Kromlech just released their new Bionic Legionaires legs. These offer more dynamic posing options for your models.
You can visit there ebay store to see a full gallery of there models and bits
Kromlech just released their new Bionic Legionaires legs. These offer more dynamic posing options for your models.
You can visit there ebay store to see a full gallery of there models and bits
Hearts and Minds: Vietnam 1965-1975
$75.00 SR
Hearts and Minds: Vietnam 1965-1975 is a card-driven game covering the American buildup of troops and arms in Southeast Asia as to our decision to begin troop withdrawal: 1965-1975. The game is quick (3-6 hours) and clean (map using area movement). Hearts and Minds uses most major events of the period, including proposed events such as the Macnamara Line which was never actually built. Although nominally a combat game, the mechanisms actually revolve around both sides occupying South Vietnamese provinces for propaganda purposes. The heart of the game is political influence. There is little doubt that the Allied player will eventually withdraw his American boys from the quagmire, but the question is, how quickly and in what numbers?
Set includes: 80 cards, tokens, larger mounted 22 x 34” game board, 2 sheets of large 7/8″ counters, playbook and rules.
Matt sat down with the Ultimate Campaign for Pathfinder. Paizo did a good job laying out this book. It covers character background, downtime, campaign systems, and kingdoms and war. Watch and listen as Matt shares his thoughts on the Ultimate Campaign.
Thanks for watching. You can learn more about The ultimate Campaign you can visit Paizo.
$9.99 SRP
Recruit Heroes to your cause and wield powerful Constructs as you battle to become the champion of Vigil! This 2 player version of the Ascension: Deck building Game has new art, new frames, and has been rebuilt to be the best introduction to the game possible. At a fraction of the price of every other deck building game on the market, this is the perfect product for new players to Ascension and the deck building genre!
Contains:
110 cards
30 Honor Tokens
Game Mat/Rules Sheet
Keyflower: Key Celeste Expansion
$5.00 SRP
Discovered drifting out to sea, unmanned and apparently abandoned, the Key Celeste ship was towed to shore. Her cargo was untouched and the personal belongings of passengers and crew were still in place. What had caused the crew to abandon ship? The terrible truth was soon apparent. The Key Celeste had become a ghost ship!
Key Celeste, a mini-expansion for Keyflower, is comprised of one large Key Celeste hexagonal tile, one oversize grey ghost keyple, and a rules sheet. Players bid for the Key Celeste tile and obtain the ghost in the same way that they bid for the turn order tiles. The owner of the ghost can use it to frighten away and replace another player’s winning bid. The player who played the ghost takes the replaced worker(s) and places them behind his screen. These workers are now available to play by that player in the usual way. Points are available at the end of the game for the owner of the Key Celeste tile and additionally for the ghost if they own both.
Key Celeste adds more interest and considerations to Keyflower and changes this popular game in more ways than gamers are likely to initially anticipate!
2-6 players
Ages 12+
90 minute play time
PAIZO PUBLISHING DEBUTS KEY PATHFINDER PRODUCTS AT GEN CON INDY
Pathfinder Adventure Card Game, Mythic Adventures and Visions of WAR: The Art of Wayne Reynolds Out Now
REDMOND, WA (August 15, 2013): From the exhibit hall of Gen Con Indy, Paizo Publishing, LLC, leading publisher of fantasy roleplaying games, novels, game accessories and board games, and the world’s best-selling Pathfinder Roleplaying Game, announces the release of three new Pathfinder products: the Pathfinder Adventure Card Game, the new Pathfinder RPG hardcover Mythic Adventures, and Visions of WAR: The Art of Wayne Reynolds. All three released today at Gen Con Indy, and are available to purchase at Paizo’s booth in the exhibit hall (booth #203), on paizo.com, or at hobby game shops nationwide.
Designed by Mike Selinker and Lone Shark Games, the Pathfinder Adventure Card Game (PACG) translates the most popular Pathfinder Roleplaying Game (RPG) into an entirely new breed of card game, where players adventure, battle monsters and villains, and acquire new feats, items, weapons, and allies—all without a Game Master! The Pathfinder Adventure Card Game: Rise of the Runelords Base Set, based on the award-winning Rise of the Runelords Adventure Path, includes dice, nearly 500 illustrated cards, and everything one to four players need to create characters and begin their adventures for an entirely new Pathfinder gaming experience. The base set has an MSRP of $59.99.
Mythic Adventures also offers a new way to play the Pathfinder RPG, using familiar rules but adding a new layer to the game. Mythic adventurers are elevated above their non-mythic counterparts, gaining powers and abilities beyond their reach that allow them to take on tougher foes and more daunting challenges. A Mythic character takes on the agents of deities, rushes headlong into the abyss, and strives to build a legend, all while facing-off against a wide variety of foes from common monsters to other mythic characters and legendary creatures. Mythic Adventures has an MSRP of $39.99.
Visions of WAR: The Art of Wayne Reynolds is a journey through the amazing worlds of master artist Wayne Reynolds, a 256-page hardcover retrospective of more than 10 years of work from today’s leading fantasy illustrator. Packed with full-color covers, interior art, and card art from award-winning work on brands like the Pathfinder Roleplaying Game, Dungeons & Dragons, World of Warcraft, Magic: The Gathering, and more, this book has an MSRP of $29.99.
The Pathfinder Roleplaying Game puts you in the role of a brave adventurer fighting to survive in a world beset by magic and evil. Players take on the role of a canny fighter hacking through enemies with an enchanted sword, a powerful sorceress blessed with magic by the hint of demon blood in her veins, a wise cleric of gods benevolent or malign, a witty rogue ready to defuse even the deadliest of traps, or any of countless other heroes. The only limit is a player’s imagination.
