirit from Passport Game, Can you bring the animal out of your samurai?
Samurai Spirits looks like it will be a more the merrier type of game. I’ll let you know in a few weeks.
New Distribution Agreements Bring Popular Titles To Asia/Pacific, U.K., E.U., and South AfricaAuburn, Washington, April 29, 2015: Passport Game Studios has officially gone global. The Washington-based board game publisher, currently best-known for bringing titles such as Tokaido, Samurai Spirit, Kingsport Festival, and Quantum to the English-speaking North American market, have entered into new distribution agreements to make some of their best-known titles available in select markets worldwide, including the U.K., European Union, Australia, New Zealand, South Africa, and Japan.
$55.00
It is 1888, and everywhere you turn, people are talking about the horseless carriage. They are also talking about Jenatzy and Cugnot, Benz and Diesel, Atkinson and Butler – visionaries now remembered for their passion to create, to progress, and to succeed.
But this game is not about them, these giants of engineering. No, in Gear & Piston, you play one of the unsung heroes of history, an engineer of meagre means but great ambition, trying to build a prototype for picky investors seeking to profit from the future of transport. Will you make a name for yourself as an automotive pioneer, change the history of motorized transportation, and win the race that is Gear and Piston? With a lot of skill and a little luck, maybe. If nothing else, try not to blow yourself up in the process.
In the game, each player builds an automobile prototype by taking actions in different locations. You may patent brand-new parts in the Patent Office, look for rejected, volatile pieces of machinery in the chaos of the Junk Yard, try to gain an edge through the Back Alley, and finally build your prototype in the Workshop. All this just to please the two investors who are doing the rounds of the different engineering outfits, and who will be evaluating your rickety mess of an automobile. Good timing, keeping an eye on your competitors, and even a dash of luck are all you need to succeed in this business. So grab a wrench, some elbow grease, and your wits, and put some gears and pistons together!
$65.00
But when our sword becomes bright in our hands, the Word will be as thunder! Then we will attack once, and be not silent until the enemy’s surrender is heard!
In The Mystery of the Templars, you will explore the history of the Puaperes commilitones Christi templique (the “poor comrades-in-arms of Christ and the Temple of Solomon”), and confront the events of two centuries, from 1119 to 1312 A.D.
Dungeon Venture
$49.90
You stand before Velkan the White, the world’s most powerful Archmage. “Welcome, heroes” he says. “You have been chosen to defend the weak and to battle the darkness. You now serve the forces of the Light!”
Dungeon Venture for short, is a fast, simple game of dungeon adventuring, where brave heroes undergo a quest to foil the schemes of the Evil Keeper.
During the game one of the players will be the Evil Keeper and will try to defeat the other players using their Heroes. To win, the Heroes, with their spells and powerful equipment, must destroy the Boss and all the Monsters in the dungeon. If they fail, the Evil Keeper wins.
The objectives and conditions of victory are different for every Quest. It’s possible to play the Campaign mode to have longer and more exciting games.
$30.00
Fight with courage, smartly assist your teammates, defend the poor villagers, turn into a savage beast, and wreak havoc on the enemy lines – all of this is up to you! Ultimately it would be your honor to choose to die in a ultimate sacrifice in order to save the village. All of this is what makes the true samurai spirit!
You and your fellow samurai companions are the only standing obstacle between one frightened village and a full horde of blood-thirsty villains. The fight seems unfair as the seven of you might not seem to measure up to the dozens of enemies who want to slice you to pieces but this comparison doesn’t take into account your strong combat skills and an efficient team spirit that binds your samurai squad enough to face the threat. Above all else, when everything seems desperate and lost, your enemies will discover that inside each of you lies a true beast, a warrior spirit ready to unleash its full power!
$45.00 SRP
You’ve been shipwrecked on a deserted isle. Do you have the wits to survive until a rescue ship arrives? To make it, you’ll need to build a camp and explore the interior to reach the summit. From there, you will scan the horizon for sign of a nearby ship. Only then will you be able to make a signal and get rescued!
If you are rescued, your tale will be told around the world but only if you have the best tale to tell! Of course, if you are not rescued, no one will hear your story…
1-4 players
Ages 12+