The Pathfinder Roleplaying Game builds on more than 10 years of system development and the largest open playtest in the history of tabletop gaming to create an unparalleled fantasy roleplaying experience. Players need only the Pathfinder RPG Core Rulebook to play, but Paizo Publishing produces a wide range of books and accessories to enhance your Pathfinder experience, from hardcover rules compendiums to complete campaigns to packets of beautiful full-color maps. For more information, visit paizo.com.
About Gen Con
Gen Con, LLC produces the largest consumer hobby, fantasy, science fiction and adventure game convention in North America, Gen Con Indy, The Best Four Days In Gaming!™. Gen Con will return to the Indianapolis Convention Center on August 15-18, 2013. Acquired in 2002 by former CEO and founder of Wizards of the Coast Peter Adkison, the company is headquartered in Seattle, Washington. This year’s Co-Sponsors include Paizo Publishing, Mayfair Games, and Wizards of the Coast. For more information, visit the website at gencon.com. For up-to-the minute details, check out facebook.com/genconindy.
About Lone Shark Games
Lone Shark Games is a design studio in Seattle headed by designer Mike Selinker. They are responsible for the design of the games Lords of Vegas, Unspeakable Words, Pirates of the Spanish Main, and Harrow and the Titanic Games board game line for Paizo. Their game books include The Kobold Guide to Board Game Design, Dealer’s Choice, Puzzlecraft, and the upcoming puzzle novel The Maze of Games.
About Paizo Publishing
Paizo Publishing®, LLC is a leading publisher of fantasy roleplaying games, accessories, board games, and novels. Paizo’s Pathfinder® Roleplaying Game, the result of the largest open playtest in the history of tabletop gaming, is currently the best-selling tabletop roleplaying game in hobby stores. Pathfinder Adventure Path is the most popular and best-selling monthly product in the tabletop RPG industry. Paizo.com is the leading online hobby retail store, offering tens of thousands of products from a variety of publishers to customers all over the world. In the ten years since its founding, Paizo Publishing has received more than 50 major awards and has grown to become one of the most influential companies in the hobby games industry.
Cosmic Patrol: The Moon Will Be Ours
$24.99 SRP
Cosmic Patrol is a pen and paper roleplaying game set in the retro-future of the 1940s-50s. It’s a wild and dangerous place, so make sure your atomatic raygun is loaded and your rocketship is fueled. You’ll need them, cadet! The Moon Must Be Ours! is a complete campaign setting, focusing on the Patrol’s invasion of the Moon and the fight against the Moon Men.
Cosmic Patrol is a narrative, cinematic game that’s easy to learn and can be played with little preparation. Players not only control their characters, but build the plot and fill in the details as they go.
$50.00 SRP
Keyflower is a game for two to six players played over four rounds. Each round represents a season: spring, summer, autumn, and finally winter. Each player starts the game with a “home” tile and an initial team of eight workers, each of which is colored red, yellow, or blue. Workers of matching colors are used by the players to bid for tiles to add to their villages. Matching workers may alternatively be used to generate resources, skills and additional workers, not only from the player’s own tiles, but also from the tiles in the other players’ villages and from the new tiles being auctioned.
In spring, summer, and autumn, more workers will arrive on board the Keyflower and her sister boats, with some of these workers possessing skills in the working of the key resources of iron, stone, and wood. In each of these seasons, village tiles are set out at random for auction. In the winter, no new workers arrive, and the players select the village tiles for auction from those they received at the beginning of the game. Each winter village tile offers VPs for certain combinations of resources, skills, and workers. The player whose village and workers generate the most VPs wins the game.
Keyflower presents players with many different challenges, and each game will be different due to the mix of village tiles that appear in that particular game. Throughout the game, players will need to be alert to the opportunities to best utilize their various resources, transport and upgrade capability, skills, and workers.
$44.99 SRP
Play BattleTech in a true “tabletop miniatures” style and speed, while still feeling like you’re playing BattleTech with this stand-alone rulebook, BattleTech: Alpha Strike!
Alpha Strike is a tactical-level rules expansion for the BattleTech universe specifically tailored for the miniatures wargamer. Presenting the Quick-Strike rules first introduced in Strategic Operations, refined and compiled for standalone use, this book will let players experience of BattleTech campaigns using a dynamic, fast-playing approach ideal for larger-scale battles and scenarios.
This book includes basic instructions, setup, campaign play, abstract aerospace systems, era settings and so much more!
(cover art not finalized)
$35.00 SRP
Somewhere nearby is Colossal Cave, where it is rumored that others have found fortunes in treasure and gold. Magic, too, is said to work in the cave but beware! Some who enter are never seen again…
A board game adaptation of the classic text adventure “Colossal Cave Adventure”. The basic mechanic is “draw one, play one”; there is also a game board depicting a simplified map of the cave (14 rooms). Cards represent items, treasures, actions, and “reactions”; you’re generally not allowed to play an item or treasure card unless your player token is in a specific room on the map. For example, the Rare Coins are not playable anywhere except in the Hall of the Mountain King. After you play a treasure, you must get it safely back to the surface, where you can deposit it in the Well House.
The winner is the first player to deposit three treasures in the Well House. Depending on the number of players and their willingness to stymie each other from the beginning, a game can last anywhere from 20 to 90 minutes.
3-4 players
Ages 12+
60 minute play time